Have a custom weapon (from SWI). In-game tooltip is saying the shielded damage is 665 (correct) and un-shielded damage is 1127 MW (maybe incorrect).
This is part of the macro... <reload rate="1.2" /> <damage value="665" noshield="385" />
Total for un-shielded damage should be 1050. The only way I can see it calculating 1127 is to multiply the noshield by rate of fire, but why would it do that? I think either it should apply the rate of fire when they're combined, or not at all.
Also I think there might be an issue with rate of fire calculation when having burst bullets and reload... <damage value="901" noshield="462" /> <heat value="600" /> <reload rate="4" /> <ammunition value="2" reload="1.5" /> In-game tooltip is showing it as a rate of fire of 1. However according to the stats I think the rate of fire should be more like 1.14 bullets per second. I tested in-game and saw 20 2 shot-bursts in 30 seconds, which was also confusing...
This mod's values are based on dynamic data that game UI serves - it should be in pair with what encyclopedia exposes and unfortunately don't have insights in game engine calculations. If you'll encounter difference between encyclopedia and mod's values, please create a report.
Hi, accidentally I found a little bug regarding engines' Boost Charge Time: when comparing two engines, one with higher boost charge time (worse value) shows green positive modifier, while it is negative actually. Like this: ARG M Combat Engine Mk3 -Boost Charge Time: 82s ARG M All-round Engine Mk3 -Boost Charge Time: 92s (+11%)
Hi, Mycu! Can you, please, make it work in custom game start setup(menu) ? Where you choose ship equipment from here, you cant even open encyclopedia, then this mod will be much more usefull!
I go by memory, but I think if you firstly start a game, any game, then in-game you can configure a new custom start that uses the tooltip. Mycu, does it work also without SN API? I realy don't want to add that in my game before is updated.
Hey, nice mod, seems like a must-have, I just can't figure from the screenshots - does it not show travel charge time and travel acceleration for engines? My most desired engine info 👀
I'm a bit irritated, is this 1.5.0 version compatible with 7.50? Because it says it needs the "UI Extensions and HUD" mod that seems not to be 7.50 compatible yet.
Hey Mycu! This is an incredible QoL mod -- would you be able to indulge my impatience and update it to work with 7.50? The Lua Loader extensions will no longer work in 7.50, but I don't think it'll take too much work for you to revise the mod to use the new ui.xml system. Plus doing it now would mean you're future proofed for 7.5's official release. :)
Docs on the off chance you haven't seen them already: https://github.com/kuertee/x4-mod-ui-extensions/tree/7.5-beta
Hey Ivstan, officially/usually I try not to support beta versions but I couldn't say no since you handed the documentation on a plate and stepped on my ambition ;) https://www.dropbox.com/scl/fi/4bqbzj4jsipvgd3hqfx2r/mycu_equipment_tooltips.zip?rlkey=ydyx02na7dp2qw1444hsue7em&dl=0
Wow, amazing! Thank you so much for this. I owe you a virtual coffee. I really enjoy many of your mods, and will be particularly excited when I can use the external app again with 7.5. But this one was the biggest QoL improvement of any mod I use, so I really appreciate you taking the time to get it updated for me. I'll keep an eye on the others as we get to 7.5's official release. Hope you had a happy New Year!
Hey, I love this mod. Question: is the tooltip data fetched from the encyclopedia entry or directly from the stats of the modules? So if you install a mod that changes those stats, it will show it in the tooltip, even if the encyclopedia is not updated?
114 comments
* adds support for station configuration loadouts
* adds support for blueprint/licence trade menu
Requires latest UI Extensions and HUD mod version.
A gun with 10.1, 10.5, 10.9, or even 10.999 KM range will all show up as 10 KM.
It makes some comparisons less accurate.
Have a custom weapon (from SWI). In-game tooltip is saying the shielded damage is 665 (correct) and un-shielded damage is 1127 MW (maybe incorrect).
This is part of the macro...
<reload rate="1.2" />
<damage value="665" noshield="385" />
Total for un-shielded damage should be 1050. The only way I can see it calculating 1127 is to multiply the noshield by rate of fire, but why would it do that? I think either it should apply the rate of fire when they're combined, or not at all.
Also I think there might be an issue with rate of fire calculation when having burst bullets and reload...
<damage value="901" noshield="462" />
<heat value="600" />
<reload rate="4" />
<ammunition value="2" reload="1.5" />
In-game tooltip is showing it as a rate of fire of 1. However according to the stats I think the rate of fire should be more like 1.14 bullets per second. I tested in-game and saw 20 2 shot-bursts in 30 seconds, which was also confusing...
accidentally I found a little bug regarding engines' Boost Charge Time: when comparing two engines, one with higher boost charge time (worse value) shows green positive modifier, while it is negative actually.
Like this:
ARG M Combat Engine Mk3 -Boost Charge Time: 82s
ARG M All-round Engine Mk3 -Boost Charge Time: 92s (+11%)
Cheers
I've also added 'immediate boost recharge' to engine tooltips.
Mycu, does it work also without SN API? I realy don't want to add that in my game before is updated.
You'll get the same data as in encyclopedia
https://i.imgur.com/2lzPyq5.png
UI Extensions and HUD also got update, so you're good to go.
Docs on the off chance you haven't seen them already: https://github.com/kuertee/x4-mod-ui-extensions/tree/7.5-beta
https://www.dropbox.com/scl/fi/4bqbzj4jsipvgd3hqfx2r/mycu_equipment_tooltips.zip?rlkey=ydyx02na7dp2qw1444hsue7em&dl=0