X4: Foundations

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kuertee

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kuertee

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  1. kuertee
    kuertee
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    Updates
    =======
    v6.0.0021, 18 Apr 2023:
    -Tweak: Allow creation of Waypoint Fields without a ship begin selected or with the player's ship selected. Previously, it required a non-player-controlled ship to be selected.
  2. kuertee
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    v6.0.002, 13 Apr 2023:
    -Bug-fix: When deploying with one ship, the ship was acquiring the Protect Position order - interrupting the ship's deployment orders.
  3. kuertee
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    Compatibility with mods that use G-Workaround/Right-click API:
    I have found that mods that use G-workaround/Righ-click API (GW/RCAPI) are not compatible with UI Extensions (UIX).
    When I first built UIX, SirNukes had just released his Mod Support APIs with its own Interact Menu (i.e. the right-click menu) API.
    (And GW/RCAPI didn't seem to have been maintained.)
    So, I built UIX off SirNukes stuff rather than GW/RCAPI.
    But the development of GW/RCAPI has since been taken up by a new modder.
    I just gotta find a way (some time, really ) to make UIX compatible with mods that use GW/RCAPI.

    A clarification: GW/RCAPI is incompatible only with UIX when a mod loads UIX's changes to the Interact Menu.
    Mods that don't load UIX's changes to the Interact Menu should* be compatible with GW/RCAPI.
    The only two mods that load UIX's changes the Interact Menu are: Trade Analytics mod and Waypoint Field for Deployments mod.
    All my other mods "should" be compatible with GW/RCAPI.
  4. Daywalker81
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    Sadly, I also experience the protect position order problem in v6.0.0021. I hope this can be fixed.
    I was flying as a passenger on a ship that should deploy laser towers from HAT plot.
    Very useful mod if it works.
  5. leonkillerua
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    Thank you, very useful mod. How will they make it so that I can place the towers as a wall but 20-50 meters from each tower. No matter how hard I try, they are too far apart.
  6. EveOfAnarchy
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    If you, like me, have been debugging other things recently and are of the forgetful sort; do yourself a favour and check if "Disable interact menu API" is on if you can't seem to get the menu prompt to show up. Its in the bottom of extension options. Sheesh.
  7. capbob
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    I still seem to be having the problem where the ship I'm trying to deploy with keeps getting the protect position order which causes it to constantly want to attack ships at the deployment location instead of deploy laser towers.
  8. snapko
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    Doesn't seem to work, please fix if you have spare time. Thank you!
  9. Zanzibarbarian
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    How does one put a field in that is on the same level plane as a gate? Or where I want to put one?
    I can put a field down next to the gate, but when I look at it's placement vertically by tilting the map, it's way below where I wanted it to be.
    Or is it a matter of flying your ship to the point you want it to be, and then placing the field down?
  10. PistolPackingMomma
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    Does this work with 6.2?
  11. Makeshift27016
    Makeshift27016
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    Heya Kuretee - Fantastic job as always.

    I had a question though: Why is the resource probe range set to 96km? (kuertee_wffd.xml line 98) I thought it was a 32km cube, or have I misunderstood?

    Thanks!
  12. edwardecl2
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    This mod doesn't work, for manual deployment only the first waypoint works, for the AI pilot it just goes into protect area.

    Also I had it crash the game when removing and re adding the guidance mission.
  13. alien3109
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    Hello, nice mod. Is there a way to deploy the turrets in a 0.5 range patern? I wanted to use the mod to deploy turrets in front of gates and such, and would like a more compact deployment. Thanks in advance.