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UI Extensions and HUD
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Version7.5.11
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kuerteeUploaded by
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This page was last updated on 27 April 2025, 1:27AM
- Changelogs
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Version 7.5.11
- New feature: Mission lists in the Map Menu now has an "open all/close all" button.
- Tweak: (Again as this wasn't actually in 7.5.10. Sorry Mycu!) Callback by Mycu for Purchasable paint modifications mod.
- Tweak: (Again as this also wasn't actually in 7.5.10. Sorry IALuir!) Renamed AEGS callbacks by IALuir.
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Version 7.5.10
- Tweak: callback by Mycu for Purchasable paint modifications mod.
- Tweak: renamed AEGS callbacks by IALuir.
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Version 7.5.09
- Bug-fix: Station Configuration menu was breaking when there are invalid modules in the player's saved construction plans. E.g. Venture modules are invalid when UI Extensions is installed because online functionality is limited.
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Version 7.5.07
- Tweak: Remove the exclamation marks that noted disabled online functionality. Thanks, Mycu!
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Version 7.5.06
- New feature: Forleyor's Extensions sorter buttons in the Extensions menu.
- Tweaks: callbacks for some of Mycu's mods.
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Version 7.5.05
- New feature: support for Mycu's upcoming mods.
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Version 7.5.04
- New feature: support for RuneKn's upcoming update/mod.
- New feature: support for Mycu's upcoming update/mod.
- Bug-fix: Carrier Position Defence options weren't working.
- Bug-fix: Possible bug-fix to the occasional object(s) getting renamed due to mod's multi-Rename function.
- New feature: The mod list in the Extension menu is listed by author.
- Bug-fix: Some of the Timelines menu were broken.
- Tweak: French localisation is returned. Hopefully, this doesn't kill all other French text entries. I tested it by changing my language to French in Steam.
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Version 7.5.03
- New feature: new callback in menu map by Forleyor.
- New feature: new callback to prevent problems with Trade Analytics mod on ultra-wide monitors.
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Version 7.5.02
- Tweaks: Final merge of base-game 7.5 lua files into UI Extensions. The previous 7.5.01 version had the base-game 7.5 RC 4 lua files merged. They are very similar and no gameplay aspects would have been lost with the 7.5.01 version installed.
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Version 7.5.01
- Bug-fixes: 7.5 compatibility updates.
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Version 7.1.20
- Bug-fix: French language file was breaking French localisation within the game.
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Version 7.1.19
- New feature: UI callback, updatePlotSize_on_before_extend, in Map Menu for sticeIO's mod.
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Version 7.1.18
- New: UI Call-backs for the AEGS Faction mod by IALuir.
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Version 7.1.17
- New: French language file. Thanks, Calvitix!
- Bug-fix: Multi-rename function was sometimes still adding some objects (e.g. the sector) that shouldn't be renamed in the list of objects to rename.
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Version 7.1.15
- Bug-fix: The multi-rename feature was buggy. e.g. preventing the single-rename function from working. In this version, the right-clicked object needs to be in the selected list for the multi-rename button to be active.
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Version 7.1.14
- Bug-fix: The multi-rename feature was renaming a non-player-owned object if it was right-clicked on along with selected playerr objects.
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Version 7.1.13
- New feature: Rename multiple objects. More information in the Multi-rename section.
- New feature: The Custom Actions menu is shown when no menu is valid. E.g. when selecting multiple stations. Allows setting a station profile from the Trade Analytics mod to multiple stations at once.
- Tweak: Tweaked some callbacks for UT Advanced Renaming.
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Version 7.1.11
- Bug-fix: one more deregisterCallback bug.
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Version 7.1.10
- New callbacks: for an upcoming mod from NS.88.NS.
- Bug-fixes: deregisterCallback was only not deregistering callbacks except when the first callback registered is deregistered.
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Version 7.1.09
- New callbacks: to support updates to some mods (e.g. Mycu's Equipment Tooltip, etc.).
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Version 7.1.07
- New callbacks in the Station Overview menu (for an update for the Trade Analytics mod) and in the Encyclopedia menu (for a feature in the StarWars Interworlds mod).
