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Keeshah

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keeshah

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34 comments

  1. Dakkon19
    Dakkon19
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    6.0 Compatible?
    1. keeshah
      keeshah
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      As of today, yes.
  2. pojishinozie
    pojishinozie
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    HI are still working on this mod, its a fantastic mod but i have an issue where when i landed or teleport to it i cant seems to move, just stuck at the teleporter room and the way of the bridge design im unable to click directly at the ship console for me to take over, would you please help. Using this mod along with vro. 
    1. keeshah
      keeshah
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      I never had this problem yet. I don't use VRO though. I will look into it, maybe I see something.
  3. karving47
    karving47
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    will you make your shipmods for VRO (https://www.nexusmods.com/x4foundations/mods/305) ??
    also can AI recruit those ships ?
    1. keeshah
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      Most of them should work with it. The inner shield is missing, because I am adding plenty of external plus the inner shield is incompatible with the original game.
  4. Mike38239
    Mike38239
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    The split use no Rattlsnake Destroyer , only the Miranda i see ?
    I See a Fleet with 1 Snake and 5 Mirandas ,number 6,7,and 8 are on the way in the sector .

    1. keeshah
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      Only, if you start a new game with the Mod installed. An old game doesn't have this problem.
      Ouch, correction: Argon, Paranid or Teladi don't use my ships. The Split do it! No clue, what to do about it.
    2. nooder
      nooder
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      starting the game with mod on and or selling the ship might cause that ... theres a way to disable the ship for ai im sure as https://www.nexusmods.com/x4foundations/mods/156 does have option to disable ai using them etc not sure what u have to do to make it possible tho EDIT: I know for sure if u sell the ship that npc's will use it lol
    3. keeshah
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      Just to make sure this doesn't get lost, this is fixed in the most recent version of the mod.
    4. Dakkon19
      Dakkon19
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      So, the AI don't use the Miranda?
    5. keeshah
      keeshah
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      No, the AI doesn't use Miranda anymore, I started a new game and can confirm this.
  5. tyrantrex
    tyrantrex
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    Hey man, thanks for the mod. Have you checked if you can use repair drones with this ship? They keep falling into the space for me. If I can't repair Miranda, I can not use it.
    1. keeshah
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      Sadly this is an issue also with all other ships atm. Repair drones don't work. Also Cargo Drones and Defense Drones. Try another ship and tell me one ship, that doesn't have this issue.
    2. keeshah
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      double Post, there was am error. weird.
  6. tyrantrex
    tyrantrex
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    Lovely initiative!
    I wish we could fiddle with XMLs... I tried to change it to military ship license but I couldn't for some reason...
    1. keeshah
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      You can, delete the ext01* files after unpacking. Those are preferred.
    2. Camo5050
      Camo5050
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      Are the engines still bugged as it states at the bottom of the description?
    3. keeshah
      keeshah
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      Nah, Engines never where bugged, as I could find out.
  7. drunkenjawa
    drunkenjawa
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    So good, I totally love all your mods :D Any chance of giving the Buffalo a storage capacity overhaul? I love the look of that ship, but cargo capacity is terrible lol. It needs some keesha love <3 I'd just do it myself but I have no idea how to unpack / edit it
    1. keeshah
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      I could make a Serenity overhaul with Buffalo capacity.
      Actually I use a mods, all traders 10* storage. I tweaked it and included all the split traders.
      Lemme check, if that's meanwhile up to date.....
      If not, I will Ill ask the maintainer, if I can include it in easylife.
    2. keeshah
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      I am in contact with the maintainer. I got a Yes so far. Not sure which of my questions he answered though. Stay tuned.
    3. keeshah
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      Done, new mod online.
    4. drunkenjawa
      drunkenjawa
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      Awesome! I just got it now - thanks a lot!! <3
    5. keeshah
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      You're welcome, have fun playing!
  8. nooder
    nooder
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    storage macro of it is not working i think wanted to make trader out of it by increasing the storage lol but changing the value doesnt work
    1. nooder
      nooder
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      any chance of fix for storage macro ?
    2. keeshah
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      Just an idea, do you still have the cat and dat file in your mods folder? Because they would prevent changes on your side.
      The ship will feel like a drunk duck, if you add too much storage, btw.
    3. nooder
      nooder
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      i unpacked changed the cargo space and packed it again still it doesnt change the cargo space its stuck at 800 maybe macro name is off or something ... does storage space effects the ship controls ? also if i delete the dat and cat does that effect loading speed or anything about game coz they are packed versions ?
    4. keeshah
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      Fixed. :-) Was a bad bug. Very bad. Red. With black stripes.
  9. axor99
    axor99
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    GJ, where to find this thing?
    1. keeshah
      keeshah
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      This is available in every split shipyard, not the warf, this ship is L Size. :-)
  10. flexdrayv
    flexdrayv
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    SUPER !!!
    1. keeshah
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      Thank you! :-)