First, I want to thank you for the mods you created. I've used many of them and they made my game more immersive. However, I'm a Chinese player and when I communicate with a npc on the station, I will see ReadText1416318-688853 as an option. I know this will appear when I use some non-translated mods. I'm just curious that what's the meaning of this option?
Updates ======= v7.5.12.1, 13 May 2025: - Bug-fix: Missing text entry for the Search And Destroy mission from the Emergent Missions mod in the Chinese and Russian language files.
Updates ======= v7.5.12, 5 May 2025: - Tweak: Added the Report Enemies and Scout Behaviour settings to the collect and deploy orders, including the deploy order from the Waypoint Fields For Deployment mod. - Bug-fix: NPC ships that you board and then hire as a taxi were getting destroyed after the service. Only taxis that you hire from the dock terminal or bars should be destroyed. - Bug-fix: Taxis called from the dock terminal were not checking whether you have enough cash to hire them.
Updates ======= v7.5.11, 26 Apr 2025: - New feature: Rumours: Compatibility with Search and Destroy (SAD) missions of the Emergent Missions mod. The last known locations of SAD targets can be updated by talking to an NPC whose faction have a more recent sighting. - Tweak: Rumours: Better implementation of the Extended Conversation Menu mod. - Tweak: Bridge Crew: Cleaned-up the enemy contact reports. Some things have changed so tweak this feature in the Extension Options. - Bug-fix: Scouts: Compatibility with the Kuda mod. Kuda was making scouts ignore the Do Not Engage order setting.
re: SAD compatibility ... because the faction of the SAD mission giver already updates the target's last known location when they get reports of it, you need to converse with npcs from a different faction. Hint: the manager of a station of a different faction in the same sector as the last known location of the target may have a more recent report of the target. This is exactly like updating the target's last known location from a different SAD mission offer in the Mission Offers screen but with the same target.
all your mod are usefull and fun,my mod list shows your name 8 times,egosoft should hire you to be their boss,I believe it will make x4 universe great again
Updates v7.5.03, 05 Mar 2025: -Bug-fix: The "Add Hold Position to last controlled ship" feature sometimes didn't work. -Bug-fix: The "Player's fleet follows the player" feature sometimes didn't work. -Tweak: Added true scout support (i.e. the "Report enemies" and "Do not engage enemies" options) to the Revisit Stations order.
Updates v7.5.01, 21 Feb 2025: -Bug-fixes: 7.5 compatibility updates. -Tweak: Removed Bridge Crew: Tactical Officer damage reports because they are now in the base game.
Hello. I am currently playing SWI. Have a lot of ships and a lot of sectors. Had to turn off the mod, because of the constant reporting of ENEMY ships. Could not find a setting in mod to turn it off. Shame, other cause I realy like the mod.
I noticed in one of the pervious updates that Mass traffic criminals are not added to the log book. Would it be possible to completely ignore them from the notification/video feed callouts as well?
305 comments
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v7.5.13, 15 May 2025:
- Bug-fix: Ships set to not engage targets were still engaging targets. Hopefully, this fixes that.
I've uploaded 7.5.12.1 to fix it.
that text entry is for rumour of your bounty hunting mission target from the Emergent Missions mod.
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v7.5.12.1, 13 May 2025:
- Bug-fix: Missing text entry for the Search And Destroy mission from the Emergent Missions mod in the Chinese and Russian language files.
=======
v7.5.12, 5 May 2025:
- Tweak: Added the Report Enemies and Scout Behaviour settings to the collect and deploy orders, including the deploy order from the Waypoint Fields For Deployment mod.
- Bug-fix: NPC ships that you board and then hire as a taxi were getting destroyed after the service. Only taxis that you hire from the dock terminal or bars should be destroyed.
- Bug-fix: Taxis called from the dock terminal were not checking whether you have enough cash to hire them.
=======
v7.5.11, 26 Apr 2025:
- New feature: Rumours: Compatibility with Search and Destroy (SAD) missions of the Emergent Missions mod. The last known locations of SAD targets can be updated by talking to an NPC whose faction have a more recent sighting.
- Tweak: Rumours: Better implementation of the Extended Conversation Menu mod.
- Tweak: Bridge Crew: Cleaned-up the enemy contact reports. Some things have changed so tweak this feature in the Extension Options.
- Bug-fix: Scouts: Compatibility with the Kuda mod. Kuda was making scouts ignore the Do Not Engage order setting.
re: SAD compatibility ... because the faction of the SAD mission giver already updates the target's last known location when they get reports of it, you need to converse with npcs from a different faction. Hint: the manager of a station of a different faction in the same sector as the last known location of the target may have a more recent report of the target. This is exactly like updating the target's last known location from a different SAD mission offer in the Mission Offers screen but with the same target.
v7.5.03, 05 Mar 2025:
-Bug-fix: The "Add Hold Position to last controlled ship" feature sometimes didn't work.
-Bug-fix: The "Player's fleet follows the player" feature sometimes didn't work.
-Tweak: Added true scout support (i.e. the "Report enemies" and "Do not engage enemies" options) to the Revisit Stations order.
v7.5.01, 21 Feb 2025:
-Bug-fixes: 7.5 compatibility updates.
-Tweak: Removed Bridge Crew: Tactical Officer damage reports because they are now in the base game.