Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.9
[*]fixed explosion for build storages
[*]added explosions for welfaremodule and processingmodule
Version 1.0.8
[*]added damage effects to all terran modules (shields, turrets, engines)
Version 1.0.7
[*]added some fire explosion effects to the capital and station explosions
[*]added more preexplosions for large and xlarge objects (explosions short before ship really explodes)
Version 1.0.6
all sounds have been tweaked to fix some sound issues (thx to EsoKerman for the files)
Version 1.0.3
fixed error messages for Xenon and Khak modules
fixed some errors in effects
added support for VRO mod modules
renamed folder structure so that the mod can be used under Linux
Version 1.0.2
improved S ship explosions
reduced chance and range of hull rumble sound
added fire and smoke effects to split modules
added fire and smoke effects to WeaponPack mod modules
fixed plasma effect reference to WeaponsPack mod
Version 1.0.1
Fixed wrong reference causing texture issues
Version 1.0.0
initial release
Compatible to X4 and all DLC. Savegame compatible.
WARNING: DONT USE VORTEX MOD MANAGER TO DOWNLOAD THE MOD
This mod introduces XRebirth style explosions and burning modules after they got destroyed.
Explosions have a bigger variety, explosions in general last way longer, wreckages burn and smoke for a long time after battle as well as their destroyed modules.
It changes explosions for S, M, L and XL ships (I think stations use L explosions so they should be changed as well).
Will this hit my performance a lot? I can not say this for sure, but I noticed just a very small difference. Asteroids are way more difficult to handle than the explosions, but in asteroid belts or huge battles, where the performance is bad anyway, it might lower the fps even more. But you need to try it out yourself how good your PC can run it. Its easy to deactivate, so worth a try.
I started the mod with the FireFx mod from Ansgar and fixed all bugs I found. So credits for burning modules go to him.