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EagleDelta1

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EagleDelta1

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98 comments

  1. lukasedoi
    lukasedoi
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    please tell me where in the mod code the ships are written I'm looking for Paramerion - Terran Fighter [S].Found a mod that removes S ships from the game greatly increasing fps er it doesn't have some ships you have to add this line
    <remove sel="/index/entry[@name='ship_gen_s_fighter_01_a_macro']"/>
    to delete the ship. But you need to know how it is designated in the code. Could you write its name from when or where I can look it up myself. Thanks in advance
  2. Finaltensa56
    Finaltensa56
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    Anything to know before i replace the new modfolder with the old one? can i play my old safe or do i need a new for the update because balance and name changes?
    1. EagleDelta1
      EagleDelta1
      • supporter
      • 1 kudos
      Sorry for the really late response. Yes, you can replace it and still play your existing save.
  3. StrongGlass
    StrongGlass
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    Is there any explanation why some frigates cost much more than destroyers (which are bigger in size and better in stats)
    Mandalay costs 14,7 million credits while behemoth E from the same shipyard costs 9.2 million credits? The only reasonably priced frigate seems to be paracel (6 million credits).
    1. EagleDelta1
      EagleDelta1
      • supporter
      • 1 kudos
      This is largely dependent on the AI, the prices are set by a min, avg, max price. That price sits at higher than avg and under the max. I don't know what the logic is for setting that, but I will look into it and adjusting if necessary
  4. hunydo1255
    hunydo1255
    • premium
    • 5 kudos
    This mod working on latest VRO, and 7.5?
    1. TrueAvarus
      TrueAvarus
      • member
      • 0 kudos
      yes
  5. streifer
    streifer
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    Freyr same as the Carrier Mod?
    1. TrueAvarus
      TrueAvarus
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      Freyr is two ships.
      - Battleship in VRO(can be bought at 20 relations with TER)
      - Battlecarrier from that mod you mentioned(unable to buy, only blueprint)

      You can find both listed in TER shipyard
  6. Iceciro
    Iceciro
    • supporter
    • 1 kudos
    Hey EagleDelta - you're failing to add a lot of these

    [=ERROR=] 0.00 No matching node for path '//macros/macro/properties/jerk' in patch file 'extensions\ship_variation_expansion_vro\extensions\ship_variation_expansion\assets\units\size_xl\macros\valkyrie_macro'. Skipping node.
  7. alexalsp
    alexalsp
    • member
    • 2 kudos
    Does the mod work in game version 7x and VRO 4.20?
    1. EagleDelta1
      EagleDelta1
      • supporter
      • 1 kudos
      yes
  8. wargolem
    wargolem
    • member
    • 1 kudos
    Hey, thanks for this,

    Unfortunately the Fenrir BP is missing for me (at Terran or Segaris rep) . The others are all included if you get a chance to review, thanks for this mod 
    1. EagleDelta1
      EagleDelta1
      • supporter
      • 1 kudos
      The Fenrir doesn't have a Blueprint. This is by design and is inherited from the original SVE mod built for Vanilla
  9. Unduck
    Unduck
    • member
    • 0 kudos
    Yo does this still work with 7.50 ?
    1. EagleDelta1
      EagleDelta1
      • supporter
      • 1 kudos
      It should work with 7.50 now.

      Though fully expect changes to come in that will tweak the flight model data. There are so many ships that nailing it down the first time will be tricky.
  10. Edeinawc
    Edeinawc
    • member
    • 0 kudos
    Hey! I noticed that you added HighPower turrets to the Caiman and Taipan, and also some of the XL split ships have them. I'm trying to understand how to make use of them? The Split have no High Power Turrets, and all the other factions turrets are locked to that faction's ships. There are simply no availabe High Power turrets at all for the Split ships. Is there some sort of unlocker like the Equipment Mixer mod that works for VRO? I feel like I got teased with different turret possibilities but there aren't any! Haha!

    I made this same comment on the Steam version of the mod so apologies if you've already seen it there!