I rebuild many mods to work with VRO ...you need to add " lgun hgun" at the end of every weapon or turret connection for guns and turrets to work... thing is with some mods that they are not loose but packed, when i unpack i just get .xml files but without model, while packed files still have .xml that will conflict with changes. Either share loose variant, or if you want to protect your model, upload in such way model is packed while .xml files are not. Thank you.
I did add exactly this. The description says though: "Mods that add new ships or weapons need to have a patch mod or they will can lack weapons, internal generators etc." I hope we get a few more infos. I do patch lgun hgun.
it is the vanilla model just the component xml file that tells it where to place shields that is edited. edit: took a look at the files I see that there is a model file included, not necessary if you dont change the model.
Thanks keeshah for the mod was going to do something similar myself, now i dont need to test shield placements.
And it was completely my fault I modded it to tone it down a bit (2 shields less hull strength) and messed up on the shield location so it didn't spawn, but again it was totally me, yours worked out of the box no problems.
https://forum.egosoft.com/viewtopic.php?f=181&t=413426&start=105 To make any ship work with VRO look into assets folder, open .xml with name of the ship, search for "weapon" in the file (Ctrl+F in Notepad++) and add the ( lgun hgun) to the end of weapon connection. Example: <connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left"> to <connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left lgun hgun"> or <connection name="con_weapon1" tags="weapon small platformcollision standard missile"> to <connection name="con_weapon1" tags="weapon small platformcollision standard missile lgun hgun">
Hm, maybe I should do this and see, if a game without VRO does have a problem. Thanks for checking this out for me. Update: I checked it, didn't make problems for me, so from now on I will publish my mods with vro support. With one exception: I don't use VRO, so they are all untested.
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thing is with some mods that they are not loose but packed, when i unpack i just get .xml files but without model, while packed files still have .xml that will conflict with changes.
Either share loose variant, or if you want to protect your model, upload in such way model is packed while .xml files are not.
Thank you.
"Mods that add new ships or weapons need to have a patch mod or they will can lack weapons, internal generators etc."
I hope we get a few more infos. I do patch lgun hgun.
Thanks keeshah for the mod was going to do something similar myself, now i dont need to test shield placements.
Btw, if you mean with the model the data folder... that is needed for the next change from Egosoft....
To make any ship work with VRO look into assets folder, open .xml with name of the ship, search for "weapon" in the file (Ctrl+F in Notepad++) and add the ( lgun hgun) to the end of weapon connection.
Example:
<connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left">
to
<connection name="con_weapon_02" tags="weapon small standard missile platformcollision symmetry_1 symmetry_left lgun hgun">
or
<connection name="con_weapon1" tags="weapon small platformcollision standard missile">
to
<connection name="con_weapon1" tags="weapon small platformcollision standard missile lgun hgun">
Update: I checked it, didn't make problems for me, so from now on I will publish my mods with vro support. With one exception: I don't use VRO, so they are all untested.