1, If I install this mod are the new sectors immediately visible to an existing game or will I have to go and discover them 1 by 1? 2, when starting a new custom game do they have full menu options for being known, sat coverage ? 3, The AI factions will expand into the new sectors right?
Is it possible to disable the Kingdom End DLC for the start of the game and then enable it once you have the PHQ mission? Or will this break Xpan in some way?
If this is ok, what about the dependent mod X-Universe plus 1.5?
X-Universe plus 1.5 - This is an independent mod, it has its own author. I don't keep an eye on him. Do you mean this mod? https://www.nexusmods.com/x4foundations/mods/1408 What's wrong with him?
The mapdefaults file has the "system=" tag in the identification line. <identification name="xpan_clusterXPAN03_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN04_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN05_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN06_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp" />
Should it possible to make that most of these sectors could be claimed by AI to have a more random experience ? After so many years, we all know the sectors by heart. (sorry for my poor english)
I'd recommend deadair script which include the latest dynamic war and a sub menu to toggle faction logic of any sector in your custom playthrough DeadAirRT (DeadAirRT) / Repositories · GitHub
The Gate connection naming is like this: "xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection"
I never saw this kind of notation form and I can not figure it out correctly. I assume its from XPAN03 to XPAN02... but its located in the XPAN02.... Normally from other mods and dlcs I saw it vice versa... so like "Cluster_gate02To03" for example .... .
Also I saw in the xml no conenction to an original Base Game/DLC galaxy sector. I really try to understand which one is conencted to which one and which mod cluster/sector is conencted to the original but this kind of form... no idea.
xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection - This is the name of the Gate It can be any. In this case it is the gate of the cluster xpan_clusterXPAN03 in sector 01 of zone 002
Added to the DLC and the main game sectors and zones.are in the files sector and zone.xml .for DLC Boron this is the folder xpan\extensions\ego_dlc_boron\maps\xu_ep2_universeConnection activation is the file galaxy.xml
Looks like the newest file archive is damaged. Getting a bunch of errors from winrar stating that the header files are damaged and ext_01.dat has incorrect checksum.
Hi, i'm currently using both Xpanded and X-Universum-light and i noticed that the sectors emperor's ridge and mists of artemis overlap, is there any way to fix this?
Unfortunately that also didn't fix the problem and i noticed tha Saya's Choice II and IV overlap with Loomanckstrat's Legacy too, not sure is Saya's choice is added by this mod or by universum.
I looked at the X-Universum-light mod, as I understand it has not been updated since July 2023. I will not move the sectors of the Xpan mod, other sector overlaps may occur. If you really want to use the X-Universum-light mod, send me the galaxy file from the \maps\XU_ep2_universe folder, I will see what can be done. Or better yet, the entire mod that you use.
OK i have an updare, i tried both the versios of xuniverse from the link you sent me, the 2 overlaps persist, i tried removing xuniversim light and the problem persists even with just xpan on, so i tried removing xpan and leaving xuniversim light and the problem is solved, no overlapping sectors, at this point it makes me think that since the 2 sectors overlapping with the vanilla timeline sectors mists of artemis and Loomanckstrat's Legacy happens even with just xpan on, the problem lays in xpan itself, could you please verify? Thank you
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2, when starting a new custom game do they have full menu options for being known, sat coverage ?
3, The AI factions will expand into the new sectors right?
If this is ok, what about the dependent mod X-Universe plus 1.5?
<identification name="xpan_clusterXPAN03_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN04_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN05_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp"/><identification name="xpan_clusterXPAN06_macro" description="{900100,9001010}" system="05" image="img_enc_cluster_exp" />
Are there (super)highways in these new sectors and if so, is there a way to remove them maybe by a mod?
Marc
Should it possible to make that most of these sectors could be claimed by AI to have a more random experience ?
After so many years, we all know the sectors by heart.
(sorry for my poor english)
Thank you
DeadAirRT (DeadAirRT) / Repositories · GitHub
So I checkingcurrently the gate conenctions between the sectors(clusters) and I see this:
<!-- cluster setup XPAN02 Desecrated Skies -->
<connection name="xpan_clusterXPAN02_connection" ref="clusters">
<offset>
<position x="30000000" y="0" z="138560000"/>
</offset>
<macro ref="xpan_clusterXPAN02_macro" connection="galaxy"/>
</connection>
<!-- gate connection setup XPAN02 -->
<connection name="xpan_gate_cXPAN02s001z003_cXPAN03s001z002" ref="destination" path="../xpan_clusterXPAN02_connection/xpan_clusterXPAN02_sector001_connection/xpan_zone003_clusterXPAN02_sector001_connection/xpan_gate_cXPAN02s001z003_cXPAN03s001z002_connection">
<macro connection="destination" path="../../../../../xpan_clusterXPAN03_connection/xpan_clusterXPAN03_sector001_connection/xpan_zone002_clusterXPAN03_sector001_connection/xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection"/>
</connection>
The Gate connection naming is like this: "xpan_gate_cXPAN03s001z002_cXPAN02s001z003_connection"
I never saw this kind of notation form and I can not figure it out correctly. I assume its from XPAN03 to XPAN02... but its located in the XPAN02.... Normally from other mods and dlcs I saw it vice versa... so like "Cluster_gate02To03" for example .... .
Also I saw in the xml no conenction to an original Base Game/DLC galaxy sector. I really try to understand which one is conencted to which one and which mod cluster/sector is conencted to the original but this kind of form... no idea.
Many Thanks
X-Universe plus 1.4 (for X4 version 7.10) at X4: Foundations Nexus - Mods and community
Have you seen this mod? Maybe it will help?