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EagleDelta1

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EagleDelta1

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22 comments

  1. There seems to be either a compatibility issue with the X4 Weapon Pack VRO (my educated guess), or simply an issue with the mod itself (Don't have an ability to test without the Weapon Pack) - namely, both add a "TEL M Proton Autocannon", and for inexplicable reasons this mod's inclusion gives it ridiculous damage (~3x that of the Weapon Pack's one).

    All other weapons *seem* to work in conjunction with the Weapon Pack.

    Wondering if it is indeed just a incompatibility of the two mods, and in either case, if and how is there a way to fix it.
    1. EagleDelta1
      EagleDelta1
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      I'll take a look when I have time, hopefully tonight. See what I can find
    2. I'm checking back every now and then to see if there're any news on this.
    3. EagleDelta1
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      I just updated it. Take a look and let me know if the issue is fixed.
    4. Unfortunately not, unless the WVE VRO one is supposed to have over 1000MW weapon output and just be a flat +150% power creep over for ex. the TEL M Autocannon Turret Mk1 added by WVE as well. It easily dwarfs anything from the Weapon Pack and VRO itself, by a similar gargantuan amount, too.

      Without WVE and this mod enabled, the same gun (Added by the Weapon Pack) has ~350MW output instead - though without the shield penetrating ammunition property, and only minutely differing other stats - which is clearly balanced with the rest of this mod, too.
    5. EagleDelta1
      EagleDelta1
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      I reduced it's firepower by a factor of 66% there's no way it can still be that powerful. The raw numbers are still far lower than most other guns. :shrug:
    6. wargolem
      wargolem
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      Just like to add this is still an issue 
  2. snake40000
    snake40000
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    Update might be needed, the main mod got an update.
    1. EagleDelta1
      EagleDelta1
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      I will look at it to see if an update is needed, but it may not need it.
  3. user2046
    user2046
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    Maybe just an oversight but your main page doesn't mention Kingdom's End as a dependency but the mod has it listed in content.xml.
    1. EagleDelta1
      EagleDelta1
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      Thanks for this! The required files have been updated.
  4. daddykiwwi
    daddykiwwi
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    Railguns no longer fire. My fleet is completely broken.
    1. EagleDelta1
      EagleDelta1
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      The railguns should be fixed again. I reverted the bullet macro changes. The turrets rotation speed was also reduced as part of the 2.0.0 update. Those changes are still intact, only changes reverted were the bullet changes to fix the firing bug and fix how bad the dmg output became
    2. daddykiwwi
      daddykiwwi
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      You rock, ty for the quick fix!
  5. Souhna
    Souhna
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    thats the 6.0 update now for vro or not ?
  6. LIVIGO
    LIVIGO
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    New VRO mod version for Tides of Avarice here: https://drive.google.com/file/d/1q5bFThgm_xzMpv6KAMmpxWqe_zNalA5E/view?usp=sharing it was posted by the mod author on his official discord.
  7. Brainscan
    Brainscan
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    Think I have a problem :
    1. CmdrTurianes
      CmdrTurianes
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      Thats a f*#@-up on my end (parent mod). I'll fix it as soon as i can, though if you got the parent mod from Nexus as well you will have to download it again after i update it.
    2. EagleDelta1
      EagleDelta1
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      I am working with the parent mod creator to get the ID in the parent mods corrected for the Nexus releases. The only workaround would be to add `ws_2482456803` to the "id" attribute in the "content" tag in Weapon Variation Expansion's content.xml file.
    3. CmdrTurianes
      CmdrTurianes
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      New file of the parent mod is up, either redownload it or do what EagleDelta1 said, it is the exact same change that was done to the parent version as well.
  8. SonnyWiFiHr
    SonnyWiFiHr
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    There is OP weapon in your mod. Rail gun will exterminate Xenons in matters of hours.
    Asgard can one shot K. I will be actually deleted very fast. Does not matter if ships are in sector or out of sector
    Xenon sectors fall rapidly. Same goes for other races railguns.

    Urgent fix is needed.
     
    Had not time to actually check, must be typo somewhere
    1. EagleDelta1
      EagleDelta1
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      Update posted. Lowered the damage values and firing rate of the Split and Terran Railgun turrets. Also updated the components to make it so those turrets can only be mounted on turret slots marked as "highpower". Until I update Ship Variation Expansion VRO, that means only the Split Gharial (from VRO) can mount a single Split Railgun Turret. I don't have an Asgard or Syn, so I can't compare those, but the Osaka can only mount 1 Large Terran Railgun Turret