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Matterom

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Matterom

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27 comments

  1. InRyzen
    InRyzen
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    It's not working properly, the famous reatext appears when we talk to the managers.

    It appears like this:

    = ReadText1266-101 = 100000 1
    = ReadText1266-102 = 600000
    = ReadText1266-103 = 100000 3
    = ReadText1266-104 =
    = ReadText1266-105 =
    = ReadText1266-106 =
    ... and even if we choose one, he does nothing.
    Anyone with the same problem or can be incompatibility with another mod?
    1. IcePirate
      IcePirate
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      I've had this issue with another mod called HolomapInfoColors or whatever. What fixed the issue is either removing the mod or using the mod in loose format. I originally tried using the packed mod with cat files that are supposed to be usable for Win7 users. Switching to loose file format resolved that error for me. I'm on Win10 2019 LTSC.
    2. reaver123
      reaver123
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      I have had this with other mods. I fixed it by upgrading to windows 10 then putting the mods in the game DIR instead of the Docs folder.
    3. InRyzen
      InRyzen
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      But this has no loose version.
    4. Matterom
      Matterom
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      Actually you can just swap the files in the source folder with the cat/dat files. I include the loose files with all of my work because of issues like this.
    5. Franklin11
      Franklin11
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      Ive the same problem with the readtext stuff.
      The mod is inside the extension folder of the game (not the documents) and Ive also tried the suggested loose format. Result is the same.
    6. Matterom
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      Well then here's where it gets hard, as i don't have windows 7 and can't test any attempt at a fix. Let me upload a file that has just the raw text entries instead of going through a T file...... Wait is your game in English or another language. If it's another language Try going into the t folder, renaming the file 0001-L044 to 0001 and going into the file and deleting the id='44' section of <language id='44'>
    7. dodAEK
      dodAEK
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      did you post the file? can't find it and would love it to work, thank you
    8. Finkhrek
      Finkhrek
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      Hello I had the same problem as you. I modified the mod and added a t file for German language derived from the english one and made the translation for it. I also adjusted ext_01 and ext_01.dat for it to work. It fixed the problem for me :). If the mod author want I can give him the files.
  2. Hrochnick
    Hrochnick
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    Can you make this work the other way too? That is, if a station needs credits, they automatically take it from my balance up to the set budget. I have stations that I run at a loss just to quickly and easily restock my shipyards and it's annoying to have to constantly transfer them money.
  3. Tsornta
    Tsornta
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    My self sufficient shipyard's manager wants to have 5 billion credits for buying absolutely nothing. Redundant my ***, maybe in 3 years or smth. Thanks a lot for this mod, it really helps.
  4. GaiaXIX
    GaiaXIX
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    With your permission Matterom:
    But this new version "V1.4" does not work !!!.. :(
    1. Matterom
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      Fixed, because i'm a moron and uploaded the wrong file
    2. blackjackgarry
      blackjackgarry
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      Works with 2.60 HF1^.

      But, for non-english language users - you must rename the t-file 0001-L044.xml to 0001.xml.
      And you need to change (in the renamed t-file): <language id='44'> to <language>
      Without the id part; Best use notepad to do it.
      Or you create your own language dependend t-file(s).

  5. rhiwaow
    rhiwaow
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    i've tried the 1.4, and i'm unable to change the account limit - i talk to the station manager and they say "it's at 1m"; i then try to raise that by any amount, then talk to them again and it's still listed as 1m.
    i also get that dialog option when talking directly with a pilot
    1. Matterom
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      Odd, i'll have a look.

      edit: Ah ok, i see what happened. File i uploaded was wrong. fix it in a bit with a change that adds a check if it's a manager or not.
  6. Kamuchi
    Kamuchi
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    FYI to all new people:
    Mod is abandoned without the max integer value fix as pointed in the forum thread.

    Looked at it but this xml editing is just completely stupid as you have multiple vars to use and they round 1000000 to 1 and not updating funds and using exact is limited to 2,147,483,647 but, ingame it also uses cents so max is actually 21,474,836.47 (21m) and hence it changes to negative when trying to raise the station budget.
    Default behavior of 4x operating budget is absolutely retarded as stations already want hundreds of millions in their account while using only a fraction of that.

    Pick your poisen: default retarded behavior or install this mod and accept you can not have a larger then 21m budget untill some one who has a clue fixes it.
    Good luck
    1. Matterom
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      Huh.. i don't remember that... did have an issue where i'd get some weird floating point values in my tax system, might have an idea to fix the 21m limit though. I was on hiatus finishing college, vacation, life, ff14 you know...

      Also, for some reason these weren't coming to my inbox.

      Edit:Alright i've fixed it. uploading it in a bit.
  7. benc85
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    Can I just get a bit of clarification please?

    If i set a budget via the map > information panel (ie set to 80M), and then speak to the manager via the menu you've provided and up the value listed there to 10M, then manager should transfer cash when it hits 90M? I ask because it seems to be transferring everything over 10M, which is terribly irritating for anything with an expected budget over 20 million (like a shipyard).
  8. Hrochnick
    Hrochnick
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    Love this, thanks, great functionality that that should just be there... but, I seem to have an issue where it doesn't leave enough money in station accounts and I'm constantly having missions appear to send money to my managers (usually around 400k lower than the games suggested minimum). Any ideas?
    1. Matterom
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      Are you on the beta? I ~Can disable that functionality if necessary, i'd rather not... but a lot of people are reporting that issue.
    2. Hrochnick
      Hrochnick
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      No, standard game, no beta. I'd prefer that functionality was there but fixed to be honest, it's very useful! So useful in fact, I'd rather it stayed in broken than be removed :)
    3. BlackDracis
      BlackDracis
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      Same Issue here. is there a way we can set the budget Limit with a timer. So we set the budget at 1mil and any profits over that after an hour gets transfered to player. I dont know if thats possible tho
    4. Matterom
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      I can do that
    5. BlackDracis
      BlackDracis
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      I am just checking back to see if this issue has been worked out. I noticed it hasn't been updated since the jan 16th according to this site
  9. InRyzen
    InRyzen
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    Finally, it was a very important resource for those who have many stations and messes with many credits!
    Thank you ; )

    Now a very important thing that is not in the description, is safe if removed? It won't break the save?

    It's important to know that we don't have surprises!
    1. Matterom
      Matterom
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      Yes, it's Mostly safe to remove. Shouldn't cause you any issues.

      And this mod has been available for quite a while on the Egosoft forums