X4: Foundations
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kuertee

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kuertee

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  1. kuertee
    kuertee
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    Locked
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    Update
    v6.1.001, 28 Jun 2023:
    -Bug-fix: Active Mission button was buggy in the Station Configuration Loadout menu.
  2. 2hotVirtuoso
    2hotVirtuoso
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    This mod made the game playable for me, thank you!
  3. flexoleonhart
    flexoleonhart
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    Hi. I found a bug. If you click edit equipment on the protective platform (in my case: ARG disk defence platform). Next, select the section with the mission. Then back select the section of the Turret Group. Then the entire left menu disappears. It is treated by re-entering the edit equipment section
    1. kuertee
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      fixed in 6.1.001. Sorry for the delay. Got busy in RL and my month off modding became 2 months.
  4. kuertee
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    Update
    v6.0.002, 13 Apr 2023:
    -Tweak: Version number update for consistency with my other mods. No internal changes since the last version.
  5. nauttdog
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    is this still working in 5.0?
  6. kelmen
    kelmen
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    post 4.1 upd.

    fleet assemble mission no longer has configuration requirement, just ship type and quantity.

    but station building mission still has configuration requirement.
    so this mod still be very helpful for this.
  7. kelmen
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    4.1 upd is released on steam.
    the ship configuration menu is missing, when trying to refit/chg ship setup or repair.

    disable this mod help resolve the issue.

    according to the new upd, missions about assembling ships no longer state configuration requirement, this mod is no longer needed.
    i'm yet have to try this new changed mission to confirm it.
    1. kuertee
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      thanks for the heads up!

      i'll make this sticky for now.
      then i'll remove the mod when it is confirmed that this is no longer needed.
  8. Drogzar
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    This doesn't seem to be activated correctly by the Vortex mod manager. It will show up as "Enabled" but the folder is not copied into the "extensions" folder like the rest of the mods.

    EDIT: ignore this, worked on second try, maybe I did something wrong (I was manually adding other mods, maybe I messed something manually.
  9. Unerhalla
    Unerhalla
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    Hi kuertee,

    thanks for your great mods! With the latest Beta 4.1 these Mods are unfortunatly unusable.

    1. kuertee
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      Hey thanks!

      I uploaded 10 updates the other night for 4.1beta1.
      You'll see those in the updated tab of Nexus: https://www.nexusmods.com/x4foundations?tab=updated
      Some of them (e.g. UI Extensions) required changes to make them work with 4.1beta1 of the game.
      But some of them work in both 4.1beta1 and 4.0.
      While some of them work in only 4.1beta OR 4.0.
      I noted which mod version works with which game version in each of the mod's description and files tabs.

      The other mods, like Active Mission Button, that I didn't update seem to work with both 4.1beta and 4.0 of the game - when I play-tested 4.1beta1 before uploading those updates.

      However, I notice that Egosoft has now updated the game to 4.1beta1 HF 2.
      I don't know which mods work with that version because I reverted back to 4.0 to continue updating and bug-fixing my mods on 4.0 - the publicly official working version of the game.

      I'll return to updating my mods for 4.1betaX some time in the future.
      But it will be sporadic. I have too many mods and tweaks and additions and new features and new mods that I want to keep building (before I totally run out of steam modding X4 )

      Sorry, but thank you anyway!
  10. kuertee
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    Update:
    =======
    v2.0.0, 11 Mar 2021:
    -New feature: updated for v4.0.0 beta 11 of the base game.
    -Tweaks: Cleaned-up unnecessary localisation files. Rewrote content.xml manifest file.
  11. RPINerd
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    I can't believe Ego hasn't already done this.. sigh. Great work!
    1. MindTooth
      MindTooth
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      Yeah, should absolutely been part of the main game..