Very good mod offering exactly what I was looking for - the Xenon and Khaàk armament. Now I could repair and refit my first captured K properly. Of course, the turrets are way underpowered but the S and M weapons works fantastic and volleys of X pulse does looks quite well and are well balanced. Thank you kindly, dear Sir.
When weapons are loaded, Xenon pulse turret is Khaak hull, and overtakes my whole ship view, and does not fire. Also, khaak weapons look like xenon weapons and do not fire. Dummy place holder weapons are not functional. Please fix, i have disabled this mod until fixed.
the Khaak M beam is upside down, im looking to find the value to change it might be a rotational (-180) to fix ..... just need to figure it out as some of them fire on my raptor because it just pops though the middle area
I have it mostly working, although the Xenon Pulse Turret with the big purple top, well the purple top only shows up in the build menu and the turret never actually fires :(
All the other weapons this mod added work perfectly and are well balanced against the other weapons in the game ^_^
**Looking forward to a bug fix on the pulse turret**
-> Sometime later, I noticed an NPC ship flying around with the broken turrets on it and only those... effectively making it defenseless :(
Later Still: So I've also noticed space stations using these and only these turrets... im pretty sure this could have game breaking consequences later if they aren't working :( :( :( I also went and verified the list of mods i've downloaded and it doesn't look like i have anything else that may have altered them so im relatively certain its this mod?
Correct, they are identical to what the enemy ships use in stats. However they are separate files, so you could modify them without affecting enemy AI weapons, or vice versa.
Anyone has problems with this mod? In my case there is no new new weapons.... by the way in another mod from this autor https://www.nexusmods.com/x4foundations/mods/54 i also has no repair laser for ship....((((
Did it not work when installed to your root (/steamapps/common/x4 foundations/extensions) folder? You can add " -logfile debuglog.txt" to your launch options and PM me the log, if you like.
13 comments
All the other weapons this mod added work perfectly and are well balanced against the other weapons in the game ^_^
**Looking forward to a bug fix on the pulse turret**
-> Sometime later, I noticed an NPC ship flying around with the broken turrets on it and only those... effectively making it defenseless :(
Later Still: So I've also noticed space stations using these and only these turrets... im pretty sure this could have game breaking consequences later if they aren't working :( :( :(
I also went and verified the list of mods i've downloaded and it doesn't look like i have anything else that may have altered them so im relatively certain its this mod?
by the way in another mod from this autor https://www.nexusmods.com/x4foundations/mods/54 i also has no repair laser for ship....((((
i PM you.....