X4: Foundations

File information

Last updated

Original upload

Created by

Keeshah

Uploaded by

keeshah

Virus scan

Safe to use

Tags for this mod

69 comments

  1. ns88ns
    ns88ns
    • member
    • 0 kudos
    The Jaritha model is still broken in X4F 6.20.
    Will you take a look at that?
  2. VintageGamer84
    VintageGamer84
    • member
    • 0 kudos
    Great mod, only turning speed is a bit op
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      I agree. Still want it this way. I can send you a nerfed version?
  3. mrcoffee91
    mrcoffee91
    • member
    • 0 kudos
    hello and thank you for this mod. question please, if i remove or rename the jobs.xml in the extensions\stardust\libraries folder would that be enough to prevent the game from spawning stardust for argon fleets? i'm wanting only player access to stardust.
    disregard, answered my own question, and renaming jobs.xml is apparently enough to do what i wanted. thanks again for the mod.
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      delete ships.xml, shipgroups.xml, jobs.xml and ext* in the root dir.
  4. mrcoffee91
    mrcoffee91
    • member
    • 0 kudos
    well it appears that egosoft has borked this mod with release 6.0, can't install engines, guns, etc. here's hoping you are able to find time to update the mod, really miss not being able to build any now.
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      Updated for 6.0.
  5. ns88ns
    ns88ns
    • member
    • 0 kudos
    Hi, Keeshah.

    Could you, please, update the changelog and post what exactly was fixed/changed in 2.20/2.21?
    Is 2.10 still compatible with X4 v5?

    Thank you so much in advance.
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      Hiho,
      well, to make it short: I found a major  bug in the stardust. There is stardust in X4, and the ship did conflict with it, because I internally named it also stardust. My bad, for not checking before, that this was a conflict. It kinda worked with old releases, but not with 5.0 anymore.
      Yes, it is compatible with 5.x.
      Also older versions might work, unless you start a new game. I recommend using the last version, since the conflict was solved.
      The last version doubles the power of the canons.
      Cheers,
      Keeshah.
  6. arsharlahy
    arsharlahy
    • member
    • 0 kudos
    installed this mod on shipyard only old version of colosus. There is list of installed other mods http://prntscr.com/o5z6x1 .
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      Hiho,

      please make sure to use the last version, 1.4.
      Also make sure it is installed not in your home but here: Steam\SteamApps\common\X4 Foundations\extensions.
      The Colossus itself didn't change, under XL there should be now a new ship, called Stardust.
      Please tell me, if you got along with those hints.

      Cheers,
      Kee.

      P.S.: I myself had problems, too, but only with the packed version. Go figure, please use the Version 1.5 and tell me, if that works better. But still, it needs to be in {x4Steamhome}\extensions and not your home.
    2. arsharlahy
      arsharlahy
      • member
      • 0 kudos
      version 1.5 works, thank you
    3. Mikhail2019
      Mikhail2019
      • member
      • 0 kudos
      Installed the mod 1.71 using Vortex: the ship did not appear in the choice box of argon shipyard in spite of the message that the mod was installed when started the game. Also blueprints of stardust and the stardust weapon appeared at reps office. I bought the blueprints but did not have an option to craft on my own yard.
      Solution ---- manually transferred files of 1.7 version to the extension folder and everything started working. Either it is the mod version or Vortex (used a lot for other mods and normally I did not have problems with it).
      X4 game - English version 3.0+ on steam
    4. keeshah
      keeshah
      • premium
      • 9 kudos
      Sadly it is vortex and x4. X4 never worked with the files in your home directory. The mod must also be in the Steam home in extensions.
  7. ScarabParamit
    ScarabParamit
    • member
    • 0 kudos
    So...this REPLACE vanilla ship? Chance for VRO?
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      It is no replace, this is an additional ship. You can buy it at argons or build it in your own shipyard. VRO is somewhat supported.
    2. ScarabParamit
      ScarabParamit
      • member
      • 0 kudos
      "For vro version ship must have the lgun hgun tag for each weapon or turret and make an internal shield generator because shields in vro are very tiny and work like a little bonus in capacity & regen"...also hgun are much strongher than lgun so keep game balance in mind.
      To make ship work with VRO, not only guns but internal shield need to be edited.
      Elite Augmented VRO mod is good example how to add it to your ships and allow them to be used by AI.
      https://www.nexusmods.com/x4foundations/mods/461
    3. keeshah
      keeshah
      • premium
      • 9 kudos
      You know, the internal shield puts me in a weird position.
      I don't use VRO and probably never will use it, since it does change the gameplay completely to something different and is a huge change of the original game. This means, I can't test this properly. And a lot of my mods have additional shields, for some of them it is the only change, besides stat edits.
      So if I support those internal shields, how do I test them? They don't work in the regular game, at least this is, what I was told.
      Play a new game up to test VRO? The guns are not a problem, she shields are.
      BTW, that lgun/hgun thing lies in the players responsibility, since those are mainly playerships.
      So, now you might see my problem, I just don't know, how to make my mods vro compatible.
  8. Stroichik
    Stroichik
    • member
    • 0 kudos
    Wish i knew how to mod ships. That one really needs around 4 L turrets on each side of its pylons (24 total) and around 50 M-turrets for point defence. Dont care about weapons, since turrets do all the work. That would work very nice with X:R VRO pack. pity no one bothered to mod Colossus like that yet. Only Behemoth got love with 10 L-turrets and some more M-turrets for anti-fighter defence.
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      VRO isn't supported. But I made the main guns compatible with it.
  9. Abu3o
    Abu3o
    • member
    • 0 kudos
    Hey. The mod is very interesting, but it is clear that it is too imbalanced. BUT!. I have an idea. There is a mod for new ships, class ships have been added there (I’ll give everyone a butt) and standard ships are very behind in firepower. And I would like you to create a mod for standard ships, but balanced with this mod, so that they can at least fight back. The mod is called Rise of the Ossian Raider. I think this will be a good continuation. + you can focus your attention on the M and S classes.
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      I have to admit, you lost me completely here. There is a mod called RoOR. It exists. This is not connected to my mod in any way.
    2. 12345y
      12345y
      • member
      • 0 kudos
      Не надо ничего менять.Кто Вам мешает при постройке выбрать столько оружия сколько считаете нужным.
    3. keeshah
      keeshah
      • premium
      • 9 kudos
      Точно, я думаю то же самое. Вы можете добавить даже нулевое оружие к Stardust и использовать его в качестве чистого носителя.
    4. Mikhail2019
      Mikhail2019
      • member
      • 0 kudos
      Installed the mod 1.71 using Vortex: the ship did not appear in the choice box of argon shipyard in spite of the message that the mod was installed when started the game. Also blueprints of stardust and the stardust weapon appeared at reps office. I bought the blueprints but did not have an option to craft on my own yard.
      Solution ---- manually transferred files of 1.7 version to the extension folder and everything started working. Either it is the mod version or Vortex (used a lot for other mods and normally I did not have problems with it). I think it is 1.71 mod problem (I manually installed it and reproduced the problem - no stardust ship choice to build).
      X4 game - English version 3.0+ on steam
    5. keeshah
      keeshah
      • premium
      • 9 kudos
      Hm, out of the hand I would think, it is a Vortex Problem. X4 Mods don't work, when they are not in the extensions folder. Do you have an example for a working mod, that isn't in the extensions folder? It might be something with the paths. I would be very happy about a hint, I don't use any mods, that are not in the extensions folder.
  10. teiwo
    teiwo
    • member
    • 0 kudos
    +
    1. keeshah
      keeshah
      • premium
      • 9 kudos
      Thank you for the like!