For everyone who is worried about compatibility with the new game update and the DLC: The mod is compatible with the latest versions: 3.x, 4.x, Vanilla and any DLC.
If you ever do work on this mod again in the future, I have a suggestion.
Most modern military ships today that carry life rafts or life boats have enough for everyone onboard. Is there a way to have it scale the number of escape pods so that once you configure the capacity per pod, it looks at the ship's max crew capacity and the max number of pods for that ship is the max crew divided by the max crew per pod, rather than a flat number based on hull size. The actual number of crew that escapes can still be a function of their skill, I really like that feature, but since there is such a huge disparity in crew numbers across ships in the same size class I just thought another way of calculating that might work.
Love the mod, just a suggestion if you ever work on it again.
Doesn't seem to work with 6.20 version of the game. I had a S ship with 3 crew blown up and an escape pod appeared but it was empty. Had a second S ship destroyed and the escape pod had 1 person in it but it didn't do anything. Also, there was no log entry to indicate that my crew was reassigned to another ship even though I had two destroyers with 50 empty crew slots in the area.
I absolutely love this mod, but my Unassigned Ships screen is getting littered with empty pods. How can I clean that up other than painstakingly going to each one and shooting them? I've tried disabling "show on radar and map" but I guess it only works with new pods?
Still unclear how to get my personnell back. In my log I have:
Escape pod arrived at HAT Argon Trading Station (Hatikvah's Choice I) People aboard: Tracie Gilharno
But that's it. There were three people on her ship, I had several ships with 2 open slots so I assume the other two people perished. But how do I contact Tracie to get her back on my ship? I docked on the station but there are no obvious contact options. I searched my log for "assigned" but there were no entries.
great mod, small question though, where do crew escape pods go once they reach a station, how do I find a pilot of a destroyed trader who escaped via a pod?
All information can be found in the logbook in the Upkeep tab. Look for "Assignments" entries. If the pilot survived, you'll see something like Captain "Pilot Name" - Assigned to "New Ship Name (Ship ID)". If you see pilot instead of a captain, then the pilot was assigned as service crew (this happens when every pilot slot on your ships already occupied)
I'll add a detailed description of how everything works in the near future...
I had only one ship with an AI pilot and myself as passenger. The ship was blown up in Matrix and I ended up in the escape pod as the pilot. I have settings set to 4 crew per pod. The crew tab on the pod was disabled so I couldn't see if my AI pilot survived or not.
It was a new game I was messing around with so I quit and didn't bother to dock but I'm curious where my pilot would go since I have no other ships.
The concept is good, especially for the player but the way the crew is handled seems a bit strange.
When the pod with crew docks, they get automatically reassigned to a ship. But there are two issues with the way this happens:
1. It doesn't matter where the ship is. My interceptor pilot was assigned as service crew on a mining ship 6 sectors away 2. What happens if you have no ship with available crew slots? I'm just starting out and only had the miner and my interceptor. Luckily I hadn't filled all the crew slots in the mining ship
If I have a mining ship with 9 crew and a pilot and it blows up, where do they go if I have no other ship to handle that amount of crew? Will they end up in the bar or at the station their pod docks at?
[=ERROR=] 0.00 extensions\escape_pod\md\escape_pod_npc.xml(352): Warning while parsing expression: Text lookup not recommended here; provide '{pageid,lineid}' as string for full localisation support (see documentation) * Input: '%s %s (%s)'.[$pod.name, readtext.{20402}.{$podnumber}, $destroyed.name] * Pos: ^^^^^^^^
Yews, i have Alternatives to Death ...and both API and UI extensions. For test purposes no other mods for now modyfing anything else than ships.
38 comments
Most modern military ships today that carry life rafts or life boats have enough for everyone onboard. Is there a way to have it scale the number of escape pods so that once you configure the capacity per pod, it looks at the ship's max crew capacity and the max number of pods for that ship is the max crew divided by the max crew per pod, rather than a flat number based on hull size. The actual number of crew that escapes can still be a function of their skill, I really like that feature, but since there is such a huge disparity in crew numbers across ships in the same size class I just thought another way of calculating that might work.
Love the mod, just a suggestion if you ever work on it again.
Escape pod arrived at HAT Argon Trading Station (Hatikvah's Choice I)
People aboard: Tracie Gilharno
But that's it. There were three people on her ship, I had several ships with 2 open slots so I assume the other two people perished. But how do I contact Tracie to get her back on my ship? I docked on the station but there are no obvious contact options. I searched my log for "assigned" but there were no entries.
I'll add a detailed description of how everything works in the near future...
I had only one ship with an AI pilot and myself as passenger. The ship was blown up in Matrix and I ended up in the escape pod as the pilot. I have settings set to 4 crew per pod. The crew tab on the pod was disabled so I couldn't see if my AI pilot survived or not.
It was a new game I was messing around with so I quit and didn't bother to dock but I'm curious where my pilot would go since I have no other ships.
When the pod with crew docks, they get automatically reassigned to a ship. But there are two issues with the way this happens:
1. It doesn't matter where the ship is. My interceptor pilot was assigned as service crew on a mining ship 6 sectors away
2. What happens if you have no ship with available crew slots? I'm just starting out and only had the miner and my interceptor. Luckily I hadn't filled all the crew slots in the mining ship
If I have a mining ship with 9 crew and a pilot and it blows up, where do they go if I have no other ship to handle that amount of crew? Will they end up in the bar or at the station their pod docks at?
[=ERROR=] 0.00 extensions\escape_pod\md\escape_pod_npc.xml(352): Warning while parsing expression: Text lookup not recommended here; provide '{pageid,lineid}' as string for full localisation support (see documentation)
* Input: '%s %s (%s)'.[$pod.name, readtext.{20402}.{$podnumber}, $destroyed.name]
* Pos: ^^^^^^^^
Yews, i have Alternatives to Death ...and both API and UI extensions. For test purposes no other mods for now modyfing anything else than ships.