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kuertee

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kuertee

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  1. kuertee
    kuertee
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    Locked
    Sticky
    Updates
    v7.5.01, 21 Feb 2025:
    -Bug-fixes: 7.5 compatibility updates.
  2. ojokesusumas
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    Hi there, please i need help for "signal leak hunter" and "station scanner" mods.

    My game version is x4 foundations with all dlc + timelines v7.0.0.0 ... i already download and install the requirements:
    1. mod support apis v1.89 ( ekstract it to "X4 Foundations/extensions/" )
    2. ui extensions and hud v7.0.02 ( ekstract it to "X4 Foundations/extensions/" )
    3. ui accept mission for later v7.0.02 ( ekstract it to "X4 Foundations/extensions/" )
    4. signal leak hunter v7.0.02 ( ekstract it to "X4 Foundations/extensions/" )
    5. station scanner v7.0.02 ( ekstract it to "X4 Foundations/extensions/" )

    in-game (i chose teran cadet gamestart), when i fly close to any stations, i press shift+2 to enter scan mode,.... and nothing happens. Not even guidance mission created or anything else,..... just nothing >.<

    sory for my bad english
    1. kuertee
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      Hi, ojokessumas.
      v1.88 of mod support apis has a bug.
      can you try the game with its previous version, 1.88?
    2. Hansfranz78
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      Hi i have the exact same problem, nothing happens after shift-F2
      edit: i tried 1.88 , same, nothing happens.
    3. kuertee
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      It's not Shift-F2. It's Shift-2.
    4. Hansfranz78
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      yes sorry, shift 2, the cockpit turns purple, the station gets some colours. Guidance was set to my story mission target. Scanning adds no guidance mission to the list.

      In contrast your sub target mod works fine with 1.88 again.
    5. ojokesusumas
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      hi there, thanks for the reply,
      but alas, even when i'm using apis v1.88, its still not working ....
    6. user2046
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      Same issue here. I have X4 7.0 HF1 and Mod Support API 1.90 and when I try to scan a station or abandoned ship, I do not get the waypoint.
  3. kuertee
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    Updates
    =======
    v7.1.00, 3 Jul 2024:
    -Bug-fix: In lua, changed the use of the obsolete GetSoftTarget to GetSoftTarget2.
  4. leehuk
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    Hallo, getting an error with the latest version of this and ui extensions:

    [=ERROR=] 33303.90 Error while executing onEvent script for event: kuSLH_GetActiveObjectiveType.
    Errormessage: ...al_leak_hunter_increasing_range\ui\menu_toplevel_uix.lua:11: missing declaration for symbol 'GetSofttarget'

    Changing them to GetSofttarget2 seems to work?  Nice mod btw
    1. ViTaN38
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      Same problem. Mod does not work
  5. kuertee
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    Updates
    v7.0.02, 29 Jun 2024:
    -Tweak: 7.00 hf 1 compatibility.
    -Maintenance update: use UI Extensions' new method to load mod-specific UIX lua(s)
  6. Ziggyzac
    Ziggyzac
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    Take your time! Can't wait for the update
  7. poooooooot
    poooooooot
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    7.00 updates?
  8. Darkestnoir
    Darkestnoir
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    7.0 is here, please update ^^
  9. bhorton22
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    This doesn't seem to be working with 7.0 beta. Any chance of an update?
  10. fire256
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    in 6.0.002 this file is capitalized again which breaks in operating systems that care about such tiny details: kuertee_signal_leak_hunter_increasing_range/md/Signal_Leak_Hunter_Increasing_Range_MD.xml
    Thanks for keeping on keeping on, I have almost all of your mods in use.
    1. kuertee
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      Ahh dang! You know why? ‘Coz in git it is already capitalised. And renaming to lower caps is not considered a change in Windows so is not updated in the git repository. So when I update my local files from git, it returns in sentence case.

      I’ll delete in the repo. Recommit with lower casing. The release an update later when I return to the computer.
    2. fire256
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      maybe before deleting repo try to rename file in some git repo web gui (or service if you use gitlab or github)
    3. kuertee
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      fixed now! :D Sorry for the delay. Got busy in RL and my month off modding became 2 months.
    4. Visaoni
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      If you find yourself in that situation again in the future, you can just use git mv
      instead. At one point you needed -f too, but you probably won't.
  11. KalisaFox
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    Getting the weird gliches with the UI with this active as well, some menus when clicking confirm stay open and stop working so i need to X out of them, other menus i need to double close, opening the trade menu with a station, clicing confirm still leaves it open and need to X out, it seems this mod and reactive docking have similar issues, seems to be connected with the API mod
    1. kuertee
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      Hey Kalisa, What other mods of mine do you have active?
    2. KalisaFox
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      currently UI extension and hud and more generic missions. i know its not yours but reactive docking was giving me the same issue  as wellm which i also disabled, if either that or this mod is active then it seems to be the same issue.
    3. kuertee
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      Cool. Can you send me at [email protected] a debug log, please? Instructions are in Troubleshooting section of the read-me and Nexus page description.

      When you get in game, try to make the UI fail and or/sticky, please. I need to see the line number it fails at, and it will be listed in the log.
      So, do enough in the game for the mod to log enough details in the log.
    4. KalisaFox
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      i can do that once i play abit more, my usual test method if its happening is il just try to rename a ship and see if the rename popup stays up after hitting confirm and then cancel not closing the menu, like this little gif here https://gyazo.com/f65493497c6a5fa9e236db321791938d

      i can obviously hit X to close out, but theres numerous areas this stick then happens, in trade menus, accepting missions, its not game breaking from what i can see but very annoying, espically in trade menus or renaming, the menu that sticks up after confirming something is almost a dead ui element in that anything changed in that doesnt apply and no buttons work except X out or clicking off to auto close.

      Edit: sent, didnt play very long with the mod active again, just enough to get the log file spammed abit so u can see it there.
      Edit 2: seems well this bug/ui issue is happening, i cant open mission briefings as well, and just to confirm, after i noticed that i went to disable this mod specificly and everything worked fine again.
    5. kuertee
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      yeah, this is the offending line of code:[=ERROR=] 54693.37 C:/Steam/steamapps/common/X4 Foundations/.../menu_map.lua(21888): SetComponentName(): Component 0 does not exist any more

      That line of code is this:
      .
      And it is the base-game's map menu and not UIX's.

      You need SN's Mod Support APIs to use my UI Extensions mod.
    6. KalisaFox
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      I am running SN's API mod, couldnt run most of the mods i have right now without it, so for some reason your mod is not accessing it? is there anything else i can do to help get this fixed?
    7. kuertee
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      So weird. The new UIX should have these lines when both launching the game and on start of a new or load of a new game:

      uix: menu_map.xpl.init

      And I don't see that in the debug log that you sent to me.
      Can you check the version number in the read-me of of the UIX in the extensions\kuertee_uI_extensions folder, please?
    8. KalisaFox
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      oh that must be it, v6.0.001 was the last update for this file. i downloaded all new files when i came back this january but i must have missed applying this one, feeling so stupid right now im sorry >.< applying the new one now

      Edit: yup that was the issue, im really sorry about this, sent a small donation for wasting your time like that, cant belive i missed that.
    9. kuertee
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      oh wow, thank you heaps!
      i'm glad that you got the mod running.