0 of 0

File information

Last updated

Original upload

Created by

alistair3149

Uploaded by

alistair3149

Virus scan

Safe to use

17 comments

  1. Poacher886
    Poacher886
    • member
    • 2 kudos
    I remember seeing an amazing mod for self randomized game starts, i.e you could select any ship, its loadout and cash than start the game.....

    Cant seem to find it now!
    1. franck1104
      franck1104
      • member
      • 0 kudos
      i think you are talking about costume game starts
  2. StrykesDaniel
    StrykesDaniel
    • supporter
    • 0 kudos
    Still works as of 4.0 beta.
    Had an issue with the last Teladi start (the one where you start in the gunboat) that after doing the main mission my research menu was empty. Turns out for some reason the researchable items were not included.
    Savegame editing of the "researchables" entities worked (search for the exact word and you'll find it). You can get the correct list of entities from a vanilla gamestart before getting PHQ.
  3. truthowl
    truthowl
    • member
    • 0 kudos
    Does this MOD work on v2.6? So far, going by the comments, I don't think it does, but I figured I'd ask.
  4. JonathanVP
    JonathanVP
    • member
    • 1 kudos
    This mod does not appear to work with 2.21. Even with the XML changes, the PHQ does not spawn.
  5. LarryBurstyn
    LarryBurstyn
    • member
    • 1 kudos
    I think version 1.6 killed something in the Argon start. I don't get the station building modules--so I can not build any ships. Not sure about the other things as a lot of modules do show up...just not the ones that you build ships with...With 1.5 everything showed up nicely. But not with the new version 1.6. Even tried a new start no joy there.
    1. taintedloki
      taintedloki
      • premium
      • 3 kudos
      icew0lfnz below posted a fix for the phq not spawning, just open X4Ep1_Mentor_Subscription.xml with npp and change the 3 instances of x4ep1_gamestart_ARG_CIT to x4ep1_gamestart_cas_5100_AC
  6. benc85
    benc85
    • premium
    • 0 kudos
    *my mistake, feel free to remove this
  7. icew0lfnz
    icew0lfnz
    • member
    • 0 kudos
    Found an issue that seems to affect the PHQ from spawning in Argon Citizen start:


    <add sel="//cue[@name='Start']/cues">
    <cue name="Argon_Citizen_Progress_Plot" module="x4ep1_gamestart_ARG_CIT">
    <delay exact="20s" />


    The "x4ep1_gamestart_ARG_CIT" needs to be changed to "x4ep1_gamestart_cas_5100_AC" for the PHQ to spawn.
  8. LIVIGO
    LIVIGO
    • supporter
    • 6 kudos
    Please update the argon citizen start here, mayor bug fix has being made in the separate original mod.
    1. alistair3149
      alistair3149
      • premium
      • 10 kudos
      Will update it in a few days!
  9. Captain Radish
    Captain Radish
    • premium
    • 13 kudos
    Just so the description is clear, Upstart Teladi starts with a S-class rather than an M.
    1. alistair3149
      alistair3149
      • premium
      • 10 kudos
      Sorry for that. Just updated the page.
  10. Shandoo573
    Shandoo573
    • member
    • 3 kudos
    The alternate starts are not displayed in game. The mod is installed in the X4 Root directory and I can see it installed in the main menu under extensions.
    1. alistair3149
      alistair3149
      • premium
      • 10 kudos
      Did you enable the extension? Can you also provide me the mod list that you are using?