this mod is really cheesy when doing boarding/pirating runs. to be honest its downright cheating, would suggest to only reset relations ONLY when you shot a ship, boarding is a very different form of attack than shooting someone so yeah would actually make sense if relations won't reset if A LITERAL POD FILLED WITH MARINES ABOUT TO WIPE OUT YOUR CREW. and since i have no coding knowledge i do hope its doable because this is just downright cheating since i could just fly to a random XL/L ship get really really close to guarantee everyone passing Phase I, Pause, Open Comms and let mod the magic and bam i don't have to worry about having an entire fleet bearing down on me. anyway other than that it does what i expected it to do, saved my ass a lot of times where i was fighting with xenons and i just accidentally hit friendly fighters with flak
I don't understand this mindset, it is only cheesy and cheating if you choose to abuse it, so why should the mod get changed? If people can't restrain from abusing mods or game mechanics it is their fault, it is a sandbox game after all.
there is a new mod around "friendly fire tweaks" that completely prevents stations from becoming hostile to your turrent shooting, basically it checks if you targetted the station and if you are using your main guns. it works wonders without becoming cheating.
"If people can't restrain from abusing mods or game mechanics it is their fault, it is a sandbox game after all."
That's not what Sandbox means. The real world is a sandbox, but you can't cheat its rules of Nature or physics. You can't just do a magic spell and make everyone love you, for example. You still have to follow the basic rules of existence. A sandbox game allows you freedom in its world, but not to break its core rules... Imagine what would happen if people realised they could just use a magic spell and have it all in real life? Most people would do it. People would 'mod' the hell out of real life and cheat.
So if a Mod allows cheating, that really should be fixed, if the maker wants to maintain the limitations of the world core sandbox rules.
I think you all have good points... there's pros & cons to everything.
On one hand using this mod to abuse boarding is a bit much and as a player I would actively avoid this. But sometimes it's hard to prevent yourself from abusing stuff, depending on your mood or character... On the other hand, if you can avoid the abuse with an easy fix from a modder's perspective then maybe it's worth it. But .... it might not be an easy fix....
In all cases it's up to the modder/author 's willingness & availability so ... edit: not to mention also skill & available API
I have a very good alternative to all the calls of "reee cheating" : don't install and use it. There you go, simple. Let others enjoy things. Alternatively, create your own mod that 'fixes' it and use that. There you go. Solutions. Another alternative is to just relax. It's a videogame. It's also a single player video game. How others enjoy things has 0 affect on you.
>People would 'mod' the hell out of real life and cheat. Yeah, everyone already does that. It's called conveniences. Using a dishwasher instead of manually scrubbing your dishes is "cheating" by your definition.
> You still have to follow the basic rules of existence. Again, it's a video game. If you're getting THIS worked up over a single player video game, boy I have news for you when it comes to life.
Everything you said was exactly what I was thinking; it was just worded way more coherently than if I had tried to type it.
I have never understood people who complain about mods that enable gameplay that those people consider "cheating" when that mod is 100% optional for a single player game whose devs have fully implemented modding support for just about every aspect of said game. As you stated, it has literally no effect on @Socratatus's game experience if someone else decides to use nothing but cheat mods.
@Socratatus, since the devs have fully implemented robust modding support into this single-player sandbox game, I'd go out on a limb and say that the devs clearly intended the "core sandbox rules" to be whatever a modder decides to set them as. That is what makes easily moddable sandbox games so great--you can customize the game and its elements into whatever you prefer. And as so many others have already said, if you don't like the gameplay elements this mod changes, there is a shockingly easy way for you to deal with that--don't install it and move on.
But seriously... did you really just use the fact that use cheat mods in real life in support of your argument that you shouldn't be able to use cheat mods in video games?
Star Wars Interworlds. The mod you're asking about has a name that consists of more than a vague 3 letter abbreviation. If you want to actually get an answer to your question, maybe make the bare minimum effort of actually typing out the full name of whatever you're asking about. If you can't even do that, you don't deserve an answer to your question.
He's right, I hate people who reduce everything to abbreviations at every turn in a sentence, just because they're lazy or they think it's cool to write like that I don't know, you have to think that people may not understand because they speak another language or even because it's not obvious to everyone.
Would it be possible to extend this mod so that when you apologize, any player ships that may be targeting the thing you apologized to break off their attacks?
One thing that I could see implemented that I would like myself depending on relations level maybe, you could have a small bribe to pay ? a couple thousands, nothing too outrageous
for example I also use the mod "crime has consequences" so when I get scanned I get fined for it, a good thing though : I can "apologize for attack" and be done with it, without having to go out of my way to avoid destroying the police or something and then everything going to shit. Which is great I love it, but I still think I get away with too much somehow so if there was a fee or bribe attached to apologizing, I think it could be neat.
That's actually something i wanted to eventually look into, as nowadays you cant even comm a manager unless you visited him before. But if you apologize to a red ship, it'll include hostile stations in the proximity.
Talking to a hostile ship is a decent workaround, considering the other ships will also back off.
FYI, After asking my question, I unpacked the game files and searched the files in the LIBRARIES and MD folders for:
"com", "comm" - too common because almost all CUEs have a "comment=" parameter "hotkey" - nothing found "key" - too common, in the LIBRARIES folder, many elements have a "key" parameter that isn't what you'd need
I found one event I thought might work: EVENT_CONVERSATION_STARTED but it doesn't provide a trigger (eg: hotkey) so I think it's only meant for when you talk directly to an NPC on the station.
There's always the generic EVENT_CUE_SIGNALED but I didn't look to see how that might be implemented for existing hotkeys (like map, information, journal, etc.). It's possible the hotkeys are handled by the EXE and not in a script.
