Vortex and 7zip does not work for me. Error while unziping probably due small zip file size.
What des work for me is unziping via copy and paste out of zip file in Win11 Explorer. Wasn't sure if it has any error left. Verfication via X4 Customizer GUI and while running X4 looks ok on my side.
I am getting also getting an error. Says archive damaged/corrupted when trying to install via vortex. There is an option to continue anyway but I've not chosen that just incase--so I haven't tested to see if it works irrespective of the error.
There IS something wrong with the Vortex download. It immediately errors out when downloaded from Vortex and tries to install via vortex. Just tried again, 05MAY2025
1. Open IsBlueprintUnlocked.txt in mod's folder. 2. In function newFunc.getExtraText replace "macro" with "price" at lines 23,25 and 26. Should get something like this. function newFunc.getExtraText(columnwidth, basetext, macro, price, component, upgradetype) if price and C.GetNumBlueprints("", "", price) > 0 then basetext = "\27G*\27X " .. basetext elseif price then local progress = researchData[price] if progress ~= nil then basetext = "\27Y" .. (progress == "100" and "*" or "(" .. progress .. "%)") .. "\27X " .. basetext end end return oldFunc.getExtraText(columnwidth, basetext, macro, price, component, upgradetype) end It looks like the reason is that the order of the function arguments has changed in the new game version.
Thanks for this! Something I am seeing is that that "Mark 1" or "Mark 2" designator has disappeared from my main weapons list, when I am in the ship builder. Everything else like shields and engines seem fine, only the weapons have changed. Are you seeing this too?
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Vortex and 7zip does not work for me. Error while unziping probably due small zip file size.
What des work for me is unziping via copy and paste out of zip file in Win11 Explorer. Wasn't sure if it has any error left.
Verfication via X4 Customizer GUI and while running X4 looks ok on my side.
1. Open IsBlueprintUnlocked.txt in mod's folder.
2. In function newFunc.getExtraText replace "macro" with "price" at lines 23,25 and 26. Should get something like this.
function newFunc.getExtraText(columnwidth, basetext, macro, price, component, upgradetype)
It looks like the reason is that the order of the function arguments has changed in the new game version.if price and C.GetNumBlueprints("", "", price) > 0 then
basetext = "\27G*\27X " .. basetext
elseif price then
local progress = researchData[price]
if progress ~= nil then
basetext = "\27Y" .. (progress == "100" and "*" or "(" .. progress .. "%)") .. "\27X " .. basetext
end
end
return oldFunc.getExtraText(columnwidth, basetext, macro, price, component, upgradetype)
end