Greetings. There is any way to remove the nebula completly, for me the big problem is not the damage, is the pathfind of the ships on the nebula.
Right now, i have my shipyard in Boron space but when my Ray's try to move through SoD the path make them go backwards to almost to the limits of the sector and then some advance, others get stuck. . . its very very annoying and not fun at all. Damage is not a problem, since Boron Destroyer's shield soak it up without any problem.
Does this mod work for 4.X? I am struggling at getting it to work. When I enter Tharka's Cascade my hull is damaged. I am not running any other mod that alters hazardous regions. I would prefer to make the regions not damage shield and hull, as I am trying to play a save without travel mode.
edit - I fixed it by downloading the github version, and then editing region_definitions.xml to this:
<?xml version="1.0" encoding="utf-8"?> <diff xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <!-- The Void --> <remove sel="/regions/region[@name='region2_cluster_27_sector_001']/fields"> <damagefield> </damagefield> </remove> <!-- Tharka's Cascade --> <remove sel="/regions/region[@name='region_cluster_32_sector_001']/fields"> <damagefield> </damagefield> </remove> </diff> This does remove all damage effects, which is what I wanted as I am using the No Travel mod. Hope this helps anyone!
Thank you! This is really helpful. I built several important stations in The Void, then I noticed my traders and miners are keep dying. This really saved my game. I appreciated it.
There is some baseline code in the game somewhere that mining ships attached to a station won't mine in the Void, unless the station they belong to is in the void. So right now only free miners, and station miners stationed in the void. Tharka's doesn't have this same limitation. I don't suppose this mod also changes up that weird mining habit as well?
9 comments
There is any way to remove the nebula completly, for me the big problem is not the damage, is the pathfind of the ships on the nebula.
Right now, i have my shipyard in Boron space but when my Ray's try to move through SoD the path make them go backwards to almost to the limits of the sector and then some advance, others get stuck. . . its very very annoying and not fun at all. Damage is not a problem, since Boron Destroyer's shield soak it up without any problem.
edit - I fixed it by downloading the github version, and then editing region_definitions.xml to this:
<?xml version="1.0" encoding="utf-8"?>
<diff xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!-- The Void -->
<remove sel="/regions/region[@name='region2_cluster_27_sector_001']/fields">
<damagefield>
</damagefield>
</remove>
<!-- Tharka's Cascade -->
<remove sel="/regions/region[@name='region_cluster_32_sector_001']/fields">
<damagefield>
</damagefield>
</remove>
</diff>
This does remove all damage effects, which is what I wanted as I am using the No Travel mod. Hope this helps anyone!
No longer will my Kukri's randomly explode while deciding they want to path find through the void.