I tried to somewhat scale them so you can still fly without ramming everything in your path, anyone has to decide wpn dmg on his own tested them already and so far no probs for me
Not exactly sure how but it seems at least one HOP npc ship in my game is using the MK3 shield mod, its been fighting about 20 Argon ships for hours and its shields never drop below 99% unless it boosts. Did they allow the NPC's to use ships MODS with the release of Split Vendetta?
So I added the Shield Capacity mod to my ship, hoping that 10million hitpoints would somehow give me more boost time but it seems no. Is there any way to get an OP boost time mod? I hate the fact that egosoft tied boost to shields, it's just horrible.
where can i request a mod? i would like to be able to add a mining drill to a small ship. so i can farm crystals in an agile ship and the mining drill doesn't destroy loose crystals
is there any hope you may do one for weapons and engines, etc? there's "pimp my ship" but its breaks my game, the guns fire so fast that the game lags down like crazy. something like instead of a 35% increase damage mod, a flat 350% (for example) with basic weapon increase to avoid the 50k % increases.
Need a little help, please. I built the capacity mod in the crafting menu. I went to the workstation on the equipment station, but there are no ships for me to install the mods on, or at least the pop-down menu is greyed out for me... I don't know what to do to actually install the modification on the ships.
You need to find the vendor on the station. (crossed wrenches symbol). There you will find two different crafting station, a workbench and a workstation (?) next to each other. One is for crafting regular items, the other lets you add mods to the currently docked ship (which must be of the type that is sold at that station. you cannot modify S or M ships at the shipyard that sells L and XL ships)
Note: some stations seem to not have the needed workstation to modify ships, because they are missing the actual vendor (even if the menus show the vendor and you can buy/upgrade ships there). Personally, I couldn't find the workstation at the Argon wharf/equip station. You might need to check around for a station that actually has the vendor on board.
Okay, crafting bench works. I crafted a couple of mods for chassis and capacity. At the workbench, however, I still need other components like Nividium Oxide to install the mod. Is that "intentional"?
(Edit:) Okay, finally got it! When you've never modified a ship before, things are a bit tedious :-) By Mk3 you are referring to mods of "exceptional quality" and e.g. for weapons "damage_02" refers to the second entry in the violet mod list. There you just need to wrap around some bandages along the barrel of your gun and tadaaa! Mod installed.
I just wish to know if there were a way to enable modifications for L and XL modules, turrets and engines in particular. Everything works great on ships up to corvette class but anything above (destroyers and carriers) have their turrets and engine categories greyed out. I've tried installing just a single type of item (just turrets or just engines) per category, seeing as they are grouped together for those 2 types of ships and i thought it was a game issue at first. Actually, tbh, i don't know what may be causing this. And i haven't found any info googling either so i'm just confused atm.
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equipmentmods:
<replace sel="/equipmentmods/weapon/damage[@ware='mod_weapon_damage_02_mk3']">
<damage ware="mod_weapon_damage_02_mk3" quality="3" min="8" max="8.1">
<bonus chance="1.0" max="6">
<cooling min="2" max="2.1" weight="4"/>
<reload min="4" max="4.1" weight="3"/>
<sticktime min="2" max="2.1" weight="2"/>
<rotationspeed min="3" max="3.1" weight="1"/>
<lifetime min="2" max="2.1" weight="3"/>
<speed min="4" max="4.15"/>
</bonus>
</damage>
</replace>
<replace sel="/equipmentmods/engine/forwardthrust[@ware='mod_engine_forwardthrust_01_mk3']">
<forwardthrust ware="mod_engine_forwardthrust_01_mk3" quality="3" min="1.9" max="2">
<bonus chance="1.0" max="10">
<boostthrust min="1.2" max="1.5"/>
<travelthrust min="1.4" max="1.5"/>
<rotationthrust min="1.5" max="1.6"/>
<strafethrust min="1.5" max="1.6"/>
<boostduration min="3" max="4"/>
<boostshielddrain min="0.1" max="0.2"/>
<travelstartthrust min="1.9" max="2"/>
<travelattacktime min="0.2" max="0.3"/>
<travelchargetime min="0.4" max="0.5"/>
<travelreleasetime min="4" max="4.1"/>
</bonus>
</forwardthrust>
</replace>
wares:
<replace sel="/wares/ware[@id='mod_weapon_damage_02_mk3']/production/primary">
<primary>
<ware ware="inv_bandages" amount="1" />
</primary>
</replace>
<replace sel="/wares/ware[@id='mod_engine_forwardthrust_01_mk3']/production/primary">
<primary>
<ware ware="inv_bandages" amount="1" />
</primary>
</replace>
I tried to somewhat scale them so you can still fly without ramming everything in your path, anyone has to decide wpn dmg on his own
tested them already and so far no probs for me
literally just copypaste the equipmentmod parts into equipmentmods.xml and wares parts into wares.xml
In case anyone struggles,great work btw
EDIT
NVM, I figured it out :D
it just super laggy for me
Note: some stations seem to not have the needed workstation to modify ships, because they are missing the actual vendor (even if the menus show the vendor and you can buy/upgrade ships there). Personally, I couldn't find the workstation at the Argon wharf/equip station. You might need to check around for a station that actually has the vendor on board.
(Edit:) Okay, finally got it! When you've never modified a ship before, things are a bit tedious :-)
By Mk3 you are referring to mods of "exceptional quality" and e.g. for weapons "damage_02" refers to the second entry in the violet mod list.
There you just need to wrap around some bandages along the barrel of your gun and tadaaa! Mod installed.
Thank you, good Sir!