File information

Last updated

Original upload

Created by

Dimon

Uploaded by

Sheglov1975

Virus scan

Safe to use

Tags for this mod

162 comments

  1. Prosaic95
    Prosaic95
    • supporter
    • 0 kudos
    1, If I install this mod are the new sectors immediately visible to an existing game or will I have to go and discover them 1 by 1?
    2, when starting a new custom game do they have full menu options for being known, sat coverage ?
    3, The AI factions will expand into the new sectors right?
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      1. Need to open.
    2. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      2. Yes there's
    3. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      3. Yes, they will be used.
  2. Unincognito
    Unincognito
    • premium
    • 0 kudos
    Hi my game doesn't include the systems south of PIO territory as shown in the 9th Picture?
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      I posted screenshots of the map. With all DLC. + Xpan.
  3. PiersAS
    PiersAS
    • premium
    • 1 kudos
    Is it possible to disable the Kingdom End DLC for the start of the game and then enable it once you have the PHQ mission? Or will this break Xpan in some way? 

    If this is ok, what about the dependent mod X-Universe plus 1.5?
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      Yes, it can be turned off. Once activated and loaded from save, there will be no problems.
    2. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      X-Universe plus 1.5 - This is an independent mod, it has its own author. I don't keep an eye on him. Do you mean this mod? https://www.nexusmods.com/x4foundations/mods/1408 What's wrong with him?
  4. PiersAS
    PiersAS
    • premium
    • 1 kudos
    There is no mention of this being consistent with the Hyperion DLC, so am I correct in thinking it has not been updated to support it yet?
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      Version 10.3.6 is compatible.
  5. Rykhath
    Rykhath
    • supporter
    • 1 kudos
    How did you do the unique sectors of Prometheus where they are chunked together?
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      The mapdefaults file has the "system=" tag in the identification line.
      <identification name="xpan_clusterXPAN03_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN04_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN05_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN06_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp" />
  6. SpiralNL
    SpiralNL
    • member
    • 0 kudos
    Hello, thanks for making this available.

    Are there (super)highways in these new sectors and if so, is there a way to remove them maybe by a mod?

    Marc
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      There are no superhighways here.
  7. Zwenthys
    Zwenthys
    • member
    • 0 kudos
    Hi,

    Should it possible to make that most of these sectors could be claimed by AI to have a more random experience ?
    After so many years, we all know the sectors by heart.
    (sorry for my poor english)

    Thank you
    1. OddKnight
      OddKnight
      • member
      • 3 kudos
      I'd recommend deadair script which include the latest dynamic war and a sub menu to toggle faction logic of any sector in your custom playthrough
      DeadAirRT (DeadAirRT) / Repositories · GitHub
  8. knotenbaum
    knotenbaum
    • member
    • 0 kudos
    Can someone help be with the galaxy.xml here?

    So I checkingcurrently the gate conenctions between the sectors(clusters) and I see this:


    <!-- cluster setup XPAN02 Desecrated Skies -->
          <connection name="xpan_clusterXPAN02_connection" ref="clusters">
            <offset>
              <position x="30000000" y="0" z="138560000"/>
            </offset>
            <macro ref="xpan_clusterXPAN02_macro" connection="galaxy"/>
          </connection>
              <!-- gate connection setup XPAN02 -->
              <connection name="xpan_gate_cXPAN02s001z003_cXPAN03s001z002" ref="destination" path="../xpan_clusterXPAN02_connection/xpan_clusterXPAN02_sector001_connection/xpan_zone003_clusterXPAN02_sector001_connection/xpan_gate_cXPAN02s001z003_cXPAN03s001z002_connection">
                <macro connection="destination" path="../../../../../xpan_clusterXPAN03_connection/xpan_clusterXPAN03_sector001_connection/xpan_zone002_clusterXPAN03_sector001_connection/xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection"/>
              </connection>



    The Gate connection naming is like this:  "xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection"


    I never saw this kind of notation form and I can not figure it out correctly. I assume its from XPAN03 to XPAN02... but its located in the XPAN02.... Normally from other mods and dlcs I saw it vice versa... so like "Cluster_gate02To03" for example .... .

    Also I saw in the xml no conenction to an original Base Game/DLC galaxy sector. I really try to understand which one is conencted to which one and which mod cluster/sector is conencted to the original but this kind of form... no idea.


    Many Thanks
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection - This is the name of the Gate It can be any. In this case it is the gate of the cluster xpan_clusterXPAN03 in sector 01 of zone 002
    2. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      Added to the DLC and the main game sectors and zones.are in the files sector and zone.xml .for DLC Boron this is the folder xpan\extensions\ego_dlc_boron\maps\xu_ep2_universeConnection activation is the file galaxy.xml
  9. Starman001
    Starman001
    • member
    • 0 kudos
    Looks like the newest file archive is damaged. Getting a bunch of errors from winrar stating that the header files are damaged and ext_01.dat has incorrect checksum.
    1. MrBlair29
      MrBlair29
      • supporter
      • 7 kudos
      I have to agree, this file is faulty.
  10. sidereo
    sidereo
    • member
    • 0 kudos
    Hi, i'm currently using both Xpanded and X-Universum-light  and i noticed that the sectors emperor's ridge and mists of artemis overlap, is there any way to fix this?
    1. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      The XUniverse Mod has many variations.
      X-Universe plus 1.4 (for X4 version 7.10) at X4: Foundations Nexus - Mods and community
      Have you seen this mod? Maybe it will help?
    2. sidereo
      sidereo
      • member
      • 0 kudos
      Ok i'll try looking there, thank you
    3. sidereo
      sidereo
      • member
      • 0 kudos
      Unfortunately that also didn't fix the problem and i noticed tha Saya's Choice II and IV overlap with Loomanckstrat's Legacy too, not sure is Saya's choice is added by this mod or by universum.
    4. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      I looked at the X-Universum-light mod, as I understand it has not been updated since July 2023. I will not move the sectors of the Xpan mod, other sector overlaps may occur. If you really want to use the X-Universum-light mod, send me the galaxy file from the \maps\XU_ep2_universe folder, I will see what can be done. Or better yet, the entire mod that you use.
    5. sidereo
      sidereo
      • member
      • 0 kudos
      OK i have an updare, i tried both the versios of xuniverse from the link you sent me, the 2 overlaps persist, i tried removing xuniversim light and the problem persists even with just xpan on, so i tried removing xpan and leaving xuniversim light and the problem is solved, no overlapping sectors, at this point it makes me think that since the 2 sectors overlapping with the vanilla timeline sectors mists of artemis and Loomanckstrat's Legacy happens even with just xpan on, the problem lays in xpan itself, could you please verify? Thank you
    6. Sheglov1975
      Sheglov1975
      • member
      • 0 kudos
      Added a screenshot of the galaxy area with the Emperor's Ridge sector. Try using the new version (10.3.3). Maybe it will help.
    7. sidereo
      sidereo
      • member
      • 0 kudos
      It says "ext_01.dat is damaged" after downloading and decompressing ver. 10.3.3