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mr_jonesandme

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misterjonesandme

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17 comments

  1. dimmyr
    dimmyr
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    Any chance you would update this for 7.5?
  2. LeLeon
    LeLeon
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    For interested players:
    Completed change to t-files format. English and german languages. Changed logbook style to be more subtle and readable.

    Style preview picture:
    https://drive.google.com/open?id=17wXbmT9oofQIMhwlGajmWUSe4D5u081H

    Mod folder:
    https://drive.google.com/open?id=10Mh0Z0EIcdZH8MkS3SWYd0LRdvblodKY

    Just copy the folder "carrier_based_training" and replace files with original.
    1. MindTooth
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      Only the text that have changed? Just to clarify what to expect.

      Ed1t: the mod is open source, so I would imagine the author gladly accept contributions. :)
    2. misterjonesandme
      misterjonesandme
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      I released it as open source under the MIT license, feel free to do what you want-or send me a PR and I'll look at merging it in - https://github.com/mr-jonesandme/x4f_carrier_based_training
    3. LeLeon
      LeLeon
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      from xml based fixed english structure to multilanguage support with t-files text ids + some more decent style formatting. I didn't change anything of the english texts nor formulas.

      Oh and i added frigate to the allowed training ships. I use VRO and so i have access to Panther and Shrike frigates. And after a simple L freighter work for the mod, why not a military L frigate. ;)
    4. ScarabParamit
      ScarabParamit
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      Did anyone made any new updates to this mod other than v0.0.3 and edited variant on DropBox?
      Cheers!
  3. Teclogamerz
    Teclogamerz
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    Hello, just installed the mod, looks amazing but... i can't see any message about the training progress in the tips section, and I've checked the option about that. I have messages about the starting of training and the periodic credit debit in the other section. I'm just wondering if it's working as intended or not, in a hour or so i did not see any visible xp progression.
    Regards
  4. megas64
    megas64
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    I dont fully understand what to do with the "assignment upon completion" is supposed to be as i cant seem to do anything with that
  5. MindTooth
    MindTooth
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    Does the mod also train subordinates of its own subordinates?

    The levelling is a bit slow, granted I don't want to cheat. Do you have some metrics of what to expec?. I've played for about 10-15 hours with a L ship with 10-11 subordinates and none seems to have increased in pilot level. The main captain were also trained from 3 to 4 via pilot-training meanwhile it did its training of subordinates.

    Thanks for the mod though. :)
    1. MindTooth
      MindTooth
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      It does not train sub-subordinates.
  6. LeLeon
    LeLeon
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    Actually i digged in your mod files. I found one mismatch, where you use green and red for the same message in log/notification. Don't actually know the line, as i corrected it directly. I also changed it to a t-files format. I dislike mixed language games. Edit: finished german translation.

    If interested in the t-file version, i could give you the link to changes.

    May i suggest you, to stop excessive use of green/red? Green and red have the character of financial transactions. It's okay for costs and critical things, but for the most normal log entries i wouldn't use it.

    For your kind of mod i would suggest neutral blue as main color. \033U It's a feature mod, not a critical fight/financial mod.
    Red only for insufficient fees as warning signal. Yellow (maybe orange) for the missing assignment upon completion target, this thing is also not that critical, because the trained ship stay at train leader and is not lost in space. Second yellow (maybe orange), when commander has nobody to train

    A list of all short codes:
    \033 + (R, G, B, U, O, C, M, Y, A, Z, W, X)
    X = color end
    W = white
    A = light grey
    Z = dark grey
    O = orange
    R = red
    M = magenta
    C = bright blue
    U = blue
    B = dark blue-purple
    G = green
    Y = yellow

    or

    \033#12345678# = ARGB, 2 digits transparency + 6 digits HEX RGB
    1. misterjonesandme
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      I like the suggestions, if you want you can create a PR and I'll merge the changes in + re-release on nexus

      https://github.com/mr-jonesandme/x4f_carrier_based_training
    2. LeLeon
      LeLeon
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      Yeah, PR is easiest way. Done.
  7. RezokenGaming
    RezokenGaming
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    Any possibility to get an report on what crew levels were raised? Instead of a report on just that we are working on it and these pilots reached your intended level?

    Does this only raise the pilots level or does it affect the Marines and Service Crew on the ship that is being trained. Also does it level the Crew on the commanders ship as well?
    1. misterjonesandme
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      The first one isn't really possible without hurting game performance by adding functions to also keep track of each individual crew member, so I left it out

      Pilot + service crew. Service crew get some morale + eng experience. Marines are not affected. Commander has a shot at a very small XP bump for pilot + mgmt skills for each pilot which is successfully trained
    2. RezokenGaming
      RezokenGaming
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      Any way we can get a Marine training addition?
  8. msl1981
    msl1981
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    Thank you for your high quality work. This mod is amazing!