This page was last updated on 12 April 2021, 9:49PM
Changelogs
Version 3.0
Added support for new sectors added by both Split Vendetta and Cradle of Humanity
Version 2.0
Slight increase to range glow can be seen
Slight increase to intensity of glow
Complete re-write of crystal spawns. They are based loosely on asteroid size/density, but are on a per-sector basis (this means I can tweak sectors individually). Currently SUPPORTS Split Vendetta sectors, but they do not have their own custom rules at the moment.
Version 1.3
Another update to the intensity of the glows on the crystals in an attempt to make them less harsh
some tweaks to hopefully reduce color distortion as well
Version 1.2
Attempted to dial down the intensity to reduce glare on the screen/cockpit
removed save requirement from mod (it is safe to remove from / add to a save at any point)
Version 1.1
added support for Steam Workshop (changed mod ID and moved loose files to ext_01.cat/dat