X4: Foundations

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Created by

Drewgamer

Uploaded by

Drewgamer

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About this mod

Changes colors of crystals to be similar to 'typical' RPG item rarities. Also modifies/tweaks Crystal spawn rate.

Permissions and credits
Changelogs
Description:
I love mining crystals. I enjoy hunting through asteroid fields and eventually stumbling on that big payday. But in vanilla, crystals' little blinking lights are a pain to spot for my old-man eyes. Then with the introduction of a "cooldown" on crystals spawning in 3.0, crystal mining became extremely un-fun.
With that in mind, I set out to make mining crystals great again.

NOTE/WARNING: This mod could definitely be considered "cheat-y" or unbalanced.  I originally created it because I enjoy hunting for crystals and hate the early-game credit grind and thought others might be looking for something similar.  If you're looking for a version that ONLY has the color/glow changes you can find it as an optional download here on Nexus, or a separate mod in the Steam Workshop.

Features:
+ Changes the color of crystals to the following:

  • Bandannite - Very common - White
  • Menelaene - Common - Green
  • Aguilite - Rare - Blue
  • Mitonene - "Epic" - Purple
  • Burnite - "Legendary" - Orange

+ Added a glow to all crystals so they stand out more in the asteroid field

+ Removes the "cooldown" on picking up crystals:
  • Previously, when you picked up one of the rarer crystals (anything except Bandannite), it imposed a multi-minute timer where nothing else could spawn. This turned "hunting for crystals", into "waiting for crystals to respawn".  To remedy this, the cooldown on all crystal pickups was completely removed.

+ Complete re-write of crystal spawns:
  • Spawns are now defined on a per-Sector basis (this means I can buff/nerf crystal spawns of particular sectors without affecting the rest!)
  • Spawn CHANCES are based heavily on how big an asteroid is (larger asteroids have a higher chance of spawning a crystal)
  • Overall spawn CHANCE favors Sectors with big asteroids
  • Spawns no longer based on who owns a Sector (so taking over a Xenon Sector won't suddenly change what crystals spawn there)


Compatibility:
  • Will conflict with mods that change crystal spawn rules (objectspawnrules.xml)
  • Will conflict with mods that change crystal colors
  • Will conflict with Crystal Finder


(Un)Installation:
To install, unzip the archive and place it in your "X4Foundations/Extensions" folder

To UNinstall, just delete the folder "Crystal_Rarities"


Credits:
Thanks to Shuruna and their Crystal Finder mod, which gave me the base/inspiration for mine.
Thanks to everyone on the Egosoft Forums and Egosoft Discord for all the knowledge they imparted on me.


BETA:
<No BETA currently in progress>


Change Log:
3.0:
  • Added support for new sectors added by both Split Vendetta and Cradle of Humanity
2.0:
  • Slight increase to range glow can be seen
  • Slight increase to intensity of glow
  • Complete re-write of crystal spawns. They are based loosely on asteroid size/density, but are on a per-sector basis (this means I can tweak sectors individually).  Currently SUPPORTS Split Vendetta sectors, but they do not have their own custom rules at the moment.
1.3:
  • Another update to the intensity of the glows on the crystals in an attempt to make them less harsh
  • some tweaks to hopefully reduce color distortion as well
1.2:
  • Attempted to dial down the intensity to reduce glare on the screen/cockpit
  • removed save requirement from mod (it is safe to remove from / add to a save at any point)
1.1:
  • added support for Steam Workshop (changed mod ID and moved loose files to ext_01 cat/dat)
1.0:
  • initial release