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Mycu

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Mycu

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  1. Mycu
    Mycu
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    Version 1.4.0:
      * adds support for station configuration loadouts
      * adds support for blueprint/licence trade menu

    Requires latest UI Extensions and HUD mod version.

  2. Gryzli100
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    Hi,
    accidentally I found a little bug regarding engines' Boost Charge Time: when comparing two engines, one with higher boost charge time (worse value) shows green positive modifier, while it is negative actually.
    Like this:
    ARG M Combat Engine Mk3 -Boost Charge Time: 82s
    ARG M All-round Engine Mk3 -Boost Charge Time: 92s (+11%)

    Cheers
    1. Mycu
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      Thanks for pointing this out, updated in 1.6.1.
  3. BTAxis
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    The tooltips use the wrong unit for damage per hit against shielded and unshielded targets. It says MW, when it should say MJ.
    1. Mycu
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      Good catch, updated.
      I've also added 'immediate boost recharge' to engine tooltips.
    2. BTAxis
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      The units are correct for normal weapons now, but they're still wrong for turrets.
    3. Mycu
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      Ah, true. This will be updated with next release
  4. npwka
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    Hi, Mycu! Can you, please, make it work in custom game start setup(menu) ? Where you choose ship equipment from here, you cant even open encyclopedia, then this mod will be much more usefull!
    1. Mycu
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      Hey, I'll look into it.
    2. npwka
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      It would be nice. Thank you!
    3. Mycu
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      Forgot to mention that it should be possible to use this mod in custom game starts.
    4. Eucharion
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      I go by memory, but I think if you firstly start a game, any game, then in-game you can configure a new custom start that uses the tooltip.
      Mycu, does it work also without SN API? I realy don't want to add that in my game before is updated.
    5. Mycu
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      Yes, SN API is not required since 7.5 as the LUA loader is handled natively.
    6. Eucharion
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      Was going to edit my question, it works perfectly...thanks!
  5. LSGT
    LSGT
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    Hey, nice mod, seems like a must-have, I just can't figure from the screenshots - does it not show travel charge time and travel acceleration for engines? My most desired engine info 👀
    1. Mycu
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      Hey, images are little dated.
      You'll get the same data as in encyclopedia
      https://i.imgur.com/2lzPyq5.png
  6. Hoto
    Hoto
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    I'm a bit irritated, is this 1.5.0 version compatible with 7.50? Because it says it needs the "UI Extensions and HUD" mod that seems not to be 7.50 compatible yet.
    1. Mycu
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      Yes, the 1.5.0 brings compatibility with X4 7.5. Changelog mentions it. 
      UI Extensions and HUD also got update, so you're good to go.
  7. cubanbface
    cubanbface
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    Yes, more tooltips, exactly what I wanted the game to have already. Thanks again.
  8. Ivstan14
    Ivstan14
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    Hey Mycu! This is an incredible QoL mod -- would you be able to indulge my impatience and update it to work with 7.50? The Lua Loader extensions will no longer work in 7.50, but I don't think it'll take too much work for you to revise the mod to use the new ui.xml system. Plus doing it now would mean you're future proofed for 7.5's official release. :)

    Docs on the off chance you haven't seen them already: https://github.com/kuertee/x4-mod-ui-extensions/tree/7.5-beta
    1. Mycu
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      Hey Ivstan, officially/usually I try not to support beta versions but I couldn't say no since you handed the documentation on a plate and stepped on my ambition ;)
      https://www.dropbox.com/scl/fi/4bqbzj4jsipvgd3hqfx2r/mycu_equipment_tooltips.zip?rlkey=ydyx02na7dp2qw1444hsue7em&dl=0
    2. Ivstan14
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      Wow, amazing! Thank you so much for this. I owe you a virtual coffee. I really enjoy many of your mods, and will be particularly excited when I can use the external app again with 7.5. But this one was the biggest QoL improvement of any mod I use, so I really appreciate you taking the time to get it updated for me. I'll keep an eye on the others as we get to 7.5's official release. Hope you had a happy New Year!
    3. Mycu
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      I'm glad you're enjoying it. Cheers!
  9. ncnlcss
    ncnlcss
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    Hey, I love this mod. Question: is the tooltip data fetched from the encyclopedia entry or directly from the stats of the modules? So if you install a mod that changes those stats, it will show it in the tooltip, even if the encyclopedia is not updated?
    1. Mycu
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      Hey, data is fetched from 'infolibrary' macro property, but under the hood (can't access it) it might get data from object.
  10. codegen8888
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    Just a heads-up:

    Be sure you have " show tooltips : on " in game options :))

    Dont be me, wanting to write raging comment like " o00oooo00 I have all requirements up to date, yet mod doesnt work " :D
    1. Mycu
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      That's a good one - I've quoted you in the mod description.
  11. kmunoz
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    Doesn't seem to work for me, even with confirmation that the dependencies are installed and on. I don't get the tooltips.

    EDIT: Never mind, I'm a dum-dum.
    1. thoraero
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      How did you fix it? It worked well previously, but somehow it simply stopped working. I have been trying to figure out if it's a mod conflict.