nice mod, I've been using this since released. I just comeback with newer version of x4 after long not playing, I installed this mod, but it seems missing its engine point so I can't put engine in it, is there any fix to this?
I like this pirtate revision very much. Currently i build a mod with similar idea, more about taking vanilla most unloved undermined ships but with hulls/looks i like and refit them into some wierd specialised ideas, would you allow me the honor to make alternative variant of this ship and (adding you in credits and link to main source ofcourse) add it to my mod as stand alone? (i prefer this way because of heavy edits, additional addons and future-proofing). I try to make mine compatible at the same time with both VRO and vanilla, some have funky equipment and are more than just alternatives, but reimaginations, same like famous pirates would take civil/looted crafts and make their own distinct "signature mods" by which all other belt street 'gang boyos' around solar system recognize them by.
build it when you are outside. then make your pilot fly from the shipyard, then let him land. that will fix issue, it appear right after koha is built.
Installed X4 yesterday and its a fresh install. Tried this ship and I can't enter it from the landing pad. I don't have teleport so I couldn't access the ship.
Hi! Great model. There is a huge desire to try it out in the game, but there is one problem. I play with the mod Variety and Rebalance Overhaul https://www.nexusmods.com/x4foundations/mods/305. Can I make a patch to sync with this mod or suggest how to correctly register the adaptation? Thank you in advance.
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only changes you lose are optimized weapon order and argon ai using ship as heavy fighter
Currently i build a mod with similar idea, more about taking vanilla most unloved undermined ships but with hulls/looks i like and refit them into some wierd specialised ideas, would you allow me the honor to make alternative variant of this ship and (adding you in credits and link to main source ofcourse) add it to my mod as stand alone? (i prefer this way because of heavy edits, additional addons and future-proofing).
I try to make mine compatible at the same time with both VRO and vanilla, some have funky equipment and are more than just alternatives, but
reimaginations, same like famous pirates would take civil/looted crafts and make their own distinct "signature mods" by which all other belt street 'gang boyos' around solar system recognize them by.
could you update Koha to work with newest VRO? i love this ship but its usless when it comes to VRO which greatly enhance game.
cheers
I can only leave the ship using shift + D. Doors do not open. Tested on a new game. No other mods.
I play with the mod Variety and Rebalance Overhaul
https://www.nexusmods.com/x4foundations/mods/305.
Can I make a patch to sync with this mod or suggest how to correctly register the adaptation? Thank you in advance.