This page was last updated on 29 June 2024, 6:47AM
Changelogs
Version 7.0.02
Tweak: 7.00 hf 1 compatibility. Disabled in Timelines scenarios.
Localisation: Russian localisation by Leonkillerua
Version 6.0.002
Tweak: Version number update for consistency with my other mods. No internal changes since the last version.
Version 6.0.0007
Tweak: 6.0 beta 7 compatibility.
Bug-fix: The correct number of missions in the sector is now listed in the mod's Extension Options. Previously, the number was sometimes incorrect. Note that this number is only meant for debugging purpose and do not update with the game ticks. Close then reopen the menu to update this number.
Version 5.1.03131
Bug-fix: Error in German localisation file.
Version 5.1.0313
New Extension Options setting: Stations multiplier for max missions per sector: Overriding the number of preferred missions to generate is the number of stations in the sector multiplied by this number. In the base game, this factor is 0.5. With this mod, the default is 2.
Version 1.0.3
Compatibility: Update so the previous changes for v4.1beta1 of the game work in v4.0 of the game.
New feature: Extensions Options to modify number of missions to generate and toggles for regeneration of missions events.
Version 1.0.2
Tweak: The number of missions that the mod tries to generate is either 2 x the number of stations in the sector or 25, whichever is fewer. Previously, this was either the number of stations or 25.
New feature: When a mission is accepted or the offer is expired, new missions are generated. Previously, no replacements are generated at these events. Instead, replacements are generated only when Egosoft's 10-minute looping timer expires (or when the player enters a new sector). These two events are still active. This version adds the acceptance and expiration events to trigger the regeneration.
Version 1.0.1
Bug-fix: The number of missions offered in a sector wasn't changed since the public release of v4.0.0 of the base game.