Random question: is this mod completely agnostic to ships added by other mods, or do there need to be specific compatibility patches and/or extra lines of code to make sure that you can get the blueprints by recycling the non-vanilla ships?
I only ask because I've been having a hell of a time getting the blueprint for one particular mod ship -- the Fenrir from SVE -- and I'm trying to puzzle out if it's just REALLY bad luck, or something deeper.
Thats because the fenrir has a tag that prevents the bp from being acquired by the player. you are going to need to make a mod patching this. make sve a dependency and put this code in libraries folder in wares.xml
Not sure if this is a me or a mod problem. I cannot sell stations to Borons. all other faction work just fine. Sadly Borons are the reason I installed this mod in the first place.
In the recylestation.xml only one line must be changed: <do_for_each name="$_faction" in="[@faction.court, @faction.trinity]"> into <do_for_each name="$_faction" in="[@faction.court, @faction.trinity, @faction.boron]">
Question: How do I edit properly the needed time for S/M/L/XL, cause changes in file "/md/recycleship.xml" do not bring the effect I want. The vars I tried: $recycleFactor (75 -> 15 or unganged) $recycleDuration (for S/M/L/XL -> down to 1min for test does nothing) Nothing happens, exactly the same time is needed, for old (in save) and new recycle orders after changes alike.
My goal is to bring the recycling time to 25% cause else game progress is too advanced till one recycled ship and blueprint L / XL is ready to be built finally.
I use X Rebirth Catalog Tool wich works fine with many mods I edited myself.
If that faction has blueprints for ships and has jobs for the jobs.xml file, then yes. The civilian faction has no blueprints assigned to them so no ships will be built. Also other factions may use the wharf/shipyard. For example, TEL will buy from HAT if HAT has a wharf.
Seems to be having some issues w/ 7.10. When adding the module to PHQ or to other stations (only tried a couple) the 'workshop' doesn't appear as a location. Am able to recycle ships by talking to the ship's pilot but that only adds resources it doesn't add blueprints. Plus without the 'workshop' location can't get status updates.
I use it on 7.10 and it seems to work but I have a question how to scale it? I built 1 recycle module and it let me process 6 S ships at once. I built one more and it let me process 18 ships at once(?). I built third one and it let me process about ~30 ships at once. I built 6 more modules and... It let me only process 28 ships. So... How to recycle more? I don't have any other ship-related modules there, only recycle ones.
The amount of ships that can be disassembled at a time is limited by the visible docking slots a station has for each class and the time it takes to complete the process. (S/M/L/XL require 10/20/45/60 minutes, respectively)
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I only ask because I've been having a hell of a time getting the blueprint for one particular mod ship -- the Fenrir from SVE -- and I'm trying to puzzle out if it's just REALLY bad luck, or something deeper.
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="//ware[@id='fenrir_ware']/@tags">ship</replace>
</diff>
Not sure if this is a me or a mod problem.
I cannot sell stations to Borons. all other faction work just fine.
Sadly Borons are the reason I installed this mod in the first place.
You'll need to add them into the RecycleShipsAndStationsConfiguration.xml, probably as @faction.boron
Was trying to copy those lines of the code in the .XML file to show ya if I got it right myself to add the Borons.
<do_for_each name="$_faction" in="[@faction.court, @faction.trinity]">
into
<do_for_each name="$_faction" in="[@faction.court, @faction.trinity, @faction.boron]">
forgive me! I found it
Question: How do I edit properly the needed time for S/M/L/XL, cause changes in file "/md/recycleship.xml" do not bring the effect I want.
The vars I tried:
$recycleFactor (75 -> 15 or unganged)
$recycleDuration (for S/M/L/XL -> down to 1min for test does nothing)
Nothing happens, exactly the same time is needed, for old (in save) and new recycle orders after changes alike.
My goal is to bring the recycling time to 25% cause else game progress is too advanced till one recycled ship and blueprint L / XL is ready to be built finally.
I use X Rebirth Catalog Tool wich works fine with many mods I edited myself.
PS. Sorry if bad english.
Seems kind of buggy with current release of code.
I built 1 recycle module and it let me process 6 S ships at once. I built one more and it let me process 18 ships at once(?). I built third one and it let me process about ~30 ships at once. I built 6 more modules and... It let me only process 28 ships.
So... How to recycle more? I don't have any other ship-related modules there, only recycle ones.
The amount of ships that can be disassembled at a time is limited by the visible docking slots a station has for each class and the time it
takes to complete the process. (S/M/L/XL require 10/20/45/60 minutes,
respectively)
If not, please update ^^