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iforgotmysocks

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iforgotmysocks

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252 comments

  1. pootthedestroyer
    pootthedestroyer
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    Random question: is this mod completely agnostic to ships added by other mods, or do there need to be specific compatibility patches and/or extra lines of code to make sure that you can get the blueprints by recycling the non-vanilla ships?

    I only ask because I've been having a hell of a time getting the blueprint for one particular mod ship -- the Fenrir from SVE -- and I'm trying to puzzle out if it's just REALLY bad luck, or something deeper.
    1. thetrueodyssey
      thetrueodyssey
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      Thats because the fenrir has a tag that prevents the bp from being acquired by the player. you are going to need to make a mod patching this. make sve a dependency and put this code in libraries folder in wares.xml

      <?xml version="1.0" encoding="utf-8"?>
      <diff>
        <replace sel="//ware[@id='fenrir_ware']/@tags">ship</replace>
      </diff>
  2. ugzb
    ugzb
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    Hello

    Not sure if this is a me or a mod problem.
    I cannot sell stations to Borons. all other faction work just fine.
    Sadly Borons are the reason I installed this mod in the first place.
    1. Iceciro
      Iceciro
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      Look at the upload date of the mod, my friend, then go look at the release date for Borons.

      You'll need to add them into the RecycleShipsAndStationsConfiguration.xml, probably as @faction.boron
    2. cubanbface
      cubanbface
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      <set_value name="$options.$factionsToSupport" exact="[                   @faction.galempire,                   @faction.boron,                   ]"/>

      Was trying to copy those lines of the code in the .XML file to show ya if I got it right myself to add the Borons.
    3. p4r4d153
      p4r4d153
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      do you know if it ended up working?
    4. Viendo123
      Viendo123
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      In the recylestation.xml only one line must be changed:
      <do_for_each name="$_faction" in="[@faction.court, @faction.trinity]"> 
      into 
      <do_for_each name="$_faction" in="[@faction.court, @faction.trinity, @faction.boron]"> 
  3. Gadden84
    Gadden84
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    How can I see if ships are beeing recycled?
  4. nikolaii985
    nikolaii985
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    кто нибудь может сказать как именно добавить фракцию в документ?копировать из одного файла в другой и как в итоге должно выглядеть финальный результат
  5. sifeer
    sifeer
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    how do I found Factions IDs? I want to be able to sell to dukes tempest or is that not possible?
    forgive me! I found it
  6. dongaman
    dongaman
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    This is a great mod and works  in 7.10. Thanks!

    Question: How do I edit properly the needed time for S/M/L/XL, cause changes in file "/md/recycleship.xml" do not bring the effect I want.
    The vars I tried:
    $recycleFactor (75 -> 15 or unganged)
    $recycleDuration (for S/M/L/XL -> down to 1min for test does nothing)
    Nothing happens, exactly the same time is needed, for old (in save) and new recycle orders after changes alike.

    My goal is to bring the recycling time to 25% cause else game progress is too advanced till one recycled ship and blueprint L / XL is ready to be built finally.

    I use X Rebirth Catalog Tool wich works fine with many mods I edited myself.

    PS. Sorry if bad english.
  7. nooder
    nooder
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    lets say i built a wharf and sold it to npc faction do they actually use it to build ships or ? 
    1. biggreenthugs
      biggreenthugs
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      If that faction has blueprints for ships and has jobs for the jobs.xml file, then yes. The civilian faction has no blueprints assigned to them so no ships will be built. Also other factions may use the wharf/shipyard. For example, TEL will buy from HAT if HAT has a wharf.
  8. hotaku
    hotaku
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    Seems to be having some issues w/ 7.10.  When adding the module to PHQ or to other stations (only tried a couple) the 'workshop' doesn't appear as a location.   Am able to recycle ships by talking to the ship's pilot but that only adds resources it doesn't add blueprints.  Plus without the 'workshop' location can't get status updates. 

    Seems kind of buggy with current release of code.
    1. biggreenthugs
      biggreenthugs
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      All recycle functions can be accessed via conversation (COMM) with the station manager where your recycle module is
  9. Graider
    Graider
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    I use it on 7.10 and it seems to work but I have a question how to scale it?
    I built 1 recycle module and it let me process 6 S ships at once. I built one more and it let me process 18 ships at once(?). I built third one and it let me process about ~30 ships at once. I built 6 more modules and... It let me only process 28 ships.
    So... How to recycle more? I don't have any other ship-related modules there, only recycle ones.
    1. biggreenthugs
      biggreenthugs
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      From the Description

      The amount of ships that can be disassembled at a time is limited by the visible docking slots a station has for each class and the time it
      takes to complete the process. (S/M/L/XL require 10/20/45/60 minutes,
      respectively)
  10. Darkestnoir
    Darkestnoir
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    Is this still working on 7.0?
    If not, please update ^^
    1. WILL4277
      WILL4277
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      Do you know if it still works in version 7.10?