This page was last updated on 07 April 2024, 8:49AM
Changelogs
Version 0.6
Increased the base chance to level up to 50% to allow faster leveling early on and a smooth transition to the reduced skill gain with later levels
The chance to level up is now divided by the amount of stars an npc has. (e.g. chances for Npcs with 0 or 1 Stars are 50%, 2 stars are 25%, 3 stars 16% etc.) The $divideChance option can be disabled in the modfile.
Fixed the last level up to 5 stars always being successful when the amount to improve was set to higher than 1.
Version 0.5
added the $jobFitting option that can be enabled in the mod file. It limits the skills that npcs receive passive experience for to the npcs core/role skills. Disabled at default, needs to be enabled.
Version 0.4
fixed the chance modifier not being applied when skills were checked for improval, which resulted in success everytime.
modifier now applies to every character's skills seperatly which will make things a bit more dynamic
Version 0.3
fixed an issue that could have caused the mod not to start for ppl updating from v0.1
Version 0.2
the mod no longer uses an entry in the experiences library to assign skillpoints
the amount of skillpoints added can be adjusted by the player