Thankyou, playing as a Terran start it was bad getting the resources to only find out after doing the research I was going to be limited to an in sector jump sucked.
You're only limited to in-sector for the first jump in non-modded X4. The second research item is repeatable, and can target any of your nav beacons in any system
Is this a 1 time jump only? or can I jump again if I needed to ?
Example. Lets say I jump into a discovered sector, then after a day or so my sector becomes a horrible place getting filled with Xenons and its getting worse. Can I jump again into another sector to save my PHQ from a disaster and keep playing ?
Not needed as of 4.0-4.2 updates. But nice to have 2nd option to warp with.
Noticed warping with this mod, then warping with vanilla option will not let you warp back to original sector this mod took you to. Just warped with this mod to another sector and then back (with this mod again) to the intended original sector as a work around. Missing several sectors added by updates in lists. Will never list other mod's added sectors and don't expect it to.
Would there be any chance for a CoH update for it?
Like, yes, PHQ teleporting is not vanilla, but the fact that for every teleporting you have to do the entire research, feels off. As we would have already built whatever device is doing the teleporting, so subsequent uses should be cheaper, or like, need energy cells to charge the device?
Hi i have wrote a german translation for your Mod, i testet it private and it works very well. Here the Stuff:
0001-L049.xml ?<?xml version="1.0" encoding="UTF-8" ?> <language id="49"> <page id="221020" title="PhpWarp" descr="Text needed by this mod for GUI" voice="no">
<t id="1000">Die Station bewegen</t> <t id="1001">Ah, jetzt ist unsere Teleportation so weit fortgeschritten, dass ich die Station mithilfe der Anomalie bewegen kann. Ich muss sie aber zuerst wegschicken.</t> <t id="1002">Mehr</t> <t id="1003">Zurück</t> <t id="1004">Auf Wiedersehen</t> <t id="1005">Wenn sie ihre Station in einen anderen Sektor bewegen wollen, müssen sie zuerst die Teleportations Technogie erforschen.</t> </page> </language>
And then play with the values. For this to take a effect, you have to move the PHQ to another sector and then back to your former sector when you wanted to make changes. Not tested, but it might work.
Is it possible to place something like a nav beacon at the desired location (with a special name) and then the transporter moves the phq to that nav beacon?
I think this is something added to vanilla 4.0 but still.
Tested on fresh save and works in current version 3.3 but my plot was never bought as advertised, possible mod conflict or do i have to wait or reload!?
Hmm, so everything works, but the plot for the HQ is not bought, you have to pay for it? Try moving the HQ to a sector and back? Its a minor thing that happens, i didn't really test it much when the HQ is not revealed from the start, since i used Argon Trader mod, to have the HQ revealed from the start.
27 comments
Example. Lets say I jump into a discovered sector, then after a day or so my sector becomes a horrible place getting filled with Xenons
and its getting worse. Can I jump again into another sector to save my PHQ from a disaster and keep playing ?
Thanks :)
Noticed warping with this mod, then warping with vanilla option will not let you warp back to original sector this mod took you to. Just warped with this mod to another sector and then back (with this mod again) to the intended original sector as a work around. Missing several sectors added by updates in lists. Will never list other mod's added sectors and don't expect it to.
Like, yes, PHQ teleporting is not vanilla, but the fact that for every teleporting you have to do the entire research, feels off. As we would have already built whatever device is doing the teleporting, so subsequent uses should be cheaper, or like, need energy cells to charge the device?
0001-L049.xml
?<?xml version="1.0" encoding="UTF-8" ?>
<language id="49">
<page id="221020" title="PhpWarp" descr="Text needed by this mod for GUI" voice="no">
<t id="1000">Die Station bewegen</t>
<t id="1001">Ah, jetzt ist unsere Teleportation so weit fortgeschritten, dass ich die Station mithilfe der Anomalie bewegen kann. Ich muss sie aber zuerst wegschicken.</t>
<t id="1002">Mehr</t>
<t id="1003">Zurück</t>
<t id="1004">Auf Wiedersehen</t>
<t id="1005">Wenn sie ihre Station in einen anderen Sektor bewegen wollen, müssen sie zuerst die Teleportations Technogie erforschen.</t>
</page>
</language>
The correct text from the PM ;)
replace:
<warp object="$HQ" sector="$HQSector">
<safepos min="8km" max="10km" includeplotbox="true" />
</warp>
with:
<warp object="$HQ" sector="$HQSector">
<position x="$HQ.position.x+20km" y="$HQ.position.y" z="$HQ.position.z-20km" includeplotbox="true" />
</warp>
And then play with the values. For this to take a effect, you have to move the PHQ to another sector and then back to your former sector when you wanted to make changes. Not tested, but it might work.
I think this is something added to vanilla 4.0 but still.
Thanks anyways for bringing back this neat mod!
What´s your favorite position (sector) for your PHQ?