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mbleichner

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mbleichner

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45 comments

  1. bawbag12345
    bawbag12345
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    Not sure why but my carriers wont transfer goods to the building storage of the warehouse its assigned to as im expanding the warehouse. The warehouse has all the goods aswell. Ive set the priority high for supply so not sure whats wrong. 
  2. trklol
    trklol
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    How is the performance impact?
    1. francispj
      francispj
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      Better than using trade for commander on stations. I had easily 40 ships between five stations and they couldn't keep up with demand on items. This is between mining stations, production, and a trade hub. After just making the fleet, setting the trade hub as the home station, and just selecting the sectors I wanted to trade in, not specific stations, all the ships remained engaged, worked faster, and I started making money from selling products.
  3. DyonisXX
    DyonisXX
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    Mules are back on the menu boys
  4. Omanidos
    Omanidos
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    Nice mod, I have one report and two questions:

    Ships using the Warehouse Fleet behaviour ignore prices when moving goods between two of my stations. I have an outlet station that is set to buy at very low prices and it keeps being filled despite the sell price in my warehouse being higher than the buy price in the outlet station.

    Does the skill of managers of captains influence the Warehouse Fleet behaviour?

    How do you connect your warehouses? Do you daisy-chain them or do you add every warehouse to the L target list of every warehouse fleet?
  5. Delldax
    Delldax
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    This mod has helped me massively in terms of using L traders to distribute wares to all my depots. 

    my one problem is that I have a depot with a few L and some M traders, the Ls work properly buying and selling to other depots across the galaxy but the Ms point blank refuse to deliver cells to and pick up resources from my factory in the reach. The depot is in SC2. 

    I have tried setting the target to the reach and the station itself. I have also tried setting the reach and the station as M only targets but all of the Ms just sit in the dock despite the factory being full
    1. BeastLeeX
      BeastLeeX
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      Think I just had this issue. I uninstalled mimicry, and it broke stuff with this mod (I think). Had a playthrough where M ships were distributing just fine with minimcry. Resolved (I think) by using Suppy Target option. The M ships will just non-stop deliver to the supply targets (As long as you resource depot has the goods).
  6. Chris229039
    Chris229039
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    i guess its not posible to make them automatically supply build storage of new stations?
    The mod is better than nothing and saves a bit of work because i have only to do 1 click instead of multiple to supply all building resources for a station but of course fully automatic would be better but i have no clue how much the game supports such a feature

    But i noticed one problem, if they dont have something to do they just stay docked with the station they are assigned to and thus maybe blocking all ports so no other ships can dock
  7. QuirkyTurtler
    QuirkyTurtler
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    Just wanted to say, I really appreciate how well done your description on github is, not many people will go to such lengths as to provide schematics and a detailed step by step guide on how to use their software, let alone a free mod. Thank you for making great content.
  8. ilarin
    ilarin
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    There is a problem: if you set Min. Cargo Usage to 100%, then most goods will not be transported. This happens because you can't fill the hold to 100% if its size isn't evenly divisible by the volume of the goods. Author, please fix this.
  9. Hitacha
    Hitacha
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    Thanks for updating the mod. Appreciate it!
  10. QuantumX
    QuantumX
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    Really wish this setting could be turned off..

    ""If a warehouse has unrestricted sell offers, NPC traders can also buy directly from your warehouse. If this happens, the money goes to the station account. If the station account reaches 200k, it will be transferred to the player account. If needed, this could be made configurable in a future version.""

    Hate having my stations with the warning about need budget... this mod is perfect except for this "feature" would much prefer that station monies are just left in the station, if i need to remove money from them i can do it manually.
    1. mbleichner
      mbleichner
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      Sorry for the necro reply. In case someone is bothered by this - as a workaround you can just edit this threshold in the mod files: look for the line containing `<do_if value="$sourceStation.money gt 200000Cr">` in md/warehousefleets.xml and just change it to whatever you feel like.