How does this mod works when we also have "Dreadnaughts and Battlecruisers for SWI" submod ? Since This mod changes some of those factions but doesnt seem to change the anything from the submod
This requires Interworlds. The difference between them is that Interworlds takes place in 14ABY complete with relevant factions. This mod takes pace during the Clone Wars with relevant factions and fleets, ships etc.
Thanks for this sub mod. I just wanted it. But there are 2 questions. 1) Is it possible to somehow make clonic wars but in your own game? 2) Register the crews of earthlings, they walk in white uniforms. and the ones that go by default, look like drunks)
I really want 2 fly SWI ships again but not going 2 downgrade yo 5.10 for it. XwX (Likes the new 6.x collisions mar tbh because I'm not constantly getting stuck inside stations or ships as much as I use 2 get. X3 )
Can U make a 6.0 compatibility for Ur ships atleast dat will use weapons from X4 base and x4 dlcs? >w<
The mod devs for the original starwars mod have been working on the update and are making progress once they complete it i can update my mod to work with them
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I want Clonetroopers, Stormtroopers, Hutts, Mandalorians, Ewoks, Tuskans, ETC.
It says it cannot work past 5.1
Can you please update SWI so I can play it?
I really want 2 fly SWI ships again but not going 2 downgrade yo 5.10 for it. XwX
(Likes the new 6.x collisions mar tbh because I'm not constantly getting stuck inside stations or ships as much as I use 2 get. X3 )
Can U make a 6.0 compatibility for Ur ships atleast dat will use weapons from X4 base and x4 dlcs? >w<