Have this with VRO, Xenon awakening, XR ship pack and Xenon fleet overhaul. on spawning through cheat I can teleport into them but inside I can only go into crew quarters and brig, is this a problem with the mods conflicting or just how it is?
I can tell you for sure, that the basic functions of this mod still work!
You can make the Xenon leave their capital ships and capture them.
You can walk freely on the bridge and access all controls.
I have installed other engines and shields and it still works.
Only thing that DOES NOT work well is the M-Pad on the I-Class ship, when you are close by. There is a collision box that prevents flying the M-ships "through" the I-class. But if you leave the system and give the order to the AI, it still works good enough.
Any chance we can get an update that is compatible with version 6. The player can't dock or interact with Xenon and can only manage them from strategic menu.
I think the mod isn't working anymore. Or I have an issue with another mod. I can't tell for sure. But I started a new game and my Xenon capital ships are floating in space.
Not shure if it was already the case with 4.0 but in 4.1 at least Ks (only one I got so far) can't assign crew members to captain. You can't dock even with spacesuit or S ship, can't teleport to it. They are just a dead whale in space after a succesfull boarding action.
I have the same problem with the K but not with the I which Works. In addition, thanks to the cheat, when I make the K appear I can give him orders but not teleport on it or land me with a size S ship, by the way, during the ship purchase interface in my private spaceport, it marks me that I is no home base for S on K but I yes. I restarted a game without mods but with only those and the problem is still present, so it is due to the update of the base game. Will we be entitled to an update of your mods please? I love your mod, especially coupled with Unlock Xenon Blueprints.
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on spawning through cheat I can teleport into them but inside I can only go into crew quarters and brig, is this a problem with the mods conflicting or just how it is?
that the basic functions of this mod still work!
You can make the Xenon leave their capital ships and capture them.
You can walk freely on the bridge and access all controls.
I have installed other engines and shields and it still works.
Only thing that DOES NOT work well is the M-Pad on the I-Class ship, when you are close by.
There is a collision box that prevents flying the M-ships "through" the I-class.
But if you leave the system and give the order to the AI, it still works good enough.
But I started a new game and my Xenon capital ships are floating in space.
In addition, thanks to the cheat, when I make the K appear I can give him orders but not teleport on it or land me with a size S ship, by the way, during the ship purchase interface in my private spaceport, it marks me that I is no home base for S on K but I yes.
I restarted a game without mods but with only those and the problem is still present, so it is due to the update of the base game.
Will we be entitled to an update of your mods please? I love your mod, especially coupled with Unlock Xenon Blueprints.