X4: Foundations
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Jamesdehunter

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jamesdehunter

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14 comments

  1. dodo1234567890
    dodo1234567890
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    Mod was working on initial installation but when i started a new game it suddenly stopped....
  2. keeshah
    keeshah
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    The mod works as of today. Sadly what doesn't work, are the five erlking vaults. I edited them in. Would you mind fixing it and publishing an update? If that's not possible, could you give me the permission to continue your mod and expand it with the erlking vaults?
    1. keeshah
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      What did I do to fix this?
      This:
      How to fix Data Vault Logbook:
      1. unzip the mod and put the folder sector DataVaultLogbook in your x4 extensions folder
      2. Search for x-Tools in Steam and get them, this should be for free
      3. Open Powershell in your Windows
      4. Type in these commands:
      cd 'D:\Steam\steamapps\common\X4 Foundations\extensions\DataVaultLogBook\'
      #No Command: Important, please replace the Seam folder with your correct steam folder! Might be c: or whatever ...
      ..\..\..\'X Tools'\XRCatTool.exe -in .\ext_01.cat -out .
      exit
      5. Delete the Archives:
      ext_01*
      Open ~extensions\DataVaulBook\md\DataVaultLogbook.xml
      Replace this:
                  <match macro="macro.landmarks_vault_01_macro"/>
                  <match macro="macro.landmarks_vault_02_macro"/>
                  <match macro="macro.landmarks_vault_03_macro"/>
                  <match macro="macro.landmarks_vault_04_macro"/>
      with this:
                  <match macro="macro.landmarks_vault_01_macro"/>
                  <match macro="macro.landmarks_vault_02_macro"/>
                  <match macro="macro.landmarks_vault_03_macro"/>
                  <match macro="macro.landmarks_vault_04_macro"/>
                  <match macro="macro.landmarks_erlking_vault_01_macro"/>
                  <match macro="macro.landmarks_erlking_vault_02_macro"/>
                  <match macro="macro.landmarks_erlking_vault_03_macro"/>
                  <match macro="macro.landmarks_erlking_vault_04_macro"/>
                  <match macro="macro.landmarks_erlking_vault_05_macro"/>
                  <match macro="macro.landmarks_research_vault_01_macro"/>
      Check if the datavault NavBeacons appear.

      If you already used the mod before this in your savegame and you got navbeacons for all datavaults but the new ones, you might want to do this:
      Delete old instances of the mod
      Replace this:
                  <match macro="macro.landmarks_vault_01_macro"/>
                  <match macro="macro.landmarks_vault_02_macro"/>
                  <match macro="macro.landmarks_vault_03_macro"/>
                  <match macro="macro.landmarks_vault_04_macro"/>
      with this:
                  <match macro="macro.landmarks_erlking_vault_01_macro"/>
                  <match macro="macro.landmarks_erlking_vault_02_macro"/>
                  <match macro="macro.landmarks_erlking_vault_03_macro"/>
                  <match macro="macro.landmarks_erlking_vault_04_macro"/>
                  <match macro="macro.landmarks_erlking_vault_05_macro"/>
                  <match macro="macro.landmarks_research_vault_01_macro"/>
      and then search for:
      initDataVaultLogbook
      and rename this to
      initDataErlkingVaultLogbook
      Then run your game again and check for the new DataVault NavBeacons. Have patience, this might need a while, depending on your rig.
      Don't do this more than once, but only once in a working savegame and delete the mod after, or you clutter your universe with navbeacons.
      I got a lot in mine, while finding this out. Need to pick up now all beacons. doh
      optional:
      And to make it pretty replace this:
                <set_object_name object="$navBeacon" name="'Data Vault'"/>
      with
                <set_object_name object="$navBeacon" name="'Data Vault Pirate'"/>
      A word of advice: Remove the beacons of all places, you already visited. By blowing them up, or by collecting them.
    2. Silveressa
      Silveressa
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      Any way you can please  just upload this as an updated fork of the original mod?
    3. keeshah
      keeshah
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      The dude never answered me. I republished it, and mentioned him. Check for my mod, Data Vault Logbook continued..
    4. SssnakeByte
      SssnakeByte
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      uhm...
      - i can't find x-Tools on Steam
      - i found x-Tools on another site in the internet, but only for X1-X3...
      - i didn't find your upload "Data Vault Logbook continued" from March 2022
      what do i do now?

      could you give a Link?
    5. stumblingdrunk
      stumblingdrunk
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      Did you delete the continued version upload? I cant find it anywhere
    6. Ravenlash
      Ravenlash
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      @stumblingdrunk

      Hidden mod

      This mod has been set to hidden
      Hidden at 08 Apr 2022, 1:35PM by keeshah for the following reason:
      This is definitely broken as of now, I will try to fix it, and then open it up again.
    7. GrimmSpector
      GrimmSpector
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      @keeshah you ever fixing this?? :( 
    8. DN38I46
      DN38I46
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      Funnily enough, i have done the exact same fix as you without even seeing this.

      You did however miss out the closing tag for the match_any section, which might explain all the other comments below saying it is broken.

      I am going to upload this mod in its working state as it looks like the original Modder doesn't care anymore.
      Version that works
  3. giampaolo
    giampaolo
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    This useful mod worked untill 2.2 version. With 2.5 it doesn't work anymore. Please give a eye. Thanks
  4. StUffzEnra
    StUffzEnra
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    Doesn't seem to work in my case.
    I can see the beacons from the Anomaly Logbook mod, but not the beacons for the data vaults.
    1. Konradius
      Konradius
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      I second that. Note: the mod was working in 1.6. I think a change in 2.0 broke it.
    2. Lytos
      Lytos
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      Thanks for the information. My mods sometimes react very strange and I wanted to reinstall the mod. But apparently others have the same problem. A pity, I liked the mod. Saving a lot of searching.