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Version 7.1.06
- Compatibility: Requires base game v7.10.
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Version 7.1.05
- Compatibility: Requires base game v7.10 beta 5.
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Version 7.1.031
- New feature: New Encyclopedia callback for extra ship data after ship's weapons list.
- Compatibility: Requires base game v7.10 beta 4.
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Version 7.1.03
- Compatibility: Requires base game v7.10 beta 3.
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Version 7.1.02
- Compatibility: Requires base game v7.10 beta 2.
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Version 7.1.01
- Bug-fix: Some mods (e.g. my Trade Analytics) were trying to update the Transaction Log menu even when it wasn't open.
- Tweak: Extensions menu lists enabled mods first before disabled mods.
- Bug-fix: Callback 7.x compatibility in Ship Configuration menu.
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Version 7.1.00
- Compatibility: Requires base game v7.10 beta 1.
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Version 7.0.021
- Bug-fix: some mods (e.g. my Trade Analytics) were trying to update the Transaction Log menu even when it wasn't open.
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Version 7.0.002
- Compatibility: Requires base game v7.00 HF 1.
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Version 6.2.014
- Bug-fix: The callback for starting new games with an intro monologue (e.g. Segaris Pioneer gamestart) was sending an invalid variable causing the game to not proceed after the intro monologue.
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Version 6.2.012
- UIX wasn't properly getting initialised sometimes - i.e. when no other mod requests UIX functions. UIX should get initialised regardless. Fixed in this version.
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Version 6.2.011
- New feature: (by Erixon) New callbacks for smart_supply mod to be released by Erixon soon after this release.
- New feature: (by Forleyor) New callbacks for UniTrader's Advanced Renaming mod (https://github.com/UniTrader/ut_advanced_renaming).
- New feature: (by Mycu) New callbacks for 'Verbose transaction log' mod to be released by Erixon soon after this release.
- New features: New callbacks for Grouped save files mod (https://www.nexusmods.com/x4foundations/mods/1310) that is required by the new Ironman mode feature of the Alternatives to death mod (https://www.nexusmods.com/x4foundations/mods/551).
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Version 6.2.010
- New feature: New callback in the Map Menu for an upcoming mod.
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Version 6.2.0093
- Bug-fix: Trigger an init event from UIX even if no mods have custom lua files loaded in case the event is required by a mod's MD.
- Bug-fix: The github releases were crashing the game due to github changing the line feed character in the XMLs and likely in the cat/dat files. ref: https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings
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Version 6.2.009
- New feature: Lua files of mods are now loaded when the base-game lua files are loaded. i.e. They don't need a signal from the Mission Director like in previous versions. Mods that use the old method still work, so there's no need for the mod author to update their mod. This new version allows modifications to lua files that are not in-game specific. E.g. customgame.lua.
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Version 6.2.008
- -New feature: New call back to the Ship Configuration menu for another unreleased mod.
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Version 6.2.007
- Tweak: The Custom Actions/Orders are now listed after the trade orders.
- New features: Ship Configuration menu and Encyclopedia menu callbacks for a new unreleased mod.
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Version 6.2.005
- Bug-fix: "Station Configuration > Configure individual buy offers" menu was broken without my Trade Analytics mod.
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Version 6.2.001
- Tweak: 6.2 Compatibility.
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Version 6.1.004
- Modders resource: UIX's Interact Menu now sends a signal to the MD that it has been loaded. The modder can listen to this before setting up their custom actions/orders.
- Compatibility: Tweaks for better compatibility with Mycu's upcoming updates to his mods.
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Version 6.1.003
- Modders resource: Custom orders are now added to the Custom Actions and Custom Orders sub-menus. To add only to one or the other, prefix the section name with either "actions_" or "orders_". Read the Add Custom Actions Group to the Interact Menu (via MD) section below.
