Version 4.0 changed around the location of some of the variables used. This should work now. I haven't gotten far enough into the game to actually test it yet, but this is 99% custom code anyway so chances are we're good. I'll fix it if it's still broken once I get far enough to test.
I have never used or tested with VRO, but theoretically there should be no conflicts as long as VRO doesn't directly edit the same lines this mod does.
Hey how can i scan/read the ones inside structures? I still cant read them unless im practically at the leak. The mod works great and can detect them but some leaks just spawn inside the structure.
I'm not sure if it falls within the scope of this mod.. but it would be nice to have the "leak detected" volume decreased. When you press Shift+2 and there are more than a couple leaks/missions it blows my speakers out lol
18 comments
Thx
Any chance of it being uploaded on the steam workshop? I don't like to have multiple mod sources.
sorry to bother, if I do not want the blueprints but all the rest I like, what exactly do I have to change in the file?
Now also has an option to unlock all the data leaks with just one scan.
How Do I enable this option? thx