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Acidreflux

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Acidreflux

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18 comments

  1. Baronfuming
    Baronfuming
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    Any chance of a version for 5.0/6.0 Pirate and Boron ships?
    1. GaraldV
      GaraldV
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      https://www.nexusmods.com/x4foundations/mods/1115
  2. lordmizou
    lordmizou
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    Does it only do this for terran ships ? What about other ships ?
    1. Acidreflux
      Acidreflux
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      • 1 kudos
      This version only affects Terran ships, yes.  There are more details in the description, including links to the other mods this is based off of, to remove from all ships.
  3. Kissi1
    Kissi1
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    Is there any version of this mod that would only remove travel mod for s and m ships, but big ships still will be able to use it?
    1. LordViperRenegate
      LordViperRenegate
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      I once looked into the folder.
      there is only one folder with several sub-folders.
      At the end there is the folder "macros"
      there is a macro for every type of engine.

      I think if you delete the macros for l and xl they should be spared ;-)

      try it out, if it doesn't work, you can insert it again

  4. gibnieauf500
    gibnieauf500
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    VRO comatibel ?
    1. Acidreflux
      Acidreflux
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      • 1 kudos
      Working on a version for that now, I'll reply again with the new mod if I get it working.
    2. Acidreflux
      Acidreflux
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      • 1 kudos
      You should be able to check under files for an optional version that works with VRO.  Hopefully no issues!  I'm playing my own VRO game at the moment so hopefully I'll find any issues.
    3. gibnieauf500
      gibnieauf500
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      has worked Question do you also get a mod for VRO with instant travel 
    4. Acidreflux
      Acidreflux
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      • 1 kudos
      I am using the Early SETA mod to speed things up.  I personally don't use instant travel / jump drive type stuff if I can avoid it. 
    5. gibnieauf500
      gibnieauf500
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      Okay yes I would use it but the current ones are out of date and the last update was months ago so I thought maybe you could make a mod like this xD 
    6. deeks87
      deeks87
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      wHY WOULD PPL USE A MOD TO TURN OF TRAVEL DRIVES? Genuinely asking i see no benifit or am i missing something here?
    7. Acidreflux
      Acidreflux
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      To me, it makes the world feel more alive.  Instead of ships zipping across the map, now the zones are populated by trade lines, you get the chance to intercept ships without some +/- 30km distance between pinging their shield and them actually slowing down, fleets actually hold their formations and travel together as do escorts for your trade fleets.  

      In my first 30 minutes of using this mod I experienced more combat than in the prior 20 hours.

      Requires more strategic thought and risk management.  You are effectively immortal as a player with a travel drive.  Keep travel mode up and you can explore nearly anything without much risk.

      To me this feels so much closer to what X3 was and what I feel X4 should be, that's why the mod.
    8. haloterm
      haloterm
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      I use such kinds of mods both for immersion and for slowing down the speed of gameplay. Universe should be big, really big, and even in a sci fi environment it should take a considerable amount of time to cross a sector.

      I sometimes use "no travel drive" mods combined with the "expanded sectors" mod and disabled superhighways. And no SETA (Edit: Albeit "no seta" is REALLY hardcore when you are on the bridge of a destroyer and carrier and it moves just with some hundred m/s :D ). This will slow things down extremly. Which gives me more time for planning, for reaction and for enjoying the unique atmosphere of the game.

      I have to rely on the boost to fly a bit faster if needed (works good in combination with switiching off flight assistance, because that way the speed does not decrease so quickly once the boost is over). 
    9. Shakalx3
      Shakalx3
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      There is no benefit. Economy grinds to a halt, stations are left without resources. Xenon, that use simplified production process, slowly taking over the galaxy. Defence fleets are too slow to stop them and even if they manage to catch up, they can't replenish their number due to dead economy. Buttload of energy cells, though. 'Cause they are produced faster than they can be bought. And to get SETA you need recources that you can't source, because you, too, are slow.
  5. traveler272
    traveler272
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    I was going to make an updated version, but you beat me to it. Nice work, mate ;)
    1. Acidreflux
      Acidreflux
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      Ha, got tired of waiting around and thought I'd put my degree to use for once!