Xenon came rushing in with Split Vendetta out and even one single K can make havoc across the galaxy. This mod balances Xenon and Kha'ak ships stats and their physics to other faction ships. Single K can no longer obliterate your whole fleet, but still presents formidable opposition.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Changelogs
Version 0.7
Corrected the mod name. Balanced Xenon and Kha'ak ship physics and fixed some ships' stats.
Description: This mod adjusts all the Xenon and Khaak ships and makes the battles somewhat more balanced. Doesn't change any logic or mechanics, simply balances the Xenon and Kha'ak ships to all the other factions. Adjusts Xenon and Kha'ak ship and weapon macros - bullet macros (weapons) - surface macros (shields) - ship macros (hull and physics)
Compatibility: Is compatible with other mods, unless they adjust Xenon and Kha'ak ships. The "VRO Balance Overhaul" adjusts everything in game, including all the ships, so it may conflict with VROBO. Enemy Mine is just a small mod that adjusts only Kha'ak and Xenon. Other ships seemed OK to me after split release.
Doesn't require new game and is compatible with old saves.
How to Install: - Backup your recent save - Extract the files from the archive - Copy the "enemymine" folder to the "extensions" game folder under ..<path>..\X4 Foundations\extensions\ - You'll have to create the extensions folder if you do not have one already - Start the Game the go to extensions and make sure that mod shows - Enjoy improved drops How to Remove: Remove the mod from the Extensions folder