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Beskad or Aranov of Egosoft forums

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Beskad

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35 comments

  1. 12345y
    12345y
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    Год уже прошёл,а вы не исправляете.
  2. Vaga1984
    Vaga1984
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    In all systems there is no sun, total darkness
    1. arolamir
      arolamir
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      Same here.  Hopefully fixed soon.  I like the addition of this mod versus it's big brother the larger Xpan.
    2. VUK133
      VUK133
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      Same issue
    3. GravityTS
      GravityTS
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      Probably not playing anymore but I figured out how to fix it, in case someone still want to use the mod.

      Rename the mod folder in your "extensions" from "XPANed Sectors 2.0" to "xpan" the index components.xml tells it to go looking for the assets in:
      \xpan\assets\environments\cluster\cluster_..... not \XPANed Sectors 2.0\assets\environments\cluster\cluster_.....

      hope it helps
  3. Alexsandr007
    Alexsandr007
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    Темнота так и осталась..........
    Когда ни будь будет исправление ?????
  4. Ceraphal
    Ceraphal
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    Hope it gets updated for Borons and 6.00
  5. Crekkan
    Crekkan
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    Any possibility for an update from the original author or someone who can pick up where they left off please? Would really like to revisit this mod and the sectors that come along with it, but see there are some issues with coding as well as too dense asteroid fields and sector positioning. 

    I can commission whoever wants to pick this up and even add a few more sectors if possible. 
    1. ScarabParamit
      ScarabParamit
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      https://forum.egosoft.com/viewtopic.php?f=181&t=418072&start=30

      New version for 4.0 ...post later describes somewhat other concerns and fixes.
    2. Crekkan
      Crekkan
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      Yup, I know, I helped write the sector descriptions : p
  6. ScarabParamit
    ScarabParamit
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    Half-Broken.

    [=ERROR=] 42065.12 Invalid yield variation in region definition 'xpan01_sector01_field' - must be a fraction between 0 and 1. Clamping to valid range.
    [=ERROR=] 0.00 Duplicate cue name ActivateGate_Wait in MD script extensions\xpan\md\setup_xpan.xml, line 52
    [=ERROR=] 0.00 Duplicate cue name ActivateGate_Wait in MD script extensions\xpan\md\setup_xpan.xml, line 75

    And as for last one...i just mention an example, but there is A LOT of them with diffirent names. Checking files i can't even see those, so they ware never made to begin with.

    [=ERROR=] 0.00 Missing component macro 'xpan_zone003_clusterxpan04_sector001_macro' in file 'extensions\xpan\maps\xu_ep2_universe\xpan_zones' as referenced in: index\macros
  7. Winghelm
    Winghelm
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    Yo dawg, another dev here. You're using outdated pre-3.00 music IDs in your mod, no music is going to play. You need to remove music refs for all your new sectors so that global default "music_soundtrack_periphery" is used with them.
  8. Beskad
    Beskad
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    Hey all, sorry about the lack of support. Real life took over, and didn't return to x4 till recently.
    Did a quick update to the mod, as at least one new sector over lapped. Should be save compatible.

    I'm hereby granting permission to freely modify, as I can't guarantee further support.
    Again, I apologize for any inconvenience.
  9. blackjackgarry
    blackjackgarry
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    For those who also using this mod:

    As of the upcoming 3.0 and DLC vendetta - Ego say's they will provide new sectors. Unknown by now where they are.
    So, they may 'overwrite' those from this mod. But, that's not a real problem as Beskad also mentioned on the description page...

    I also want both - when 3.0 will be released - this sectors and the new from Egosoft. So I had a look into the galaxy.xml, and tested a little bit.

    There you'll find: (only a snipped explained here)
    <!-- cluster setup XPAN01: Tartarus -->
    <connection name="xpan_clusterXPAN01_connection" ref="clusters">
    <offset>
    <position x="15000000" y="0" z="-8660000" />
    </offset>
    <macro ref="xpan_clusterXPAN01_macro" connection="galaxy" />
    </connection>
    <!-- gate connection setup XPAN01 -->
    <connection name="xpan_gate_cXPAN01_cXPAN02" ref="destination" path="../xpan_clusterXPAN01_connection/xpan_clusterXPAN01_sector001_connection/xpan_zone004_clusterXPAN01_sector001_connection/xpan_gate_cXPAN01_cXPAN02_connection">
    <macro connection="destination" path="../../../../../xpan_clusterXPAN02_connection/xpan_clusterXPAN02_sector001_connection/xpan_zone002_clusterXPAN02_sector001_connection/xpan_gate_cXPAN02_cXPAN01_connection" />
    </connection>

    This positions the Tartarus sector beside Nopileus Fortune, as we know.
    Now, I changed the line (
    <position x="15000000" y="0" z="-8660000" />
    to <position x="150000000" y="0" z="-8660000" />
    (only for testing; I did the same with Adventures Promise)

    And there, the sector was moved ON THE galaxy map to the right side. All gates where there and working. Also, ships mining there, when I saved before and changed the xml, where also doing their jobs.

    This means - If, by change Egosoft uses some of the sector positions from this mod as well, you may change them to your liking.

    Hope this helps players, who like me, like this mod and the new sectors, and want to build station(s) in them as well...
  10. Captainradish
    Captainradish
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    Anyone who is interested, there is a fixed version of this on the forum (https://forum.egosoft.com/viewtopic.php?f=181&t=418072&sid=e869813968e06f36d0d17d453c02b346&start=15)