X4: Foundations
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Assailer

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TheAssailer

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21 comments

  1. herojstane
    herojstane
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    Saying this mod doesn't work is like saying the sky is blue on a clear day, basically just pointing out the obvious.

    Within 1 minute of enabling this command for my patrol ships in my own (very busy) sector I lost 1-2 rep with ALL possible factions. Within the first minute!!!

    Reports of lost rep and my ships attacking completely innocent ships just exploded after that. I watched OOS as they attacked ships that were DEFINITELY NOT pirates or enemies. The first to die was after all an ARG Courier which destroyed my perfect rep of 30, then a Boron Sturgeon, etc. Didn't see not even one suspicious ship die, just innocent traders.

    Hell, a wing of Katanas even decided to take on an ATN STATION despite the fact that "attack station" was clearly disabled in their settings, then after 30 seconds changed their minds and the station went blue again.

    The idea for this mod is great, but it either has horrible issues or was ruined by updates to the game since the release or it hates Kuda AI mod, but it's sadly being removed from my modlist as soon as it was put on it.
  2. shilum
    shilum
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    trying to make a fleet with the commander using this default behavior. what is the the best setting for the subordinates? tried to mimic commander but they said cannot mimic
  3. lv8pv
    lv8pv
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    I don't have the problem with my small fleet attacking Kha'ak installations. I just watched two of my cerb + wing of 5 elite (set to intercept) b-line straight through fog of war to attack two Kha'ak ships close to one of their installations, but when ships was killed they b-lined right away across the map to a xenon p. Never touching the installation (Attack_Stations=0, Attack_Concealed_Ships=0 And max(Attack_**_ships)=M) - For me it seems to work (as intended ?)

    But I don't feel I can use this mod. It feel so "cheaty" I don't like how they magically know there are ships covered by fog of war and b-line straight for them. Also when the wing b-line across them map it just completely ignore its wings and leave them behind to go "fix it them self" wing if luck arrive a few minutes later (depending on speed of ships).

    Would love to see this mod respect vision and only act on targets it can actually know about. And that is respect fleet movement.
  4. jmate737
    jmate737
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    Even with Attack_Stations=0, Attack_Concealed_Ships=0 And max(Attack_**_ships)=M my small fleet (5xM) keeps attacking (and dying at) local Kha'ak installation. I switch them to another task, send them to opposite corner of the sector, put them back to Sector Patrol and (with no other enemy ships in sector) they immediately beeline for the Kha'ak Installation again.
    Maybe KHK installations are not technically considered to be stations?
  5. nerdpunkfu
    nerdpunkfu
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    I had the same issue as others here have reported, the patrols end up attacking non-hostile factions and stations tanking your rep with them. It seems this happens when the patrols attack concealed ships. They don't actually remove the concealment before attacking which seems to aggro the faction the targeted ship pretends to be part of. This then spirals out of control when patrols and stations from that faction start targeting your sector patrol ships thinking they're attacking one of their own.

    I'm in the process of genociding the Teladi right now because of this, which I was planning to do anyway so I don't care that much, but if genocide is not on your agenda, be very careful using this mod. It's probably best to disable "attack concealed ships" for now or at least only use that feature in sectors you control and no other factions have a presence in. Although I'm not sure even that will help if the AI decides to send patrols into your sectors.
    1. popner
      popner
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      tl;dr, do not enable the "attack concealed ships" option.

      I looked into the source code and it seems you are right. The attack conditions is: (relation < -0.5) OR (ship is concealed AND attack concealed ships option is on). The (relation < -0.5) part seems unrelated to the behavior, so the only reason should be the concealed condition. It only check if the ship is concealed, but does not checking if it is revealed as an enemy.

      The fix would be adding more checks to the concealed part, which I don't know if it is possible. An easy fix would be just remove the "attack concealed ships" option.
  6. B33lzebob
    B33lzebob
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    Can confirm; I set two fighter squads to patrol my sector and both of them immediately attacked a non hostile SCA station. Didn't enable attack stations within their order at all. Steam, up to date game version, Mod installed on an save mid playthrough.
  7. 1170991249
    1170991249
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    Thanks for your awesome mod but they don't work in newest version, ships attacking friendly ships somehow, plz update
  8. Salvation1hope
    Salvation1hope
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    WARNING:

    This Mod  is great for a short while, but something happens and then all in a sudden you are war with everybody.

    i was OOS and when i came back im at war with the Terran and I have Destroyer patrol attacking Antigone Republic. 
    I had to Destroy a argon base because a carrier fleet was bombing it death already.

    i had to remove the it from my game.

    maybe it work on early saves.
  9. pipowers
    pipowers
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    HeyAssailer,

    can you update your mods? On steam they seem updated but here they are outdated. Would be awesome!
  10. scoobierb5
    scoobierb5
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    Hi.  It's been reported over on the Steam Workshop page, but I'll add it here.  This command seems to work GREAT for a while, fantastic for spotting those annoying disguised pirate ships.  However, after a while it breaks down.  First, random friendlies start going hostile - I'm OOS, so NOT friendly fire - which causes problems.  Then, after a little longer, the job breaks down entirely, with ships just sitting there, even if the Behaviour is cleared and re-issued.  I suspect a save / reload cycle might help.

    This is a great addition to the game, but these gremlin make it a little risky to use.