This page was last updated on 27 May 2025, 11:35PM
Changelogs
Version 7.5.01
Bug-fixes: 7.5 compatibility updates.
Version 7.1.03
-Tweak: A smoother experience during mining sessions. E.g. The mining session doesn't complete when you've collected all mission targets. E.g. The mining session ends when autopilot is enabled. Etc.
Version 7.0.02
Tweak: 7.00 hf 1 compatibility.
Maintenance update: use UI Extensions' new method to load mod-specific UIX lua(s)
Version 6.2.001
Tweak: Finding the next asteroid to auto-target sometimes failed.
Version 6.0.002
Tweak: Version number update for consistency with my other mods. No internal changes since the last version.
Version 6.0.0004
Tweak: Your previous active mission will always be re-activated after you complete every looting/mining session. This tweak, for e.g., will now reactivate your previous mission after collecting all the loot the mod targeted.
Note: This version should work with 6.x and 5.x of the base game.
Version 5.0.0013
Bug-fix: The mining session was ending early, prevening the More Efficient Inventory Loot feature to work.
Version 5.0.001
Tweak: The Loot Mining mission will not activate unless you have an asteroid targeted. This will prevent that mission from distracting you when your ship accidentally breaks apart an asteroid - e.g. while in shooting at enemies in combat around asteroid fields.
Version 2.0.0
New feature: updated for v4.0.0 beta 11 of the base game.
Tweak: reactivate previous mission when mod is done.
Tweak: mining laser turrets do not start the mining sessions.
Tweak: stop mining session on dock.
Bug-fix: destroy created objects left alone.
Version 1.2.2
Bug-fix: Guidance Mission bugs: "Set to active" and "Set to inactive" buttons are now available. The required UI Extensions file, kuertee_menu_map.lua, wasn't getting loaded. It worked in my environment because I have other mods that loaded that file.
Version 1.2.1
New feature: The mod's mission is now listed in the Guidance Missions tab, keeping your Plot Missions free of the helper missions created by my various mods. I recommend the use of my Ui Extensions mod (https://www.nexusmods.com/x4foundations/mods/552). Without this mod, you wont be able to switch between the missions listed in the Guidance tab.
Tweak: Better mission and objective descriptions to follow my other helper mods of Ship scanner, Signal leak hunter - increasing range, Station scanner and Waypoint fields for deployments.
Bug fix: Does not activate attached mission unless the mod's mission is active.
Version 1.2.0
New feature: Loot Mining missions attach to active harvest missions. Attached Loot Mining missions complete when their original missions complete. Toggle between the two with the "Show original mission" and "Show Loot Mining mission" buttons.
Tweak: Better mission notifications.
Version 1.1.2
New feature: Loot targeting AI: After the destruction of a targeted mineable asteroid, the nearest mineable asteroid with the same loot is auto-targeted.
Tweak: The maximum number of targets for the Loot targeting AI is set to 25.
Bug-fix: Updating the targeted collectable asteroids on their collection.
Tweak: get_safe_pos tweaks for the created extra loot.
Tweak: Ensure Init cue is in waiting state.
Version 1.1.1
Bug-fix: adding targeted loot to Loot Targeting AI sometimes fails.
Tweak: cleaned-up cue instatiations.
Version 1.1.0
The Loot targeting AI targets all loot within 10km of the player when first activated.
The type of loot, the number of collectibles targeted, and the amount in the ship or in your inventory are displayed in the mission console.