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Version 6.1.001
- modders resource: Add Custom Actions Group to the Interact Menu (via MD): 1. Load UIX's customised Interact Menu with: <raise_lua_event name="'Lua_Loader.Load'" param="'extensions.kuertee_ui_extensions.ui.kuertee_menu_interactmenu'"/> 2. Add the new Custom Actions Group Id <raise_lua_event name="'Interact_Menu_API.Add_Custom_Actions_Group_Id'" param="'my_custom_actions_group_id'" /> 3. Add the new Custom Actions Group Name <raise_lua_event name="'Interact_Menu_API.Add_Custom_Actions_Group_Text'" param="'My Custom Actions Group'" /> 4. Use the new id in Mod Support API's Add_Action function.
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Version 6.0.004
- Mycu's contribution: custom nested Interact Menu actions.
- Mycu's contribution: support for Urgent Orders mod and Subsystem Targeting Orders mod.
- Mycu's contribution: support for Custom Tabs mod.
- Mycu's contribution: new map menu callback: displayDefaultBehaviour_change_param_behaviouractive.
- Note: From here-on, I'll be noting the contributions of other authors in the change logs. Apologies to Forleyor and Runekn for not noting them before. But you're still credited in the code directly in your code comments.
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Version 6.0.003
- Bug-fix: Infocentre compatibility.
- Bug-fix: Open Briefing button was disblaed unless the Emergent Missions mod was installed.
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Version 6.0.002
- Tweaks: Compatibility with v6.0 final of the base game.
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Version 6.0.001
- Tweaks: Compatibility with v6.0 RC 1 of the base game.
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Version 6.0.0007
- Bug-fix: Removed function no longer required by UIX.
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Version 6.0.0006
- Tweak: Compatibility with 6.0 beta 6.
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Version 6.0.0005
- Tweak: Compatibility with 6.0 beta 5.
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Version 6.0.00041
- Tweak: Compatibility with 6.0 beta 4.
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Version 6.0.0004
- Tweak: Transaction Log: The graph is half its screen's height, giving Trade Analytics mod (https://www.nexusmods.com/x4foundations/mods/764) more vertical space.
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Version 6.0.0002
- Tweak: Compatibility with 6.0 beta 3.
- Bug-fix: The Logbook on the Map Menu would make the menu unresponsive.
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Version 6.0.0001
- Tweak: Compatibility with 6.0 public beta
- Removed: Sort by Name, then Sector, then Id Code. Already in the 6.x base game.
- Removed: Logbook entries of non-player-owned properties. Already in the 6.x base game.
- Removed: Auto-expand of subordinates list. Already in the 6.x base game.
- Removed: Mission progress in the mission objective list. Already in the 6.x base game.
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Version 5.1.0314
- Tweak: removed the right-click distance tool when measuring distance to a map point in another sector. The distance value is just wrong. But the distance between two objects across any number of sectors is still available and correct.
- Tweak: added callback for Mission menu that allows new actions to be added. i.e. Waypoint Field for Deployments mod.
- New features: callbacks for Station Overview menu, Station Configuration menu, and Helper API to support unreleased Trade Analytics mod features.
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Version 5.1.0308
- Bug-fix: Removed the stutter when the map is open. The bug was introduced when the sort by name then sector was added in a previous version.
- Bug-fix: Trade Analytic mod's location and intended sector destination display wasn't working.
- Bug-fix: Auto-expand feature was preventing the subordinates list from collapsing. Note that the base-game's functionality have station subordinates lists closed by default.
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Version 5.1.0306
- Tweak: Expanding a fleet or a station will auto expand their ship sections.
- New feature: Callbacks to support Trade Analytic's new idlers and away icons and location (final sector destination) ship row data.
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Version 5.1.0303
- New feature: Sort by distance from: Player or selected object in the Player Owned menu.
- Tweak: Sort by Name is sort by name, then sector, then object id. The base-game sorting order was by name then by object id - which is useless. :D
- New feature: The Logbook button in the Information menu is now enabled for all objects. If an object has a logbook entry, it's allowed to be listed here.
- Note: These new quality-of-life features are, of course, available in games that load this new kuertee_menu_map.lua file. A lot of my other mods do.
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Version 5.1.0301
- Returned feature: Support for Subsystem Targeting Orders.
- Bug-fix: (For real this time.) Re-enabled custom HUDs.
