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Lint5

Uploaded by

Lint4

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55 comments

  1. Quakin4Bacon
    Quakin4Bacon
    • member
    • 0 kudos
    Hey Lint4 just so you are aware I've made an REM overhaul for the Triton and published it with you as the author. I'm restricting permissions on it since I'm not the original creator.
    1. Chaosarah2
      Chaosarah2
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      Lint5  [author] 29 Jul, 2024 @ 12:59am 
      @Joey Stink-Eye Smiles
      You have my permission to post it! Thank you for letting me know.

      Joey Stink-Eye Smiles 21 Jul, 2024 @ 11:48pm 
      Hey there! I converted this ship to be used for an overhaul mod and credited you as the original author.

      It's listed here: https://www.nexusmods.com/x4foundations/mods/1449

      Presently hidden until you give permission for it to be posted, if you want it removed entirely just let me know.

      Source: https://steamcommunity.com/workshop/filedetails/?id=2658876684
  2. LeStefEnV11
    LeStefEnV11
    • supporter
    • 7 kudos
    Not working with version 6.2 :-(
    1. nexusguy711
      nexusguy711
      • member
      • 0 kudos
      Nooo! This mod looked so cool! I wanted to try it
  3. weekendfz
    weekendfz
    • member
    • 0 kudos
    Its not possible to take just one special ship from Paranid guardians?
  4. staberind
    staberind
    • member
    • 6 kudos
    Oh great, honestly, I downloaded this ages ago, and remembered to install it recently, was a bit dissapointed it did not work (not anyones "fault", EGO changed stuff around, y'know...) so now i get to see this working!
    lel, I endorsed it ages ago, shame i can't re-endorse. ;)
    1. bartic
      bartic
      • member
      • 0 kudos
      Is it compatible with v6.0? The in-game description states it's not. 
  5. Cyron43
    Cyron43
    • member
    • 2 kudos
    Finally the Paranid Guardians are updated! Thanks so much for this. Now my game is complete again and I can play my older saves with Kingdom End.  
  6. Xlllth
    Xlllth
    • member
    • 14 kudos
    What exactly did you fix to make them work in 6.0 (besides adding standard and combat)?
    I've already cracked my head...
    If I can figure out what the problem is, I can fix the rest of my work.
    Does the rocket launcher from Terran Frigates also work now? What was the problem there?

    Thank you so much in advance - this will help me a lot.

    And I really hope you're not mad at me for posting your ships modified by me.
    I really liked them and saw where and what can be added to them, excellent blanks for the placement of various modules.
    1. Lint4
      Lint4
      • member
      • 2 kudos
      Hi, the fixes are made by Shuulo for his VRO mods and he sent me the updated ones as well. I would recommend you looking around the Egosoft Discord's modding channel for the general fix for the ships in 6.0.

      As for posting mods containing my model, I have no issue with it as long as you inform and properly credit me first :)
    2. Xlllth
      Xlllth
      • member
      • 14 kudos
      Thank you)
  7. Cyron43
    Cyron43
    • member
    • 2 kudos
    Hi, I just dropped by to ask whether you are still in the boat with X4. Are you going to update your ships for 6.00?
    1. Lint4
      Lint4
      • member
      • 2 kudos
      yep, still working on X4 mods. Been busy with other stuff lately so haven't had time to update things, but the ships will be compatible with 6.0 soon-ish after official mod tools are released.
  8. omirosmark
    omirosmark
    • member
    • 0 kudos
    Very nice work,love the design..at least someone has an eye for stuff like that.EGO is pretty blind in that department.
  9. Etheralking
    Etheralking
    • premium
    • 0 kudos
    When I try to activate your mod and restart, the game resets your mod to "off" position.

    So your mod is never put to "on"

    Most other mods do not produce this issue.
  10. kgocb001
    kgocb001
    • member
    • 3 kudos
    Is there a way to fix Haepestus S-ship docking approach while in sector?
    The launch pads are on the "top", but the drones I launched try to dock to the pads from other side of the hull (from the "bottom").
    1. Lint4
      Lint4
      • member
      • 2 kudos
      The latest version mostly fixed this issue by telling the drones to go to the back of the ship first, but if the drones are too close they'll still get stuck. Honestly there isnt really a quick fix to this outside of going out of sector.