X4: Foundations
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Mycu

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Mycu

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7 comments

  1. odya
    odya
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    EDIT: Moved to a different sector, definitely seeing a change now and seems to work fine with Kuertee's mods and VRO. Maybe that should have been obvious from looking at the .xml, doesn't look like it should conflict with anything to my untrained, inexperienced eye. My solo ship playthrough is now officially a reality, thanks!
  2. MaddMugsy
    MaddMugsy
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    After installing this mod, all the rewards for dynamically generated missions disappeared.  Had to uninstall and move to a new sector before rewards started showing up again.
  3. OrnluWolfjarl
    OrnluWolfjarl
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    Hi, after installing this mod, the "Open Briefing" button on AVAILABLE missions (not Current missions) is greyed out for some reason. I was able to open it before. Any way to revert it?
     
    Edit: After further testing, I think Kuerte's UI extension mod might also be the culprit.
  4. haloterm
    haloterm
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    Thanks for the mod :) Is it compatible with Better Kill Credits?
    1. Mycu
      Mycu
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      Yes, it's compatible.
  5. zebai
    zebai
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    I'm definitely  looking for something like this I feel 50-100k ~ is just small time for effort of going through missions however after installing this mod I honestly haven't noticed any difference in the credit rewards.  I'm not sure if its a conflict or not, I don't have any mod that specifically modifies missions but VRO seems to modify everything so I can't tell if its a conflict or not.
    1. Mycu
      Mycu
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      This mod doesn't raise credit rewards much. I didn't want to raise too much.
      But you may easily edit credit multipliers in lib_reward_balancing.xml file from this mod to your likings.
      Multipliers depend on mission's difficulity. I've put base reward values in comments for reference.