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Keeshah

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keeshah

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76 comments

  1. elpajarito
    elpajarito
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    It appear to have an error when install the non VRE version, the error in vortex says the next 

    "The installer stardust.zip-302-4-01-1734739677.zip is invalid and couldn't be installed: content.xml invalid: invalid attribute name

    Line:1
    Column:112
    Char: 2
    "
    1. keeshah
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      I don't use Vortex for X4, since it didn't work at the beginning. Just dump the content of your archive into your extensions folder. I think, the problem was something with the file and folder rights, because X4 expects mods in D:\Steam\steamapps\common\X4 Foundations\extensions (Or your Steam Path) and not in your home directory. I agree with Nexus, it would be better the other way, but well, Egosoft decided differently on this one.
  2. Glanzschurke
    Glanzschurke
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    can you make an E Version of that ship?.
    Or just use the E Version? then it would be well rounded!. and VRO semes good.
    1. keeshah
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      E-Version is a really big effort. Not sure, if I got the time. Good to hear, that VRO is working.
  3. 12345y
    12345y
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    Почти пол миллиарда-не слишком?
    1. keeshah
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      Working on my prices, they are automatically calculated.
  4. ns88ns
    ns88ns
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    The Jaritha model is still broken in X4F 6.20.
    Will you take a look at that?
    1. keeshah
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      What is broken about it? Will build it asap.
  5. VintageGamer84
    VintageGamer84
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    Great mod, only turning speed is a bit op
    1. keeshah
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      I agree. Still want it this way. I can send you a nerfed version?
  6. mrcoffee91
    mrcoffee91
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    hello and thank you for this mod. question please, if i remove or rename the jobs.xml in the extensions\stardust\libraries folder would that be enough to prevent the game from spawning stardust for argon fleets? i'm wanting only player access to stardust.
    disregard, answered my own question, and renaming jobs.xml is apparently enough to do what i wanted. thanks again for the mod.
    1. keeshah
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      delete ships.xml, shipgroups.xml, jobs.xml and ext* in the root dir.
  7. mrcoffee91
    mrcoffee91
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    well it appears that egosoft has borked this mod with release 6.0, can't install engines, guns, etc. here's hoping you are able to find time to update the mod, really miss not being able to build any now.
    1. keeshah
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      Updated for 6.0.
  8. ns88ns
    ns88ns
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    Hi, Keeshah.

    Could you, please, update the changelog and post what exactly was fixed/changed in 2.20/2.21?
    Is 2.10 still compatible with X4 v5?

    Thank you so much in advance.
    1. keeshah
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      Hiho,
      well, to make it short: I found a major  bug in the stardust. There is stardust in X4, and the ship did conflict with it, because I internally named it also stardust. My bad, for not checking before, that this was a conflict. It kinda worked with old releases, but not with 5.0 anymore.
      Yes, it is compatible with 5.x.
      Also older versions might work, unless you start a new game. I recommend using the last version, since the conflict was solved.
      The last version doubles the power of the canons.
      Cheers,
      Keeshah.
  9. arsharlahy
    arsharlahy
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    installed this mod on shipyard only old version of colosus. There is list of installed other mods http://prntscr.com/o5z6x1 .
    1. keeshah
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      Hiho,

      please make sure to use the last version, 1.4.
      Also make sure it is installed not in your home but here: Steam\SteamApps\common\X4 Foundations\extensions.
      The Colossus itself didn't change, under XL there should be now a new ship, called Stardust.
      Please tell me, if you got along with those hints.

      Cheers,
      Kee.

      P.S.: I myself had problems, too, but only with the packed version. Go figure, please use the Version 1.5 and tell me, if that works better. But still, it needs to be in {x4Steamhome}\extensions and not your home.
    2. arsharlahy
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      version 1.5 works, thank you
    3. Mikhail2019
      Mikhail2019
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      Installed the mod 1.71 using Vortex: the ship did not appear in the choice box of argon shipyard in spite of the message that the mod was installed when started the game. Also blueprints of stardust and the stardust weapon appeared at reps office. I bought the blueprints but did not have an option to craft on my own yard.
      Solution ---- manually transferred files of 1.7 version to the extension folder and everything started working. Either it is the mod version or Vortex (used a lot for other mods and normally I did not have problems with it).
      X4 game - English version 3.0+ on steam
    4. keeshah
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      Sadly it is vortex and x4. X4 never worked with the files in your home directory. The mod must also be in the Steam home in extensions.
  10. ScarabParamit
    ScarabParamit
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    So...this REPLACE vanilla ship? Chance for VRO?
    1. keeshah
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      It is no replace, this is an additional ship. You can buy it at argons or build it in your own shipyard. VRO is somewhat supported.
    2. ScarabParamit
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      "For vro version ship must have the lgun hgun tag for each weapon or turret and make an internal shield generator because shields in vro are very tiny and work like a little bonus in capacity & regen"...also hgun are much strongher than lgun so keep game balance in mind.
      To make ship work with VRO, not only guns but internal shield need to be edited.
      Elite Augmented VRO mod is good example how to add it to your ships and allow them to be used by AI.
      https://www.nexusmods.com/x4foundations/mods/461
    3. keeshah
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      You know, the internal shield puts me in a weird position.
      I don't use VRO and probably never will use it, since it does change the gameplay completely to something different and is a huge change of the original game. This means, I can't test this properly. And a lot of my mods have additional shields, for some of them it is the only change, besides stat edits.
      So if I support those internal shields, how do I test them? They don't work in the regular game, at least this is, what I was told.
      Play a new game up to test VRO? The guns are not a problem, she shields are.
      BTW, that lgun/hgun thing lies in the players responsibility, since those are mainly playerships.
      So, now you might see my problem, I just don't know, how to make my mods vro compatible.