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AJBradburn

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ajbradburn

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7 comments

  1. Paddyy86
    Paddyy86
    • member
    • 12 kudos
    Does this work in 7.0? Where do I find the Torpedos?
    Edit: The mod changes the damage of Heavy Torpedos and it works in 7.1
    1. Ando567
      Ando567
      • member
      • 0 kudos
      Unfortunately the game is old now, I also picked up this game again, bought it and never used it, the guides are there But no help from users, understandable, I would also like to know where I can find this torpedo 
  2. KADKID
    KADKID
    • member
    • 0 kudos
    Hi friend, i have an issue when put this mod the wont start i mean there is the black screen like before he start then the cursor appear but nothing else already wait a while but nothing no menu logo etc ? can u please tell what happen if u know ? i'm ussing V.3.00 by the way...
  3. Saratje
    Saratje
    • supporter
    • 17 kudos
    How about turning these into a destroyer weapon, which instead of the standard forward firing weapon (behemoth etc) can be equiped as an XL slot torpedo?
  4. Nexusmod86
    Nexusmod86
    • member
    • 1 kudos
    Interesting. This could be a start for introducing WMDs into the game. Which I feel was needed all along because there were no true siege weaponry. Although for your mod it is just an edit of the existing heavy torpedo instead of adding a new missile weapon class. Perhaps you could look into editing the light torpedo to inherit what the heavy torpedo used to be.

    And to add to the idea, perhaps modifying its splash area if not already enlarged. Maybe you can give us our first true WMD by adding a new spacesuit NUKE that requires rare and exotic materials to craft.

    Nevertheless, thank you for the mod! :)
    1. SeptimusRaven
      SeptimusRaven
      • member
      • 1 kudos
      Perhaps something akin to the Firestorm torpedo from X3 or even Hammerhead missile (witch even had a nuclear mushroom icon lol). It doesn't need to do 1 mil damage like it did it X3, however i do believe it would be nice if it had a large area of effect (something like 500m or so). That would make it a very useful anti-spacestation weapon; we could definitely use more of those. Since ReBirth, structures being what they are (a conglomerate of mini-structures each with it's own health that have to be damaged individually), i think adding a weapon that can damage more modules in a large radius at once is probably what this game needs right now. To help mitigate the issue of the AI just shooting in the middle because it's unable to target individual modules or (my personal favorite) guess where the module being constructed is at... because modules under construction have full health and are invisible... thanks egosoft.
      Actually, scratch that, make the blast radius 1km, damage levels to insane, warhead costs to very expensive and the launch procedures to take like 10 s or something. That should be a well balanced compromise to cover all the issues but in the end you don't have to target each module individually and i'd be more than happy with it.
  5. Pickysaurus
    Pickysaurus
    • Community Manager
    • 780 kudos
    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff