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ArgonMatt

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ArgonMatt

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32 comments

  1. ArgonMatt
    ArgonMatt
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    NOW FULLY COMPATIBLE WITH X4:FOUNDATIONS 6.0

    -UPDATED COLLISION MESH FILES. Fully compatible with new Jolt engine.


    Landing pads are no longer obstructed by outdated collision files.
    Ship can now take proper shield and hull damage from shots that hit the main body of the ship.

    I know this update took a while, thanks everyone for your patience. Please spread the word that these ships are now compatible again with people you think you might enjoy them again!

    Fly Safe o7
  2. Ceraphal
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    Is it possible to make this mod compatible with moreroomsinships mod?
  3. X2return
    X2return
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    Getting some messages written in uidata.xml (Game 6.2 incl DLC, no other Mods yet)
    --> Error: Subordinate for job 'zyarth_carrier_patrol_xl_center' has invalid assignment ''
    --> Error: LookupKeyName::LookupName(): The key name \"sel\" is not recognized in lookup 'JobDBXML'. Originated from: \"\",
    --> Error: LookupKeyName::LookupName(): The key name \"add\" is not recognized in lookup 'JobDBXML'. Originated from: \"libraries\\jobs.(xml|xml.gz)\",
    --> Error: Error while parsing expression: Operator expected\
    * Input: court, freesplit\
    * Pos:        ^,
    --> Error: template 'argonmatttiger' does not have any countermeasure connection!,
    --> Error: Subordinate for job 'zyarth_carrier_patrol_xl_familyzhin' has invalid assignment '',
    Not sure if thats a major problem but may help for a possible fix :)
    Thank you very much for your so far great work and Updates!!!
  4. sasha830s
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    Здравствуйте. Корабль очень понравился, эти секси формы Ммм....! Огромное спасибо за вашу работу!
    Есть небольшая недоработка: если вылететь из корабля в скафандре, то обратно войти не получится, приблизиться к люку не представляется возможным. Это конечно не критично учитывая возможность телепорта, но я решил, что вам будет полезно знать об этом.
    Еще кажется немного странным, что всего 1 "М" щит прикрывает целых 6 "Л" двигателей на такой махине. 
    И последнее: было бы ещё красивее и более реалистично, если бы у этого красавца был размер модели мостика  чуть крупнее  как в горизонтальных, так и в вертикальной плоскостях. Просто подлетев к нему в скафандре мне показалось, что персонаж в таком кокпите "задевал бы потолок")). Но это просто мысли вслух, в надежде, что их услышат. 
    В любом случае мод очень хороший и визуально приятный, во время игры его хочется созерцать со стороны. Ещё раз примите богодарность за качественную работу. С уважением Александр.
  5. VladossXXL
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    6.0 version please
    1. ArgonMatt
      ArgonMatt
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      Mod has been updated now, fully compatible with 6.0. Equipment tags added, collisions updated. 
      Thanks, and sorry for the huge delay.
  6. XianderThest
    XianderThest
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    I seem to be having an issue where I go to commission the ship to me made at a Zyarth's Shipyard and I have no options for engines. I can place everything else but not the engines. I have max rank with the faction and I have all the blueprints for the engines and tried to make one at a Shipyard I had built to see if it would work there and it does not. Has anyone else run into this or is this something new??
    1. VladossXXL
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      I can only put missile turrets on this ship, which I absolutely do not need.
      Someone wrote that the new physics update broke all the mods on the ships, maybe that's it?
    2. XianderThest
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      That would not surprise me but it is annoying that we cannot use these beautiful modded ships it that is the case.
    3. gorkiii
      gorkiii
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      Same. It has no engine listed ..Also only missile turrets available
    4. ArgonMatt
      ArgonMatt
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      Mod has been updated now, fully compatible with 6.0. Equipment tags added, collisions updated. 
      Thanks, and sorry for the huge delay.
  7. BebopCola
    BebopCola
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    After comparing the files to another custom ship mod that has been updated, and after reading some discussions related to changes after the Kingdom End DLC, It looks to me like there's an issue with equipment tags preventing the use of engines and such for this ship.

    I appear to have fixed the lack of engines and non-missile turrets by updating tags in the following file from the mod:
    \extensions\argonmatt_tiger\assets\units\size_xl\argonmatttiger.xml

    Starting with the section:
    <!-- ENGINES -->

    I added the tag "standard" to every engine, turret, and shield where it was not already present, and for turrets I also added the "combat" tag.

    Once done, I loaded the game and confirmed that I can indeed build the Tiger with engines, thrusters, and the full selection of turrets as well as the shields for each. 
    1. ArgonMatt
      ArgonMatt
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      Mod has been updated now, fully compatible with 6.0. Equipment tags added, collisions updated. 
      Thanks, and sorry for the huge delay.
  8. rein474
    rein474
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    I want to edit this ship's hull point on my own. 
    How can I do that?
  9. Ceraphal
    Ceraphal
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    strange bugging when docking or undocking. For fleets, only the first to automatically dock. Hangar is not storing AI ships
  10. danielpajak
    danielpajak
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    Very cool ship - I started a new custom game with this ship. However could you update so all main weapons could be used?
  11. kgocb001
    kgocb001
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    Can you upload the VRO version as well?