Nice mod, but for some reason get a "readtext" on the message when an explorer finishes a sector trade explorer.
Also I'm not sure if this is a base game issue or not, but the pilot skill gain is too high compared to other tasks, you can get to a 3 star pilot with a medium freighter in less than an hour if you are doing normal trades it takes way longer in the same ship, if you are using a fast scout ship you can max the pilot skill in a short amount of time.
Edit: Found a fix myself for both... aiscripts/JP_TradeSubscriptionExplorerS.xml Change line 39 to... <param name="IDLE_TITLE" type="internal" default="{8888888, 1960}" comment="\033#FFe27100#Exploring Paused\033X"/>
it was set to 1460 which does not exist in the localisation XML files.
Also change the libraries/experiences.xml to... <?xml version="1.0" encoding="utf-8"?> <experiences> <experience id="JP_SHIP_TRADESUBSCRIPTION_UPDATED"> <skill ref="piloting"> <individual base="1.0" falloff="0.38" limit="15"/> </skill> <skill ref="morale"> <individual base="1.0" falloff="0.38" limit="8"/> <group base="1.0" falloff="0.38" limit="8"/> </skill> </experience> </experiences> Which less skill increase than trading or mining (0.43), with with the same level cap for morale. Which should still be more exp over time than both of those tasks.
I just didn't want to feel like I was cheating :), high level pilots should be expensive. With the base of 0.76 in this mod you can max out a pilot visiting 300 - 400 stations, which seems OP.
The fleet name under «How to use» seemed to be wrapping and Routine came on a newline. Meaning I wrote the name wrong a couple of times. Needed to look at the changelog to catch that the full name were TradeSubscriptionExplorerRoutine.
Might just be on my machine, but thought at least I should mention it. If someone else had similar problem.
8 comments
If you encounter any problems please feel free to ask.
Also I'm not sure if this is a base game issue or not, but the pilot skill gain is too high compared to other tasks, you can get to a 3 star pilot with a medium freighter in less than an hour if you are doing normal trades it takes way longer in the same ship, if you are using a fast scout ship you can max the pilot skill in a short amount of time.
Edit: Found a fix myself for both...
aiscripts/JP_TradeSubscriptionExplorerS.xml
Change line 39 to...
<param name="IDLE_TITLE" type="internal" default="{8888888, 1960}" comment="\033#FFe27100#Exploring Paused\033X"/>
it was set to 1460 which does not exist in the localisation XML files.
Also change the libraries/experiences.xml to...
<?xml version="1.0" encoding="utf-8"?>
<experiences>
<experience id="JP_SHIP_TRADESUBSCRIPTION_UPDATED">
<skill ref="piloting">
<individual base="1.0" falloff="0.38" limit="15"/>
</skill>
<skill ref="morale">
<individual base="1.0" falloff="0.38" limit="8"/>
<group base="1.0" falloff="0.38" limit="8"/>
</skill>
</experience>
</experiences>
Which less skill increase than trading or mining (0.43), with with the same level cap for morale. Which should still be more exp over time than both of those tasks.
I just didn't want to feel like I was cheating :), high level pilots should be expensive. With the base of 0.76 in this mod you can max out a pilot visiting 300 - 400 stations, which seems OP.
The fleet name under «How to use» seemed to be wrapping and Routine came on a newline. Meaning I wrote the name wrong a couple of times. Needed to look at the changelog to catch that the full name were TradeSubscriptionExplorerRoutine.
Might just be on my machine, but thought at least I should mention it. If someone else had similar problem.
Thanks for yet a great mod. :)
On 4k resolution it's normal ;-)
Can look after work that I write it on a new line ^^
The dir names must be lower case, so...
"JP_TradeSubscriptionExplorer" rename to "jp_tradesubscriptionexplorer" and it works.