HI are still working on this mod, its a fantastic mod but i have an issue where when i landed or teleport to it i cant seems to move, just stuck at the teleporter room and the way of the bridge design im unable to click directly at the ship console for me to take over, would you please help. Using this mod along with vro.
Most of them should work with it. The inner shield is missing, because I am adding plenty of external plus the inner shield is incompatible with the original game.
The split use no Rattlsnake Destroyer , only the Miranda i see ? I See a Fleet with 1 Snake and 5 Mirandas ,number 6,7,and 8 are on the way in the sector .
Only, if you start a new game with the Mod installed. An old game doesn't have this problem. Ouch, correction: Argon, Paranid or Teladi don't use my ships. The Split do it! No clue, what to do about it.
starting the game with mod on and or selling the ship might cause that ... theres a way to disable the ship for ai im sure as https://www.nexusmods.com/x4foundations/mods/156 does have option to disable ai using them etc not sure what u have to do to make it possible tho EDIT: I know for sure if u sell the ship that npc's will use it lol
Hey man, thanks for the mod. Have you checked if you can use repair drones with this ship? They keep falling into the space for me. If I can't repair Miranda, I can not use it.
Sadly this is an issue also with all other ships atm. Repair drones don't work. Also Cargo Drones and Defense Drones. Try another ship and tell me one ship, that doesn't have this issue.
So good, I totally love all your mods :D Any chance of giving the Buffalo a storage capacity overhaul? I love the look of that ship, but cargo capacity is terrible lol. It needs some keesha love <3 I'd just do it myself but I have no idea how to unpack / edit it
I could make a Serenity overhaul with Buffalo capacity. Actually I use a mods, all traders 10* storage. I tweaked it and included all the split traders. Lemme check, if that's meanwhile up to date..... If not, I will Ill ask the maintainer, if I can include it in easylife.
Just an idea, do you still have the cat and dat file in your mods folder? Because they would prevent changes on your side. The ship will feel like a drunk duck, if you add too much storage, btw.
i unpacked changed the cargo space and packed it again still it doesnt change the cargo space its stuck at 800 maybe macro name is off or something ... does storage space effects the ship controls ? also if i delete the dat and cat does that effect loading speed or anything about game coz they are packed versions ?
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also can AI recruit those ships ?
I See a Fleet with 1 Snake and 5 Mirandas ,number 6,7,and 8 are on the way in the sector .
Ouch, correction: Argon, Paranid or Teladi don't use my ships. The Split do it! No clue, what to do about it.
I wish we could fiddle with XMLs... I tried to change it to military ship license but I couldn't for some reason...
Actually I use a mods, all traders 10* storage. I tweaked it and included all the split traders.
Lemme check, if that's meanwhile up to date.....
If not, I will Ill ask the maintainer, if I can include it in easylife.
The ship will feel like a drunk duck, if you add too much storage, btw.