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draeath

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draeath

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9 comments

  1. cubanbface
    cubanbface
    • member
    • 13 kudos
    Does it work on 7.5?
  2. JohnSmithDoe
    JohnSmithDoe
    • member
    • 0 kudos
    Greetings.
    There is any way to remove the nebula completly, for me the big problem is not the damage, is the pathfind of the ships on the nebula.

    Right now, i have my shipyard in Boron space but when my Ray's try to move through SoD the path make them go backwards to almost to the limits of the sector and then some advance, others get stuck. . . its very very annoying and not fun at all. Damage is not a problem, since Boron Destroyer's shield soak it up without any problem.
  3. selamora
    selamora
    • member
    • 0 kudos
    This wont turn on for me, it says it was updated this month but in game it clicks to off whenever I restart the game after enabling it
    1. requiemrvg
      requiemrvg
      • member
      • 0 kudos
      For me it works with 6.0! Thanks! :-)
  4. ShadowedWilds
    ShadowedWilds
    • supporter
    • 7 kudos
    Does this mod work for 4.X? I am struggling at getting it to work. When I enter Tharka's Cascade my hull is damaged. I am not running any other mod that alters hazardous regions. I would prefer to make the regions not damage shield and hull, as I am trying to play a save without travel mode.

    edit - I fixed it by downloading the github version, and then editing region_definitions.xml to this:

    <?xml version="1.0" encoding="utf-8"?>
    <diff xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
      <!-- The Void -->
      <remove sel="/regions/region[@name='region2_cluster_27_sector_001']/fields">
          <damagefield>
          </damagefield>
      </remove>
      <!-- Tharka's Cascade -->
      <remove sel="/regions/region[@name='region_cluster_32_sector_001']/fields">
          <damagefield>
          </damagefield>
      </remove>
    </diff>

    This does remove all damage effects, which is what I wanted as I am using the No Travel mod. Hope this helps anyone!
    1. RichYards
      RichYards
      • member
      • 0 kudos
      Thank you! This is really helpful. I built several important stations in The Void, then I noticed my traders and miners are keep dying. This really saved my game. I appreciated it.
  5. ChaosLegionE
    ChaosLegionE
    • premium
    • 0 kudos
    Praise Jesus!

    No longer will my Kukri's randomly explode while deciding they want to path find through the void.
  6. grapedog1
    grapedog1
    • member
    • 4 kudos
    There is some baseline code in the game somewhere that mining ships attached to a station won't mine in the Void, unless the station they belong to is in the void.  So right now only free miners, and station miners stationed in the void.  Tharka's doesn't have this same limitation.  I don't suppose this mod also changes up that weird mining habit as well?
    1. draeath
      draeath
      • member
      • 4 kudos
      I don't think so, I only tweak the "damagefield" effects. Unless that's what triggers that behavior, I wouldn't expect to see that behavior change.