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Azalrion and iDragon

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idragon

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27 comments

  1. Privatteer
    Privatteer
    • member
    • 0 kudos
    Thankyou, playing as a Terran start it was bad getting the resources to only find out after doing the research I was going to be limited to an in sector jump sucked. 
    1. beepcabbage
      beepcabbage
      • premium
      • 0 kudos
      You're only limited to in-sector for the first jump in non-modded X4. The second research item is repeatable, and can target any of your nav beacons in any system
  2. TwstedTV
    TwstedTV
    • member
    • 0 kudos
    Is this a 1 time jump only?  or can I jump again if I needed to ?

    Example.  Lets say I jump into a discovered sector,  then after a day or so my sector becomes a horrible place getting filled with Xenons
    and its getting worse.  Can I jump again into another sector to save my PHQ from a disaster and keep playing ?


    Thanks :)
  3. alphadeathstc
    alphadeathstc
    • member
    • 2 kudos
    Not needed as of 4.0-4.2 updates.  But nice to have 2nd option to warp with.

    Noticed warping with this mod, then warping with vanilla option will not let you warp back to original sector this mod took you to.  Just warped with this mod to another sector and then back (with this mod again) to the intended original sector as a work around. Missing several sectors added by updates in lists. Will never list other mod's added sectors and don't expect it to.
  4. runetrantor
    runetrantor
    • member
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    Would there be any chance for a CoH update for it?

    Like, yes, PHQ teleporting is not vanilla, but the fact that for every teleporting you have to do the entire research, feels off. As we would have already built whatever device is doing the teleporting, so subsequent uses should be cheaper, or like, need energy cells to charge the device?
  5. neocromicon
    neocromicon
    • supporter
    • 5 kudos
    Hi i have wrote a german translation for your Mod, i testet it private and it works very well. Here the Stuff:

    0001-L049.xml
    ?<?xml version="1.0" encoding="UTF-8" ?>
    <language id="49">
        <page id="221020" title="PhpWarp" descr="Text needed by this mod for GUI" voice="no">
       
            <t id="1000">Die Station bewegen</t>
            <t id="1001">Ah, jetzt ist unsere Teleportation so weit fortgeschritten, dass ich die Station mithilfe der Anomalie bewegen kann. Ich muss sie aber zuerst wegschicken.</t>
            <t id="1002">Mehr</t>
            <t id="1003">Zurück</t>
    <t id="1004">Auf Wiedersehen</t>
    <t id="1005">Wenn sie ihre Station in einen anderen Sektor bewegen wollen, müssen sie zuerst die Teleportations Technogie erforschen.</t>
        </page>
    </language>
    1. idragon
      idragon
      • member
      • 20 kudos
      Added a new version (loose) with your xml, thanks!
    2. neocromicon
      neocromicon
      • supporter
      • 5 kudos
      <t id="1005">Wenn sie ihre Station in einen anderen Sektor bewegen wollen, müssen sie zuerst die Teleportations Technologie erforschen.</t>

      The correct text from the PM ;)
    3. idragon
      idragon
      • member
      • 20 kudos
      k, will add it these days:P
  6. PThaddeus
    PThaddeus
    • supporter
    • 0 kudos
    Is it possible to change the location of the HQ inside the sector? I tried editing x4ep1_mentor_subscription.xml but I don't know what to change.
    1. idragon
      idragon
      • member
      • 20 kudos
      possible in theory, but it might get weird results, try

      replace:
       <warp object="$HQ" sector="$HQSector">
                    <safepos min="8km" max="10km" includeplotbox="true" />
                  </warp>


        with:

       <warp object="$HQ" sector="$HQSector">
        <position x="$HQ.position.x+20km" y="$HQ.position.y" z="$HQ.position.z-20km" includeplotbox="true" />
        </warp>

      And then play with the values. For this to take a effect, you have to move the PHQ to another sector and then back to your former sector when you wanted to make changes. Not tested, but it might work.
    2. TheBigChoppa
      TheBigChoppa
      • member
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      Is it possible to place something like a nav beacon at the desired location (with a special name) and then the transporter moves the phq to that nav beacon?

      I think this is something added to vanilla 4.0 but still.
    3. idragon
      idragon
      • member
      • 20 kudos
      ill explore this when 4.0 is stable, if is needed.
  7. deleted104091288
    deleted104091288
    • account closed
    • 0 kudos
    Worked for me. Thank you very much. My PHQ is now in Heretics End ;). I Like It.
    1. idragon
      idragon
      • member
      • 20 kudos
      Great:) Have fun!
  8. A5M0D4Y
    A5M0D4Y
    • supporter
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    Tested on fresh save and works in current version 3.3 but my plot was never bought as advertised, possible mod conflict or do i have to wait or reload!?

    Thanks anyways for bringing back this neat mod!
    1. idragon
      idragon
      • member
      • 20 kudos
      Hmm, so everything works, but the plot for the HQ is not bought, you have to pay for it? Try moving the HQ to a sector and back? Its a minor thing that happens, i didn't really test it much when the HQ is not revealed from the start, since i used Argon Trader mod, to have the HQ revealed from the start.
  9. deb10er0
    deb10er0
    • supporter
    • 0 kudos
    Nice mod... really nice.

    What´s your favorite position (sector) for your PHQ?
    1. idragon
      idragon
      • member
      • 20 kudos
      i keep it in Argon Prime usually, because i make the PHQ a shipyard in the end. The rest i build complexes in Silent Witness and Heretics End.
  10. Axeface
    Axeface
    • supporter
    • 162 kudos
    Oh how did I miss this! Thank you for fixing the other mod!!!
    1. idragon
      idragon
      • member
      • 20 kudos
      i had to. i used Azalrion's version back when the game launched, and now it was my turn:P