X4: Foundations

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Created by

MericSever

Uploaded by

Mithrin

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40 comments

  1. techstepman
    techstepman
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    sorry ignore this.
    1. Mithrin
      Mithrin
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      sorry i can't ... now i must investigate, find the reason, twist the arm and explore the bottom of a rum jar ..... this will haunt my dreams 0_o
  2. hyperxcube
    hyperxcube
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    Hi VRO version still hasnt been updated. Could you make make a VRO version for this mod? The ship is great too bad it doesnt have internal shield in VRO mod
    1. Prime170
      Prime170
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      --
    2. Mithrin
      Mithrin
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      Updated the description with Prime170 Ver. Link :)
  3. Prime170
    Prime170
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    Hi, sweet mod! I could use some advice though. I tried the additional engines change you mentioned, but 3 gives it almost 8k m/s travel speed. Way way too fast. I tried deleting the third engine in the code you posted, but I must have done something wrong. The mod shows as "on" under extensions, but the ship doesn't show as being sold in the shipyard listings when I did so. Or is there a way to lower the travel speed with the three engines (speed and acceleration is on par with the rattlesnake, so it's fine). What can I do?

    EDIT: In case anyone is interested, author replied on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2442925781
  4. GrumpySaracen69
    GrumpySaracen69
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    I'll ask for everyone who still uses 5.10 HF3b.
    Is this version of your mod downwards compatible?
    Or should we keep using the old version until we update the game itself?
    1. Mithrin
      Mithrin
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      Syn mk2 1.6 is the ver. for 5.10, functionally its the same as the new update 1.8 but without the new collision meshes that egosoft made for Kingdom End and additional affix's for the ship.xml that make it work for 6.0 patch.

      1.6 should still be available in File Archive
      I moved 1.6 out of Archive to Optional download
    2. GrumpySaracen69
      GrumpySaracen69
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      Thank you!
  5. Mithrin
    Mithrin
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    My bad i forgot to change the Main batterys back .... fixed now
  6. Mithrin
    Mithrin
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    Updated for Kingdom's End 6.x
  7. tihker
    tihker
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    Hello Mithrin, i just made a VRO version of your ship, here is the link, thanks for this one i love it https://www.nexusmods.com/x4foundations/mods/980/
  8. Mithrin
    Mithrin
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    Just updated the description to be the same as my steam page and to clarify how to add the extra engines if anyone wants to, no change to file ver. 1.60
  9. Souhna
    Souhna
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    hello question, could u edit the ship for me  so that it can also equipp highpower turrets ?  not only standard and missles plz ?
    1. Souhna
      Souhna
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      i tryed to, but no idea how and all i try is not working
    2. Mithrin
      Mithrin
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      Sorry for the delay in responding i don't check Nexus as often as i should XD, as for changes like above make sure to change ext_01.dat to something else or it will override any changes you make to the xml's.

      cheers and have fun burning the sector alive XD
  10. brandon17
    brandon17
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    Awesome mod!

    In "syn_mk2.xml" if you change the tags of your medium turrets to "turret medium standard missile pir_battleship_01 hittable" and the large turrets to "turret large pir_battleship_01" you can fit the Erlking turrets to the ship.

    Big bada boom

    Note that using those tags you will ONLY be able to fit the Erlking turrets into the large slots, the medium slots still seem to be able to use all standard turrets along with the Erlking turrets.
    1. Mithrin
      Mithrin
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      Yep you can change pretty much anything with the unpacked xml's, I'm not playing the game ATM ... sooo busy with full time job (YAY for job security .... home lone saving's here we go)

      After changing the turrets rename the ext_01.dat to ext_01.backup or something to use loose files.
      other reason i probably won't change the turrets on a release ver. is its supposed to be at least a little bit balanced ........ hehehhe XD.