This mod adds an escape pod for the player and the crew, which is automatically activated when your ship is destroyed, allowing you to survive the space battle in a realistic way.
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Added the ability to use the spacesuit scanner directly from the pod to claim abandoned ships.
Improved AI: pods now use boost drive, stay away from enemies and dock much faster. Pilots prefer to dock at stations, but can also choose M, L and XL ships that are not in fight.
Pods send an emergency notification if they can't find a suitable destination. You can order them to dock at the station manually or send a ship to the sector.
Pods that run out of oxygen will self-destruct.
Added logbook entry when a pod is destroyed or self-destructed.
Added roman numerals to pod names if more than one is available for a ship.
New option to show/hide pods from radar and map.
New option to temporary disable the mod, if you want to test new emergency eject feature or for easy uninstallation.
Version 1.09
Removed the ability to get up in the pod as there is no room inside (was only present in version 3.x)
Little tweak for the cutscene
Version 1.08
Reworked cutscene. It is now more cinematic and smooth.
Improved boost drive to increase chances against beam emitters and missiles.
Version 1.07
Crew on all player-owned ships now also use escape pods. The number of survivors depends on the skills and morale of each person.
NPC piloted pods will dock at player-owned and friendly stations, as well as player-owned auxiliary ships and carriers.
Added options menu for the mod (English only for now, requires SirNukes Mod Support APIs).
Improved logbook entries (support multi-language)
Many small improvements and fixes.
Version 1.06
The 3 crew members, including the pilot, also move into the pod with the player.
The rescued crew members will be automatically reassigned to player owned ships that have free space. Added log entry with information about rescued and reassigned people.
Changed initial trajectory of the pod. Now it is oriented according to the pod dockingbay (which can be located at the bottom on some ships).
Added sound effect for pod ejection
Bunch of code fixes
Version 1.05
Additional bugfix
Version 1.04
Fixed destruction detection not working in hazardous regions
Fixed explosion not triggering properly
Version 1.03
Adjusted pod specs: reduced hull, but improved boost and travel drives to better reflect the main purpose and capabilities.
Nearby missiles fired at the player's ship now detonate when the ship explodes. This is intended to prevent the pod being swarmed by missiles right after the launch.
The engine flame effect now perfectly matches the engines.
Fixed the pod not starting to boost sometimes
Minor fixes
Version 1.02
Added compatibility for Alternatives to death mod (https://www.nexusmods.com/x4foundations/mods/551)
The pod will now appear at xs/spacesuit dock of the ship
Version 1.01
Fixed the pod appearing too far from the ship in some cases
Version 1.00
Initial Release
Features
The pod ejects automaticaly and boosts away from the ship.
Custom cutscene that shows your ship exploding in real time while the capsule is boosting away. It can be canceled if you want to take control earlier.
You have limited supply of oxygen and enemies can still kill you, so retreat from the battle as quickly as you can.
Added cockpit alert, triggered at 25% remaining hull for more immersion.
New! Crew on all player-owned ships also use escape pods. The number of survivors depends on the skills and morale of each person.
New! The options menu allow you to customize various parameters of the mod (English only for now, require Mod Support APIs).
Credits
The 3D model and sounds are taken from the game itself.
This mod was inspired by Mysterial's Escape Teleport and was originally based on its code. Later I rewrote the code from scratch, however I borrowed some functions from Mysterial's work.
Compatibility
Supports latest game versions including 3.x-4.x. Vanilla with or without any DLC, as well as with VRO mod.
Compatible with Escape Teleport mod (when both mods are in use, teleportation will be activated after the cutscene is finished)
Compatible with Alternatives to death mod, thanks to kuertee (when both mods are in use, the escape pod must be manually activated from the Transporter panel of the ship)
Installation
Extract the contents of the zip-archive to \your x4 folder\extensions
Uninstallation
Disembark from your ship in a spacesuit or at station and save before removing this mod.
Alternatively, select Disabled in the mod options menu and save.