Updates ======= v6.2.014, 4 Mar 2024: -Bug-fix: The callback for starting new games with an intro monologue (e.g. Segaris Pioneer gamestart) was sending an invalid variable causing the game to not proceed after the intro monologue.
Updates v6.2.011, 18 Feb 2024: -New feature: (by Erixon) New callbacks for smart_supply mod to be released by Erixon soon after this release. -New feature: (by Forleyor) New callbacks for UniTrader's Advanced Renaming mod (https://github.com/UniTrader/ut_advanced_renaming). -New feature: (by Mycu) New callbacks for 'Verbose transaction log' mod to be released by Erixon soon after this release. -New features: New callbacks for Grouped save files mod (https://www.nexusmods.com/x4foundations/mods/1310) that is required by the new Ironman mode feature of the Alternatives to death mod (https://www.nexusmods.com/x4foundations/mods/551).
Compatibility with mods that use G-Workaround/Right-click API: I have found that mods that use G-workaround/Righ-click API (GW/RCAPI) are not compatible with UI Extensions (UIX). When I first built UIX, SirNukes had just released his Mod Support APIs with its own Interact Menu (i.e. the right-click menu) API. (And GW/RCAPI didn't seem to have been maintained.) So, I built UIX off SirNukes stuff rather than GW/RCAPI. But the development of GW/RCAPI has since been taken up by a new modder. I just gotta find a way (some time, really ) to make UIX compatible with mods that use GW/RCAPI.
A clarification: GW/RCAPI is incompatible only with UIX when a mod loads UIX's changes to the Interact Menu. Mods that don't load UIX's changes to the Interact Menu should* be compatible with GW/RCAPI. The only two mods that load UIX's changes the Interact Menu are: Trade Analytics mod and Waypoint Field for Deployments mod. All my other mods "should" be compatible with GW/RCAPI.
So they say in mod's thread but I tested latest ui (beta 5, still not tried the 6) with the api and everything works perfectly fine. No strange changes in the menu except that 'play openuniverse' opens two submenus (new game and save game) while vanilla opens directly the new game. The rest is ok. I even had some crashes in the past using 6.2, now no more...go figure
that's normal. changes to the base game requires mod updates - particularly any mod that changes UI. am updating mods in the next week or two starting this weekend.
Hi! Beta version issue (both game version and mod 7.0.001) - missing manual orders to trade for ships in interact menu, only two mods active (UI and API, deactivating only UI fixes problem), debuglog on errors seems ok.
I'm a little desperate. I've now already read through all of it multiple times and therfore, I really apologize if I overread something or don't understand.
My game is just plain crashing with this mod activated, so I'm very very sorry to ask what I'm doing wrong. Everthing is working fine until I activate this mod. I think I checked the incompatible mods and there are currently none OR I didn't fully understand the topic. Again I'm sorry, but my game just bugs and won't even start a new game.
What can I do about it? How do I've to troubleshoot?
Yeah, Game is 6.20. I've now even re installed everything, from game to mods. The funny part is that I can start a game in Station creator mode or I can start a whole new game from an old save --> Anyway the "old"/current save I play will freeze suddenly.
Anyway I also have Problems with the KUDA AI tweaks 6.2.011 - My Attack ships a not moving and jumping from attack to escort constantly; the older version works without any flaws so I will keep KUDA 6.2.010 for now. As said, I really think that the problem is more on my side, but for now I could not figure it out what happens.
I try to create a log file and send it to the email from the troubleshooting section.
Thanks anyway - I really appreciate your hard work on this mods and looking forward for other projects of yours.
re: Kuda, make sure to update Roaming Fleets from Nexus Mods. Chillmatica, the author of RF, updated a compatibility fix on Nexus Mods. The old version of RF had a loose/non-strict diff select tag that makes it incompatible with mods and Egosoft updates that change the same base file.
I don't really know why UIX freezes for you. Even a log file from when the game is launched to when it actually freezes will help.
Hello, for those using MO2, the mod install the Sample because it is a Zip inside the Zip, to install by MO2, just delete the kuertee_uix_mod_sample.zip inside and then install the mod.
