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Shibdib

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shibdib

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14 comments

  1. Kalessin1
    Kalessin1
    • member
    • 0 kudos
    Hi, can anybody confirm that this mod is still alive and working on v5?
  2. katarane
    katarane
    • supporter
    • 0 kudos
    Hello,
    Any chance  for  an update of this script for  X4 4.0  ?

    and working for cargl drone ?
  3. skullwarriorsergio
    skullwarriorsergio
    • supporter
    • 4 kudos
    in version 3.2 this is not working, I downloaded yesterday, enable it and play, luckily I found 3 building storage very close to each other, perfect place to test the mod, I call my shuyaku and issue the collect all, drones came out, load and return but with the same, painfully to watch, behavior, even use the F3 view to "follow" the drone but nothing, they fly to the entrance of the drone launch pad and slowly enter and even get glitched, so damn frustrating....
    1. shibdib
      shibdib
      • premium
      • 3 kudos
      cargo drones? Known bug that cargo drones dont seem to work with this, it's on the to do list but I don't really play x4 currently
    2. skullwarriorsergio
      skullwarriorsergio
      • supporter
      • 4 kudos
      sorry them I thought that this mod was intended for this too, well to bad
  4. Spalato1911
    Spalato1911
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    • 0 kudos
    Love your mods mate! Could this be done with fighters as well? It would turn carriers into... well, carriers, I guess.
    1. shibdib
      shibdib
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      I can look into making a carrier specific "Go Home Fighter" mod once I get a little bit of time.
    2. Spalato1911
      Spalato1911
      • supporter
      • 0 kudos
      That would be fantastic. Sure, there are more immersive things than fighters materializing and later disappearing next to their carrier, but with the current state of docking/undocking and subordinate behaviour in that regard carriers are beyond useless imho. Why give even non-carrier type ships one (1) docking port and room for up to a dozen or two fighters if not even one fighter is able to reliably dock in a reasonable amount of time?
  5. RezokenGaming
    RezokenGaming
    • member
    • 0 kudos
    Hey shibdib any idea on how the new drone changes in 3.20 Beta 1 will impact your mod?

    They mentioned "Fixed Recall Subordinates command not disarming drones."
  6. DARCA1213
    DARCA1213
    • supporter
    • 5 kudos
    Thanks for all the sweet mods! Really enjoying these QoL mods, Egosoft should hire someone you.
  7. elmarinenow
    elmarinenow
    • supporter
    • 9 kudos
    Could the drones be made to stick to the ship and then if they do not enter alone, will the function of the mod work? because seeing the drone disappear without more takes out of the game a little
    1. shibdib
      shibdib
      • premium
      • 3 kudos
      I could add a timer based version that only scoops after X amount of time, but I'd need to come up with a good way to determine when that cutoff should be
    2. elmarinenow
      elmarinenow
      • supporter
      • 9 kudos
      The mod is a good initiative while we wait for the horrid AI guides in the ships to be fixed, since it is not only the drones, if you put a fighter to land in a miner with the port at the bottom you hit with the helmet of ship infinitely and the mother ship does not move waiting for that ship to land, for me the perfect time would be for drones to visually stick to the mother ship and then self-couple with your mod that way you do not see how they disappear and aesthetically not would be trouble
  8. asrend
    asrend
    • supporter
    • 0 kudos
    Great Mod simple functional and works perfectly for me. finally my Large ships Drones actually work even when i am on the ship and if they glitch out boom sent right back into my ship and everything continues as it should. Thank you this now makes the micro manager in me Happy Endorsed and Voted