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Version 5.1.0012
- Bug-fix: The last version prevented custom HUDs (e.g. the destruction countdown from my Alternatives To Death mod) from showing.
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Version 5.1.0011
- Bug-fix: Removed an FPS killer. Thanks to Mycu for finding the problem.
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Version 5.1.0001
- Compatibility: Updated ship configuration menu with 5.1 changes.
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Version 5.0.001
- Bug-fix: I missed adding the Reactive Docking support into the previous 5.0.x betas.
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Version 4.2.0807
- New feature: new call-backs by Mycu for his new upcoming mod.
- New feature: new call-backs by Mycu for his new upcoming mod.
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Version 4.2.0806
- New feature: kuertee_menu_ship_configuration.lua: call-back by mycu: displaySlots_on_before_create_button_mouseovertext ()
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Version 4.2.0805
- New feature: kuertee_menu_map.lua: 3 call-backs by Mycu: refreshInfoFrame2_on_start (), createInfoFrame2_on_menu_infoModeRight (menu.infoFrame2), createRightBar_on_start (config)
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Version 4.2.0804
- New feature: new callback in the MapMenu that allows new buttons to be added to accepted mission descriptions to support the mod Emergent Missions' "Add A Ship Or Fleet" to that mod's missions.
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Version 4.2.0801
- New feature: new callbacks in the MapMenu to disable mission offer buttons to support the Emergent Missions' download data from mission feature of its Search And Destroy mission types.
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Version 4.2.06
- Bug-fix: The distance tool of the previous version killed the Repeat Orders function. Fixed now.
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Version 4.2.05
- Bug-fix: The distance tool wasn't working when taking measurements from accelerators.
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Version 4.2.04
- New feature: Distance tool: The Interact Menu (i.e. right-click) shows the distance from the selected object or from the last left-click on the holo-map. Requires a mod that loads the new kuertee_menu_interactmenu.lua file. E.g. Trade Analytics (https://www.nexusmods.com/x4foundations/mods/764) and/or Waypoint Fields For Deployment (https://www.nexusmods.com/x4foundations/mods/585).
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Version 4.2.0
- Tweak: PlayerInfo menu: The callback, "createFactions_on_before_render_licences", now occurs BEFORE the list of faction licences - to support the new 4.x 2-panel factions list.
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Version 4.1.03
- Tweak: PlayerInfo menu: Allow custom panels to be shown next to default panels.
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Version 4.1.02
- Bug-fix: hiring or "work elsewhere" ui was unresponsive when selecting the position's new location.
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Version 4.1.01
- Bug-fix: unresponsive right-click "Select" button e.g. when hiring construction ships.
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Version 4.1.0
- New feature: compatibility with version 4.1 of the game.
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Version 2.2.4
- New feature: call back in Transaction Log screen to support UI: Trade Analytics (https://www.nexusmods.com/x4foundations/mods/764).
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Version 2.2.3
- New feature: support for Accessibility Features mod (https://www.nexusmods.com/x4foundations/mods/748).
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Version 2.2.2
- Tweak: Removed an unnecessary argument in onRowChanged () from kuertee_menu_playerinfo.lua added in v2.2.1.
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Version 2.2.1
- Compatibility: Update so the previous changes for v4.1beta1 of the game work in v4.0 of the game.
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Version 2.2.0
- New feature: compatibility with 4.1beta1 of the game.
- New feature: playerinfo menu new callback: onRowChanged.
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Version 2.1.1
- New feature: show objective progress for current objective in mission description.
- New callback: createMissionMode_replaceMissionModeCurrent for mission switching between original mission and Waypoint Field mission in WFFD mod.
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Version 2.1.0
- New callbacks: UserQuestionMenu.createInfoFrame_custom_frame_properties, UserQuestionMenu.createTable_new_custom_table: allows the creation of new menus that look like they are not connected to other menus. See my other mod, "Modification parts trader".
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Version 2.0.6
- New supported mods: Allectus' Subsystem Targeting, Runkn's Reactive Docking. Compatibility code by Forleyor.
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Version 2.0.5
- Bug-fix: Too many columns bug in my changes to the Property Owned Category tabs.
