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iforgotmysocks

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iforgotmysocks

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17 comments

  1. DyonisXX
    DyonisXX
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    I have Kuda: DeadAir Tweaks and the RemoteInventoryTransfer option is missing from comms, I'm guessing another mod is covering it up
  2. Lemmi11
    Lemmi11
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    7.5 functions
  3. User1136
    User1136
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    Running into an issue where the Steam-only (not on Nexus) mod 'Player Restock Subordinates' being installed/enabled instantly stops the ECM from working. It still works on ships I call up where 'Enable Restock' is [1], Give seminar is [2] and ...more (Mods) is [3]. Hitting [3] takes me in to two more options, Recycle Ships and Stations and Sector Satellites.

    However, when I talk to my Research Facility [PHQ] Manager I now get Show me Live Stream as [1] Give Seminar as [2] and Enable Restock Subordinates as [3] and then work elsewhere, general information, and goodbye as [4/5/6] and there is NO '...more (Mods) option whatsoever, but if I disable  the Restock Subordinates mod, then the ...more(Mods) ECM reappears as number [3] on the manager and I can then go into recycle ships and Blueprint Research.

    Not sure how to troubleshoot this one
    1. iforgotmysocks
      iforgotmysocks
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      Well, that's why i created this mod. So mod authors can add support and prevent the issue u're describing... not enough slots. If the author doesn't want to add support you may have to choose between all mods that support it, or the one you mentioned. 
  4. Elenear
    Elenear
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    Any chance to remove the "Mods" part from the text in game? Because of "my immershn!" :D For real though, it would make it more immersive :)
    1. User1136
      User1136
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      You can edit the 'extendedconversationmenu.xml' file in the mod and just scroll down to where that text is added and change it to something you will recognize.

       <add_player_choice_sub text="'... more. (Mods)'" section="extendedConversationMenu_loadSections"/>

      Just edit within the quotation marks and make sure you don't delete anything outside the quotes, don't add more quotes, etc, so that you don't break the formatting. making a copy of the original file is typically recommended but yes it is super simple. I use notepad++ to make it easier to see formatting but any text editor that doesn't add formatting (Word is out) should be fine.
  5. BigOso
    BigOso
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    The page says the mod was last updated jan 2020, but the description says its for game version 6.0 which is only a few weeks old. Was the new version deleted? Those two things dont appear to be lining up as i dont see how they could both be correct.
    1. iforgotmysocks
      iforgotmysocks
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      They are both correct.
  6. THErealPAT
    THErealPAT
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    Doesn't work with 6.0. You can't interact with chairs or elevator panels with this installed.
    1. iforgotmysocks
      iforgotmysocks
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      Not having any issues. Pretty sure u got the wrong mod mate.
    2. Reisser696
      Reisser696
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      • 10 kudos
      No problems at all - but I only have 6.0, this and 3 other mods at the start.
  7. Reisser696
    Reisser696
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    Yes, I use it also with my mods with 5.1
  8. Blackouto000
    Blackouto000
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    Does this mod work on 5.1?
  9. Pawmee
    Pawmee
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    Does this work with 5.0  without an update ?
    1. iforgotmysocks
      iforgotmysocks
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      First line in the mod description. :)
  10. Last8Exile
    Last8Exile
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    Is there are mod to instant Goodbye conversation option. I die 5 times because stuck in accidental co-pilot dialogs.
    1. iforgotmysocks
      iforgotmysocks
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      Not that i know of. That also doesn't seem to happen to me. What you can do to get rid of your ship's convoing you and waiting for an answer is to go to your global settings and defining behaviours for your pilots and uncheck the checkbox "Notify me". That should already take care of the problem.
      Oh, and the delete key cancels a conversation immediately.