X4: Foundations

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Created by

Lebtron

Uploaded by

heifi

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8 comments

  1. zjkda1780nexus
    zjkda1780nexus
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    In 7.0 beta some textsures are missing
  2. hanzer98
    hanzer98
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    any plans for changing colour tints on split S and M weapon as well?
  3. odya
    odya
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    Any plans on doing other split stuff? Gray turrets would look even better if the other surface elements were the same colour too.
  4. 18952925772
    18952925772
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    Great! If Terran.......................
  5. Kosh0r
    Kosh0r
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    Hi.
    all your recolor mods require an update for 6.0

    The turrets and shoields are causing the player to get stuck when entering a ship, where they are installed
  6. Onyxrie
    Onyxrie
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    Please change your root folder for packing back into .cat to your unpacked mod's root. This will fix your folder hierarchy in the .cat to overwrite the game's files with the modified .xmf files. You don't need to have copies of every piece of every turret, just the base parts in _data named "part_socket-lod#.xmf" that you changed. You can leave out the .xml for the turrets too since you are directly replacing the models. Just make sure to name your .cat/.dat as subst_01

    See axeface's neutral engine tint as an example.
  7. nikoligrim
    nikoligrim
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    Very nicely done.

    Now we only have to recolor their base building and ships to look the same --- Red was a very poor color choice on Egosofts part.
  8. staberind
    staberind
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    Awesome! I was thinking about this earlier, essentially; applyying paintjobs to weapons/shields...
    this is deffo the next best thing.
    Cheers.