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Version 2.0.4
- Update for 4.0.0 hot-fix 2 beta 1. Can be used in 4.0.0 public release.
- Tweak: Property Owned Categories rendering with out unsightly gaps when mods add new Categories, e.g. like Crime Has Consequences do.
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Version 2.0.3
- Property Owned menu hanging bug-fix.
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Version 2.0.2
- PlayerInfo menu fix: the 2ndary tables (logo, paint mod, faction, etc.) weren't getting rendered.
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Version 2.0.1
- Update for version 4.0 of the base game.
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Version 2.0.0
- Updated for version 4.0 beta 11 of the base game.
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Version 1.2.2
- Allows the "selectComponent" mode to work directly from the MapMenu instead of only from the ConversationMenu.
- Also for "selectComponent" mode, if menu.modeparam[6] is set, an "AddUITriggeredEvent", with screen = menu.modeparam[6] and control = "select_component", will trigger.
- Also for "selectComponent" mode, if menu.modeparam[1] is nil, the next conversation section will not trigger.
- Documented the two features (Mission Guidance tab, and selectComponent mode directly from the menu) that are not related to the call-backs available in this mod. See the section "Documentation".
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Version 1.2.1
- New feature: Support for Info Center (https://www.nexusmods.com/x4foundations/mods/268) by Forleyor provided by Forleyor.
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Version 1.2.0
- New feature: Allow mods to create guidance missions (i.e. missiontype.guidance) that will be listed in the Guidance Missions tab. This also enables the Set Active and Set Inactive buttons in missions listed in the Guidance Missions tab. Examples of these are my mods: Loot mining, Ship scanner, Signal leak hunter - increasing range, Station scanner, and Waypoint fields for deployments.
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Version 1.1.0
- New feature: Features that allow totally custom panels that work like the Objects and Properties panel. I.e. Items in these custom panels are interactive and can be clicked, multi-selected, right-clicked, expanded, etc. See the UI screenshots in my "Crime has consequences" mod (https://www.nexusmods.com/x4foundations/mods/566).
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- Author's activity
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April 2025
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27 Apr 2025, 1:27AM | Action by: kuertee
File added
'kuertee_ui_extensions [version 7.5.11]'
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27 Apr 2025, 1:19AM | Action by: kuertee
Readme file added
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27 Apr 2025, 1:19AM | Action by: kuertee
Changelog added
'Change log added for version 7.5.11'
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27 Apr 2025, 1:18AM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.11.'
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16 Apr 2025, 6:54AM | Action by: kuertee
Attribute change
'Description changed.'
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16 Apr 2025, 6:52AM | Action by: kuertee
File added
'kuertee_ui_extensions [version 7.5.10]'
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16 Apr 2025, 6:51AM | Action by: kuertee
Readme file added
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16 Apr 2025, 6:51AM | Action by: kuertee
Changelog added
'Change log added for version 7.5.10'
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16 Apr 2025, 6:51AM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.10.'
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06 Apr 2025, 3:19PM | Action by: kuertee
File added
'kuertee_ui_extensions [version 7.5.09]'
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06 Apr 2025, 3:17PM | Action by: kuertee
Readme file added
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06 Apr 2025, 3:17PM | Action by: kuertee
Changelog added
'Change log added for version 7.5.09'
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06 Apr 2025, 3:17PM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.09.'
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06 Apr 2025, 3:16PM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.09.'
March 2025
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29 Mar 2025, 2:40PM | Action by: kuertee
File added
'kuertee_ui_extensions [version 7.5.07]'
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29 Mar 2025, 2:39PM | Action by: kuertee
Readme file added
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29 Mar 2025, 2:39PM | Action by: kuertee
Changelog added
'Change log added for version 7.5.07'
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29 Mar 2025, 2:37PM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.07.'
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21 Mar 2025, 7:03AM | Action by: kuertee
Mod image added
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20 Mar 2025, 10:22AM | Action by: kuertee
File added
'kuertee_ui_extensions [version 7.5.06]'
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- Mod page activity
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May 2025
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07 May 2025, 6:25PM | Action by: 571813572
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