If you can't find anything, SirNukes has a hotkey API: sn_mod_support_api and some examples of how it can be used. Of course the major drawback here is your mod would rely on SirNukes maintaining his mod.
Glad your looking into this and I hope you can figure out a way to allow us to com the station manager again. I ran into a situation just a few nights ago where a "Friendly Fire" event happened and there were no actual ships anywhere around to com. I had to zoom out to the map, find a npc ship of the same faction in another sector, find a ship of mine that was close to him, teleport to that ship, chase him around for a bit and finally get into range to "shoot" him to make him hostile so I could apologize. Needless to say, a lot of damage was done while I was doing all this so I really miss being able to just right click on the station and apologize.
Just wish Egosoft would just address this issue already.
Could you please upload this to the steam workshop?
I am going to try out if this works for 4.0 CoH.
Also, I imagine this scenario: You are aiding an allied fleet/station, you accidentally hit them, they turn red, you apologize for attack, but your ships have already fired another salvo at them, making them red instantly once more, repeat ad infinitum.
So a suggestion: Disable friendly fire for allies with 20+ rep all together. Have a menu where you can reactivate friendly fire.
58 comments
That's not what Sandbox means.
The real world is a sandbox, but you can't cheat its rules of Nature or physics. You can't just do a magic spell and make everyone love you, for example. You still have to follow the basic rules of existence. A sandbox game allows you freedom in its world, but not to break its core rules... Imagine what would happen if people realised they could just use a magic spell and have it all in real life? Most people would do it. People would 'mod' the hell out of real life and cheat.
So if a Mod allows cheating, that really should be fixed, if the maker wants to maintain the limitations of the world core sandbox rules.
there's pros & cons to everything.
On one hand using this mod to abuse boarding is a bit much and as a player I would actively avoid this.
But sometimes it's hard to prevent yourself from abusing stuff, depending on your mood or character...
On the other hand, if you can avoid the abuse with an easy fix from a modder's perspective then maybe it's worth it.
But .... it might not be an easy fix....
In all cases it's up to the modder/author 's willingness & availability so ...
edit: not to mention also skill & available API
I have a very good alternative to all the calls of "reee cheating" : don't install and use it. There you go, simple. Let others enjoy things. Alternatively, create your own mod that 'fixes' it and use that. There you go. Solutions.
Another alternative is to just relax. It's a videogame. It's also a single player video game. How others enjoy things has 0 affect on you.
>People would 'mod' the hell out of real life and cheat.
Yeah, everyone already does that. It's called conveniences. Using a dishwasher instead of manually scrubbing your dishes is "cheating" by your definition.
> You still have to follow the basic rules of existence.
Again, it's a video game. If you're getting THIS worked up over a single player video game, boy I have news for you when it comes to life.
Everything you said was exactly what I was thinking; it was just worded way more coherently than if I had tried to type it.
I have never understood people who complain about mods that enable gameplay that those people consider "cheating" when that mod is 100% optional for a single player game whose devs have fully implemented modding support for just about every aspect of said game. As you stated, it has literally no effect on @Socratatus's game experience if someone else decides to use nothing but cheat mods.
@Socratatus, since the devs have fully implemented robust modding support into this single-player sandbox game, I'd go out on a limb and say that the devs clearly intended the "core sandbox rules" to be whatever a modder decides to set them as. That is what makes easily moddable sandbox games so great--you can customize the game and its elements into whatever you prefer. And as so many others have already said, if you don't like the gameplay elements this mod changes, there is a shockingly easy way for you to deal with that--don't install it and move on.
But seriously... did you really just use the fact that use cheat mods in real life in support of your argument that you shouldn't be able to use cheat mods in video games?
turn in a sentence, just because they're lazy or they think it's cool to
write like that I don't know, you have to think that people may not
understand because they speak another language or even because it's not
obvious to everyone.
depending on relations level maybe, you could have a small bribe to pay ?
a couple thousands, nothing too outrageous
for example I also use the mod "crime has consequences"
so when I get scanned I get fined for it, a good thing though : I can "apologize for attack" and be done with it, without having to go out of my way to avoid destroying the police or something and then everything going to shit.
Which is great I love it, but I still think I get away with too much somehow
so if there was a fee or bribe attached to apologizing, I think it could be neat.
row 24: <add_player_choice text="'Angriff unbeabsichtigt'" section="afa_Main_InContact"/>
row 56: <add_player_choice_return text="'Danke, guten Flug'"/>
Is there a cue event to monitor for the COMM hotkey and forward that to the station's manager instead of having to open the information?
FYI, After asking my question, I unpacked the game files and searched the files in the LIBRARIES and MD folders for:
"com", "comm" - too common because almost all CUEs have a "comment=" parameter
"hotkey" - nothing found
"key" - too common, in the LIBRARIES folder, many elements have a "key" parameter that isn't what you'd need
I found one event I thought might work: EVENT_CONVERSATION_STARTED but it doesn't provide a trigger (eg: hotkey) so I think it's only meant for when you talk directly to an NPC on the station.
There's always the generic EVENT_CUE_SIGNALED but I didn't look to see how that might be implemented for existing hotkeys (like map, information, journal, etc.). It's possible the hotkeys are handled by the EXE and not in a script.
If you can't find anything, SirNukes has a hotkey API: sn_mod_support_api and some examples of how it can be used. Of course the major drawback here is your mod would rely on SirNukes maintaining his mod.
Just wish Egosoft would just address this issue already.
I am going to try out if this works for 4.0 CoH.
Also, I imagine this scenario:
You are aiding an allied fleet/station, you accidentally hit them, they turn red, you apologize for attack, but your ships have already fired another salvo at them, making them red instantly once more, repeat ad infinitum.
So a suggestion:
Disable friendly fire for allies with 20+ rep all together. Have a menu where you can reactivate friendly fire.