Updates ======= v6.2.012, 19 Feb 2024: -Bug-fix: UIX wasn't properly getting initialised sometimes - i.e. when no other mod requests UIX functions. UIX should get initialised regardless. Fixed in this version.
293 comments
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beta v7.0.007, 30 May 2024:
-Compatibility: Requires base game v7.0.0 beta 7.
=======
v6.2.014, 4 Mar 2024:
-Bug-fix: The callback for starting new games with an intro monologue (e.g. Segaris Pioneer gamestart) was sending an invalid variable causing the game to not proceed after the intro monologue.
v6.2.011, 18 Feb 2024:
-New feature: (by Erixon) New callbacks for smart_supply mod to be released by Erixon soon after this release.
-New feature: (by Forleyor) New callbacks for UniTrader's Advanced Renaming mod (https://github.com/UniTrader/ut_advanced_renaming).
-New feature: (by Mycu) New callbacks for 'Verbose transaction log' mod to be released by Erixon soon after this release.
-New features: New callbacks for Grouped save files mod (https://www.nexusmods.com/x4foundations/mods/1310) that is required by the new Ironman mode feature of the Alternatives to death mod (https://www.nexusmods.com/x4foundations/mods/551).
I have found that mods that use G-workaround/Righ-click API (GW/RCAPI) are not compatible with UI Extensions (UIX).
When I first built UIX, SirNukes had just released his Mod Support APIs with its own Interact Menu (i.e. the right-click menu) API.
(And GW/RCAPI didn't seem to have been maintained.)
So, I built UIX off SirNukes stuff rather than GW/RCAPI.
But the development of GW/RCAPI has since been taken up by a new modder.
I just gotta find a way (some time, really ) to make UIX compatible with mods that use GW/RCAPI.
A clarification: GW/RCAPI is incompatible only with UIX when a mod loads UIX's changes to the Interact Menu.
Mods that don't load UIX's changes to the Interact Menu should* be compatible with GW/RCAPI.
The only two mods that load UIX's changes the Interact Menu are: Trade Analytics mod and Waypoint Field for Deployments mod.
All my other mods "should" be compatible with GW/RCAPI.
=======
beta v7.0.006, 23 May 2024:
-Compatibility: Requires base game v7.0.0 beta 6.
=======
beta v7.0.005, 9 May 2024:
-Compatibility: Requires base game beta v7.0.0.
=======
Uploaded UIX v7.0.003 for 7.0.0 beta 3.
changes to the base game requires mod updates - particularly any mod that changes UI.
am updating mods in the next week or two starting this weekend.
I download the 6.2 version didn't see optional had 7.00 thought game broken was going to come bug report only to see i memed myself.
Protip; Don't try and make modlist while sleep deprived.
Thanks for updating this mod and keeping it updated <3
I'm a little desperate. I've now already read through all of it multiple times and therfore, I really apologize if I overread something or don't understand.
My game is just plain crashing with this mod activated, so I'm very very sorry to ask what I'm doing wrong. Everthing is working fine until I activate this mod. I think I checked the incompatible mods and there are currently none OR I didn't fully understand the topic. Again I'm sorry, but my game just bugs and won't even start a new game.
What can I do about it? How do I've to troubleshoot?
Anyway I also have Problems with the KUDA AI tweaks 6.2.011 - My Attack ships a not moving and jumping from attack to escort constantly; the older version works without any flaws so I will keep KUDA 6.2.010 for now. As said, I really think that the problem is more on my side, but for now I could not figure it out what happens.
I try to create a log file and send it to the email from the troubleshooting section.
Thanks anyway - I really appreciate your hard work on this mods and looking forward for other projects of yours.
I don't really know why UIX freezes for you. Even a log file from when the game is launched to when it actually freezes will help.
verify your files with steam’s verification tool in the game’s preferences before trying again
the game wasn’t launching for me today until i did that.
=======
v6.2.012, 19 Feb 2024:
-Bug-fix: UIX wasn't properly getting initialised sometimes - i.e. when no other mod requests UIX functions. UIX should get initialised regardless. Fixed in this version.