Probably not playing anymore but I figured out how to fix it, in case someone still want to use the mod.
Rename the mod folder in your "extensions" from "XPANed Sectors 2.0" to "xpan" the index components.xml tells it to go looking for the assets in: \xpan\assets\environments\cluster\cluster_..... not \XPANed Sectors 2.0\assets\environments\cluster\cluster_.....
Any possibility for an update from the original author or someone who can pick up where they left off please? Would really like to revisit this mod and the sectors that come along with it, but see there are some issues with coding as well as too dense asteroid fields and sector positioning.
I can commission whoever wants to pick this up and even add a few more sectors if possible.
[=ERROR=] 42065.12 Invalid yield variation in region definition 'xpan01_sector01_field' - must be a fraction between 0 and 1. Clamping to valid range. [=ERROR=] 0.00 Duplicate cue name ActivateGate_Wait in MD script extensions\xpan\md\setup_xpan.xml, line 52 [=ERROR=] 0.00 Duplicate cue name ActivateGate_Wait in MD script extensions\xpan\md\setup_xpan.xml, line 75
And as for last one...i just mention an example, but there is A LOT of them with diffirent names. Checking files i can't even see those, so they ware never made to begin with.
[=ERROR=] 0.00 Missing component macro 'xpan_zone003_clusterxpan04_sector001_macro' in file 'extensions\xpan\maps\xu_ep2_universe\xpan_zones' as referenced in: index\macros
Yo dawg, another dev here. You're using outdated pre-3.00 music IDs in your mod, no music is going to play. You need to remove music refs for all your new sectors so that global default "music_soundtrack_periphery" is used with them.
Hey all, sorry about the lack of support. Real life took over, and didn't return to x4 till recently. Did a quick update to the mod, as at least one new sector over lapped. Should be save compatible.
I'm hereby granting permission to freely modify, as I can't guarantee further support. Again, I apologize for any inconvenience.
As of the upcoming 3.0 and DLC vendetta - Ego say's they will provide new sectors. Unknown by now where they are. So, they may 'overwrite' those from this mod. But, that's not a real problem as Beskad also mentioned on the description page...
I also want both - when 3.0 will be released - this sectors and the new from Egosoft. So I had a look into the galaxy.xml, and tested a little bit.
This positions the Tartarus sector beside Nopileus Fortune, as we know. Now, I changed the line ( <position x="15000000" y="0" z="-8660000" /> to <position x="150000000" y="0" z="-8660000" /> (only for testing; I did the same with Adventures Promise)
And there, the sector was moved ON THE galaxy map to the right side. All gates where there and working. Also, ships mining there, when I saved before and changed the xml, where also doing their jobs.
This means - If, by change Egosoft uses some of the sector positions from this mod as well, you may change them to your liking.
Hope this helps players, who like me, like this mod and the new sectors, and want to build station(s) in them as well...
Anyone who is interested, there is a fixed version of this on the forum (https://forum.egosoft.com/viewtopic.php?f=181&t=418072&sid=e869813968e06f36d0d17d453c02b346&start=15)
35 comments
Rename the mod folder in your "extensions" from "XPANed Sectors 2.0" to "xpan" the index components.xml tells it to go looking for the assets in:
\xpan\assets\environments\cluster\cluster_..... not \XPANed Sectors 2.0\assets\environments\cluster\cluster_.....
hope it helps
Когда ни будь будет исправление ?????
I can commission whoever wants to pick this up and even add a few more sectors if possible.
New version for 4.0 ...post later describes somewhat other concerns and fixes.
[=ERROR=] 42065.12 Invalid yield variation in region definition 'xpan01_sector01_field' - must be a fraction between 0 and 1. Clamping to valid range.
[=ERROR=] 0.00 Duplicate cue name ActivateGate_Wait in MD script extensions\xpan\md\setup_xpan.xml, line 52
[=ERROR=] 0.00 Duplicate cue name ActivateGate_Wait in MD script extensions\xpan\md\setup_xpan.xml, line 75
And as for last one...i just mention an example, but there is A LOT of them with diffirent names. Checking files i can't even see those, so they ware never made to begin with.
[=ERROR=] 0.00 Missing component macro 'xpan_zone003_clusterxpan04_sector001_macro' in file 'extensions\xpan\maps\xu_ep2_universe\xpan_zones' as referenced in: index\macros
Did a quick update to the mod, as at least one new sector over lapped. Should be save compatible.
I'm hereby granting permission to freely modify, as I can't guarantee further support.
Again, I apologize for any inconvenience.
As of the upcoming 3.0 and DLC vendetta - Ego say's they will provide new sectors. Unknown by now where they are.
So, they may 'overwrite' those from this mod. But, that's not a real problem as Beskad also mentioned on the description page...
I also want both - when 3.0 will be released - this sectors and the new from Egosoft. So I had a look into the galaxy.xml, and tested a little bit.
There you'll find: (only a snipped explained here)
<!-- cluster setup XPAN01: Tartarus -->
<connection name="xpan_clusterXPAN01_connection" ref="clusters">
<offset>
<position x="15000000" y="0" z="-8660000" />
</offset>
<macro ref="xpan_clusterXPAN01_macro" connection="galaxy" />
</connection>
<!-- gate connection setup XPAN01 -->
<connection name="xpan_gate_cXPAN01_cXPAN02" ref="destination" path="../xpan_clusterXPAN01_connection/xpan_clusterXPAN01_sector001_connection/xpan_zone004_clusterXPAN01_sector001_connection/xpan_gate_cXPAN01_cXPAN02_connection">
<macro connection="destination" path="../../../../../xpan_clusterXPAN02_connection/xpan_clusterXPAN02_sector001_connection/xpan_zone002_clusterXPAN02_sector001_connection/xpan_gate_cXPAN02_cXPAN01_connection" />
</connection>
This positions the Tartarus sector beside Nopileus Fortune, as we know.
Now, I changed the line (
<position x="15000000" y="0" z="-8660000" />
to <position x="150000000" y="0" z="-8660000" />
(only for testing; I did the same with Adventures Promise)
And there, the sector was moved ON THE galaxy map to the right side. All gates where there and working. Also, ships mining there, when I saved before and changed the xml, where also doing their jobs.
This means - If, by change Egosoft uses some of the sector positions from this mod as well, you may change them to your liking.
Hope this helps players, who like me, like this mod and the new sectors, and want to build station(s) in them as well...